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An ancient strategy game for 2 players who try to outwit each other by placing stones on the board to simulate the capturing of territory. To add a board diagram to a post, see instructions in the tag-wiki.

. This is where having a human teacher or a book can help, because they can give you specific things to work on. Keep your app, but playing just against a computer is not a good way to get strong at Go … give a short lesson. You will, of course, find that some are better teachers than others. I'd recommend searching for " go baduk" (baduk is the Korean name for Go, and is a much more helpful term for …
answered Oct 25 '13 by Gregor
Professional Go players will often play simultaneous games with amateurs at events. I know a 6-dan amateur who enjoyed bragging that he once beat a 6-p in an even game--but then he would qualify that … the pro had been playing between 9 and 12 other games at the same time. I haven't really heard of blind go. I think the much bigger board would make this very difficult as compared to chess. However …
answered Aug 5 '14 by Gregor
Some Go servers allow computers to "log in" and play just like regular users. On KGS, for example, they are marked with a computer icon, and there is a setting in the "automatch" for finding games with bots. More details are available here: …
answered Aug 10 '14 by Gregor
commentary is very interesting, and by choosing how much you read and how many of the variations you follow can be of adjustable depth. KGS+ also has frequent audio lectures that target SDKs. Also the Go … Teaching Ladder is a way to get game reviews. Most importantly, play! Want to learn about the mini Chinese? Use it exclusively for a week. Play even games against stronger players, and always go over them afterwards. …
answered Feb 16 '12 by Gregor
away. This is related to the concept of "influence", which is largely absent on smaller boards, but is of great strategic importance on the bigger board. A Go teacher in my area likes to say that … what makes professional Go games really interesting is the trades. You see professionals let massive groups die yet come out ahead, because in so doing they gain forcing moves that make up for it …
answered Jan 25 '12 by Gregor
I know much more about Go than chess, so I don't know how accurate my guesses about chess endgames will be, but... I think chess tends to be at its simplest in the endgame (like Go), and there is … little information in the endgame about how the rest of the game progressed (unlike Go). And, there are algorithms for winning (in some cases) that generalize to a large number of positions. E.g., if …
answered Oct 31 '11 by Gregor
There's an excellent and detailed answer already, but I want to throw in some other thoughts. I attended a workshop with Guo Juan (5P) where someone asked about the wall+1 rule and she explained that …
answered Dec 5 '11 by Gregor
This is in Josekipedia, just with a different move order. (I don't know how to link to a specific josekipedia variation, but taking the moves as numbered in your question and reordering 1, 2, 3, 4, 5, …
answered May 10 '12 by Gregor
In my experience, kids like the colorful names for shapes, especially animal names like "tiger's mouth" and "dog's head". If you want a kid to be happy about continued Go experience, do your best to … simplified rules. There's no need to explain "ko" until it comes up. I think the most important thing is enjoyability. A kid who had a good time playing Go will be easy to talk into playing again. …
answered Jan 2 '12 by Gregor