Questions tagged [zombicide]

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

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Zombicide: split problem

In 2 corners are 3 survivors (S) each (3x noise), black field represents building which splits map. At the middle is a zombie wolf (W) which has 3 actions on activation. So how it should be played ...
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1 answer
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Spawn zones: the tile or the zone?

One quick clarification. I was playing with a new group of friends and the way they spawn the zombies is on the spawn tile (the red tile). Because of that, when the activation phase for the zombies ...
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Zombicide: How many zombies spawn in a double/triple wide zone? and How many actions does it take to cross this zone?

Background Zombicide: Green Horde has several rules that apply to zones. This includes survivor/player movement, zombie/enemy movement, and zombie/enemy spawns. It also specifies that these zones are ...
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1 vote
1 answer
251 views

Do scope take up a slot after being combined with a gun?

I have recently began playing Zombicide and started with season 3. There is a 'Scope' which can be combine with 'Rifle' to make a sniper rifle. No question about the effect of the weapon, just the ...
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  • 111
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1 answer
133 views

Green Horde: Do Orc Fatties spawn with 2x Orc Walkers?

The answer to this question pertaining to Black Plague suggests that Orc Fatties don't get an escort because it's not specifically stated in the rule book; as Green Horde is also a stand-alone core ...
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5 votes
1 answer
1k views

Are Plenty Of Ammo cards discarded after using them?

A friend who recently bought Zombicide: Invader was pretty sure that you have to discard "Plenty of Ammo" cards after using their ability. He said he also checked online and found rules stating this (...
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  • 237
2 votes
1 answer
911 views

How large are the zones?

I've tried a few missions now but I'm a bit confused still with how large a zone really is. Is there any indication somewhere where one zone ends and the next one starts? (outside of buildings)
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1 answer
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Do Crawlers get an extra activation, when all figures are in play and attack on Skinner has a 1?

In Zombicide Season 3: Rue Morgue, you have Skinner zombies that turn to Crawlers, if the attack that would have killed them had a 1 in any of the dice. However, if the Crawler can't be added, since ...
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2 votes
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7k views

Zombicide Combat Rule - Multiple Dice

I was playing Black Plague with my friends and we got into a misunderstanding about a very basic and fundamental rule. For me it was clear that, when a weapon has several dice to be played (like 2), ...
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  • 209
3 votes
1 answer
1k views

Do Zombicide: Black Plague quests last a lot longer than suggested?

I bought Zombicide: Black Plague and we played the three first quests (0, 1 and 2). None of us played the other versions. Now what surprises me. The quests 1 and 2 have an estimated time of 60 ...
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Unlcear about noise making as a useful tactical move

One of the actions one can take is to make noise. This adds one noise token to one's current location. In addition, as far as I understand the rules, each character makes a noise automatically. This ...
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4 votes
1 answer
1k views

Can survivors with the jump skill jump into/off towers in Zombicide: Black Plague - Wulfsburg Expansion?

The Jump skill states that: The Survivor can use this Skill once during each Activation. The Survivor spends one Action: He moves two Zones into a Zone to which he has Line of Sight. Movement ...
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7 votes
2 answers
8k views

Zombicide: Black Plague! Strategy suggestions for Clovis and Samson

I've completed the 11 quests in the base Zombicide: Black Plague! box (i.e. 1 necromancer, 1 abomination, no expansions), and I found that Clovis and Samson consistently lagged behind in terms of ...
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9 votes
2 answers
2k views

Zombicide: Why do zombies split?

In the various Zombicide games, my understanding is that if zombies can take two or more valid paths, they split. E.g. if there are 8 walkers in one square, and they can go one of 2 ways, you get 8 ...
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1 vote
1 answer
813 views

Does Zombie link trigger when out of models?

In Zombicide, if you have a character with the "zombie link" ability, does that ability trigger only when a spawn card says "all X 1 extra turn" or does it also trigger when you activate zombies due ...
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366 views

Why are there multiple copies of figures in Gaming Night Kits

I'm curious as to why there are 6 copies of the same miniature an corresponding ID cards in the Gaming Night Kits. I understand the different languages ID cards copies of the same miniature? I would ...
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1 vote
1 answer
4k views

How can make a balanced equipment deck with seasons 1 and 2, and TCM?

When playing with both season 1 and 2, and TCM, what is the best way to build the equipment deck so it is not unbalanced? It seems like the likelihood of drawing a three damage weapon is quite low ...
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3 votes
1 answer
12k views

What are the rules for Zombivors?

A friend got some new survivors with Zombivors (zombified survivors) on the back side of their character card. But there are no rules explaining how to play a Zombivor! What are the rules for ...
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  • 1,753
7 votes
1 answer
1k views

Spawning from special zombie cards inside buildings

In Zombicide, when spawning zombies inside buildings when a player opens a door, what do we do when we draw a "special card"? By "special card" I mean "additional activation of zombies", "sewer spawn"...
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  • 255
8 votes
3 answers
3k views

Spawning Zombies inside buildings

I have a couple of questions about the spawning of zombies inside opened buildings in Zombicide. 1) When an actor opens a door, should we draw a zombie card for every room of the building, or just ...
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9 votes
2 answers
2k views

Should I shuffle the Zombicide zombie "deck"

The rules for Zombicide just state: Make a deck with the Zombie cards and another one with the Equipment cards, then place them face down, close to the gameboard. Clearly the equipment cards ...
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