Questions tagged [twilight-imperium-4th-edition]
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining.
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What are the benefits of controlling Mecatol Rex?
Control of Mecatol Rex is very important to the story of TI, so I assume it's also an important part of gameplay.
When I first read the rules I was surprised to learn that controlling MR does not ...
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When playing skilled retreat do fighters need to be transported?
The skilled retreat card reads
Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw.
Then, place a ...
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How to secretly choose factions that become public later?
I'm looking for a website/tool/method that will allow my (in-person) group to submit their faction choices in advance without anyone knowing what it is. Then once everyone has submitted it can be made ...
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Assigning PDS 11 Hits
When a PDS 11 fires on an active player moving in an adjacent space and scores a hit, can a fighter be destroyed or does it need to be a non fighter unit? (not referring to advanced fighters)
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Twilight Imperium without the Agenda phase
The agenda phase in Twilight Imperium 4th edition feels a little "bolted on", and adds a lot of time to an already long game for not that much impact. I'm considering a house rule to remove ...
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Twilight Imperium’s ‘Spend resources’ Objectives
How do one score objectives that require spending resources, like ‘Erect a Monument’ (‘Spend 8 resources’) or ‘Sway the Council’ (‘Spend 8 influence’)? Do you have to spend it specifically to fulfill ...
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Who choses the targets of the Exotrireme II's ability in Twilight Imperium?
In Twilight Imperium 4th Edition, the Sardakk N'orr have a special version of the Dreadnaught called the Exotrireme. The upgraded version of this, the Exotrireme II has the ability:
After a round ...
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Hypermetabolism in Twilight Imperium
In Twilight Imperium 4th Edition, the card Hypermetabolism reads:
During the status phase, gain 2 command tokens instead of 1
You already get 2 command tokens during the status phase, and is ...
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Does the Jol-Nar promissory note allow the recipient to research faction technology unit upgrades?
The promissory note for the Jol-Nar in twilight-imperium (4th ed) reads as:
After the Jol-Nar player researches a technology that is not a faction technology:
Gain that technology.
Then, return this ...
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Timing of the Titans of Ul Abilities
The Titans of Ul have five abilities that can all potentially trigger around activating a system:
Scanlink Drone Network [Starting Technology]: When you activate a system, you may explore 1 planet in ...
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Can the Hil Colish (Ghosts of Creuss Flagship) move through it's own wormhole in TI4?
The Hil Colish has the ability.
This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.
Can the Hil Colish use it's own wormhole (such as ...
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Can you activate a system where you have no units and not move any units?
In Twilight Imperium, when you activate a system, you don't have to move units. The rules for Movement say:
The player may choose to not move any ships.
This rule appears to be for the purpose of ...
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Multiple riders on the same agenda
In Twilight Imperium 4th edition, a rider is a category of action card that says:
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your ...
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PDS II space cannons of third-party players
The PDS II upgrade allows your PDS units to use their Space Cannon abilities on adjacent systems (as does the Xxcha Flagship). How does this work for third-parties involved in the combat?
For the ...
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Twilight Imperium V4: Can I bribe a player to not attack me for two turns but pay him the trade goods at the end of the second turn?
In a Twilight Imperium 4 game I was afraid of a player and proposed the following deal in my turn: You don't attack me for two turns and at the end of your second turn I give you 2 trade goods.
Then ...