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A semi-cooperative board game that involves players investigating a haunted house. As they explore and discover items, they also start to discover strange omens. After enough omens have been discovered, one of fifty scenarios shapes the remainder of the game, often involving one of the characters revealing themselves as a traitor.
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Betrayal at Houseon the Hill - Can the Bell move explorers to unexplored rooms?
I share your opinion that the Bell was probably not designed for free room discovery. I feel that there are only two portions of the rulebook that address this, which won't be particularly helpful. …