you absolutely do have to have a target in order to use the ability. >602.2 To activate an ability is to put it onto the stack and pay its costs, > so that it will even tually resolve and have its effect. Only an > object’s controller (or its owner, if it doesn’t have a controller) > can activate its activated ability unless the object specifically says > otherwise. Activating an ability follows the steps listed below, in > order. **If, at any point during the activation of an ability, a player > is unable to comply with any of those steps, the activation is > illegal; the game returns to the moment before that ability started to > be activated (see rule 717, “Handling Illegal Actions”)**. Announcements > and payments can’t be altered after they’ve been made. ---- And you have to choose a target in order to cast a spell or activate an ability > 601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires. A spell > may require some targets only if an alternative or additional cost > (such as a buyback or kicker cost), or a particular mode, was chosen > for it; otherwise, the spell is cast as though it did not require > those targets. If the spell has a variable number of targets, the > player announces how many targets he or she will choose before he or > she announces those targets. The same target can’t be chosen multiple > times for any one instance of the word “target” on the spell. However, > if the spell uses the word “target” in multiple places, the same > object, player, or zone can be chosen once for each instance of the > word “target” (as long as it fits the targeting criteria). If any > effects say that an object or player must be chosen as a target, the > player chooses targets so that he or she obeys the maximum possible > number of such effects without violating any rules or effects that say > that an object or player can’t be chosen as a target. The chosen > players, objects, and/or zones each become a target of that spell. > (Any abilities that trigger when those players, objects, and/or zones > become the target of a spell trigger at this point; they’ll wait to be > put on the stack until the spell has finished being cast.) --- > 602.2b The remainder of the process for activating an ability is identical to the process for casting a spell listed in rules 601.2b – > h. Those rules apply to activating an a bility just as they apply to > casting a spell. An activated ability’s analog to a spell’s mana cost > (as referenced in rule 601.2e) is its activation cost. [1]: http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules