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13 votes
Accepted

Is Root really asymmetrical and balanced?

Root is highly asymmetrical While each faction has technically the same goal (reach 30 victory points), and there are some universal ways of gaining victory points (destroying your opponents' ...
Arcanist Lupus's user avatar
9 votes
Accepted

Balancing a Momentum Mechanic

I can imagine this system working better if implemented as an additional layer to the general action system, rather than a standalone concept of managing actions - let me outline what I have in mind: ...
TheThirdMan's user avatar
  • 9,291
7 votes

Are the A-sides and B-sides of the wonder boards really balanced?

[EDIT] As promised I'm getting back with more stats. TL;DR: You can view an interactive version of the stats in this js fiddle There are 3 tables. One for sides only, one for wonders only and one for ...
Marius's user avatar
  • 607
7 votes

How to balance Dixit?

Definitions A turn consists of one player being the story teller and all other players guessing. A round consists of as many turns as there are players, so that every player has been the ...
SQB's user avatar
  • 1,598
5 votes

Balancing a Momentum Mechanic

The easiest way I can think of to balance this sort of mechanic is to have certain actions only be available at certain momentum levels. In particular, you could introduce a class of "desperate ...
goldPseudo's user avatar
  • 6,682
5 votes
Accepted

Has computer go impacted the discussion about komi?

Something to note because many people are confused by this issue... The skill of the players is irrelevant to komi. Komi is defined as the number of points given to white such that perfect play will ...
Daniel T.'s user avatar
  • 260
5 votes
Accepted

How can I determine whether two decks are equally strong?

Playtesting is by far the best option (and how all major (and minor) trading card games) have been designed. Do not only pitch the two decks against each other, but also against other decks. Other ...
Glorfindel's user avatar
  • 29.6k
4 votes
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How to deal with being a 'dungeon master' and the other players finding the missions too hard?

Efficiency and focus is the name of the game in Imperial Assault. Let's look at your specific issues: Running out of time My group ran into a similar issue until we realized that many of the ...
David C Ellis's user avatar
4 votes
Accepted

Most important elements of easy-to-learn hard-to-master?

Make sure that single actions can have multiple different outcomes depending on how and when they are used Strategic complexity is created when a player has multiple mutually exclusive actions* they ...
Arcanist Lupus's user avatar
4 votes
Accepted

For Star Realms, what's the appropriate ratio of Wealth-per-Card-per-Faction?

Alright, so I found google docs with cards, added some more data concerning base sets and made a diagram with it. I used a sophisticated formula of counting only half of the trade from ally and scrap ...
Deo's user avatar
  • 3,226
3 votes
Accepted

How can I use chess piece value to balance my homemade TCG?

When Glorfindel linked you to the Chess piece relative value article, he was providing an example of how you can compare relative strengths in very simple situations. In the case of your game, you ...
ConMan's user avatar
  • 11.5k
2 votes

Flash Point without the Deck Gun?

I agree that this is a major flaw in the base game. To counteract this (a little), my wife and I sometimes use 2 characters each, which is allowed in the official rules. That isn't a complete solution ...
Ned Strong's user avatar
2 votes

Could Axis and Allies be "balanced" by weakening the US just a bit more?

This would be an interesting variation. I'm thinking you would have to remove all 3 IPC from Brazil. The timing of when IPCs are delivered has a huge effect. Early IPCs allow the Germans to build up ...
Dogberry's user avatar
2 votes

How to fix very high impact of losing players last turn

While I haven't played Game of Thrones, kingmaking is something that happens in a ton of games. And I've only ever found a couple ways of effectively dealing with it. Embrace it. Sometimes, it is ...
Becuzz's user avatar
  • 5,500
2 votes

In Axis and Allies, could a house rule upgrading the German navy finally "balance" the 1942 game?

Interested in what you say here about the Allies having a slight edge. I assume you mean First Edition here. My friend and I have been playing for years. We originally used to think that the Allies ...
Steve Oakes's user avatar
2 votes
Accepted

Balancing Creature battles in a new card game

Forget fixed stat blocks decided by the type. They're too deterministic! Nobody wants to remember all those different number triplets! What should you do instead? Use non-transitive dice Each ...
Nij's user avatar
  • 3,539
2 votes

Is Root really asymmetrical and balanced?

Root is asymmetrical. Aside from a game where you have 2 Vagabonds every faction is wildly different while still using the same core mechanics. Even in a game with two Vagabonds however, they do ...
aslum's user avatar
  • 4,766
2 votes

Is Root really asymmetrical and balanced?

I've played it a dozen times and seen all factions win. Also, in BGG comments all factions are alternatively seen as the "best" faction, so I guess it depends on the playing groups. For example, ...
mcabreb's user avatar
  • 816
1 vote

Is it OK to mix Colony Wars and Frontiers for a 2 player game?

If you are worried about the trade row being too expensive, by far the most important factor will be the average cost of the cards in the deck. From the card gallery, you can calculate that the ...
Benjamin Cosman's user avatar
1 vote

Is it OK to mix Colony Wars and Frontiers for a 2 player game?

"Balance" typically refers to each player's relative chances of winning. There isn't any inerrant balance changes from the expansions because the trade row is shared between the two players. Even if ...
Zags's user avatar
  • 18k
1 vote
Accepted

Can you tell if one board is balanced or not compared to the others?

You probably could produce a mathematical formula taking into account the different factors that obtain you points based on your wonder. It would be long and arduous to figure out, especially ...
Maltanis's user avatar
  • 424
1 vote
Accepted

Outnumbering in Unknown

I read the rule as enemies (plural) being outnumbered leads to an enemy (singular) having it's damage reduced. So each enemy has it damages reduced the same amount by being outnumbered. I would ...
Zaren's user avatar
  • 197
1 vote

Has computer go impacted the discussion about komi?

DeepMind provided a set of 50 games played by AlphaGo against itself, where black won 12 games. It could be an indication that a 7 1/2 komi (Chinese rules) is too high.
Christophe's user avatar
  • 1,091
1 vote
Accepted

Balanced, 9-player setups for Bang!

The problem with larger games in Bang! is that they tend to be unbalanced by the way the game is played. In a 7 or 8 player (in 6 also really) it is very easy for players to be killed before they get ...
Joe W's user avatar
  • 14.2k
1 vote

Balancing Creature battles in a new card game

So, one thought I had was that you could have combat be a series of steps. Say there are 2 combat steps. Both you and your opponent would, for each creature, have to split up the attack/defense ...
JonTheMon's user avatar
  • 11.1k
1 vote

How would these Ticket To Ride variants change the game?

The first option is already included in the Asia expansion of Ticket To Ride. The Asian Explorer bonus gives you: A 10 point Asian Explorer bonus is awarded to the player(s) who have connected the ...
J_rite's user avatar
  • 535
1 vote

Is Saboteur biased towards the miners?

I think it sort of boils down to a basic Nash Equilibrium for the miners. If you're playing for teams (i.e. cooperating), Miners have the upper hand. Tactics vs Strategy, Aggressive vs Cooperative. ...
RalphTheWonderLlama's user avatar

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