The rules don't explicitly cover this, so we must use our own judgement.
When a player dies, they reveal their role and their cards. The dead player has no more hidden information. Therefore, I see no reason why they should be required to remain silent. Additionally, one could argue that they aren't even playing the game any longer, and therefore can't ...
In some sense, your question is a bit circular. It's predictable because the games were all played with the same, predictable strategy. While it's definitely bad to start shooting away right at the beginning of the game, you don't have to save everything up for one final shootout.
If you're an outlaw, you don't have to just shoot at the sheriff - killing a ...
The cards in question are: Showdown
Showdown - All cards may be played as they were BANG!. BANG! cards may be played as they were Missed!.
The designer notes what the card should read.
Actually, the correct text should be that BANG! card must be played as Missed!, otherwise Suzy Lafayette armed with a Volcanic could shoot the whole deck!
and the ...
An eliminated player no longer contributes to distance. If this were not the case, in a large game you could quite easily have situations where nobody could reach anybody else for many turns in a row.
From the rules:
When a character is eliminated, he is no longer counted when evaluating the distance: some players will get "closer" when someone is ...
The dynamite is discarded unless the dynamite didn't kill the dead player AND Vulture Sam is playing.
From the Bang! consolidated FAQ:
If the Dynamite explodes eliminating a player, does the character Vulture Sam draw the Dynamite along with all other cards of the player eliminated?
No. To complete the effect of the Dynamite you have to discard it ...
The question revolved around the following limitation:
Beer has no effect if there are only 2 players left in the game; in other words, if you play a Beer you do not gain any life point.
(Emphasis in original.)
As such, it comes down to the number of players left in the game. According to Ghost Town, and reinforced by this FAQ, each ghost is in play ...
As you can see in this answer on BGG, the barrel stays until it is removed by another card.
Also, from the official rules:
Blue-bordered cards are played face up in front of you (exception: Jail). Blue cards in front of you are hence defined to be “in play”. The effect of these cards lasts until they are discarded or removed somehow (e.g. ...
You can still use a Missed card like normal if the barrel fails. From the rules:
Example. C is the target of A's BANG! C has a Barrel card in play: this card lets him “draw!” to cancel a BANG! card. So, C flips the top card of the deck and puts it on the discard pile: it's a 4 of Hearts. The use of the Barrel is successful and cancels the BANG! If the ...
From a post by the designer of Bang!, Emiliano Sciarra:
... you cannot play Bang! on yourself ...
Also, this official ruling from the FAQ for the Wild West Show expansion
The action you describe must be possible for the player
By combination of these two rulings, Dorothy Rage cannot force a player to play a self-targeting "Bang!".
Yes, you can use multiple Gatlings or beers in a turn. These cards are not played in front of you, they are played directly into the discard pile. They are also not "BANG!" cards, so you can play more than one a turn (only the card "BANG!" is a "BANG!" card).
You cannot, however, use multiple barrels. You can only have one of each blue (or green) card in ...
I haven't played this game, but the rules seem fairly clear to me.
1) You can swap which character is covered, and which is exposed, each game turn. So they don't have to stay in the background.
At the beginning of any turn, after dealing with such cards as Jail
and Dynamite and before Phase 1, the active player chooses one
character to be exposed ...
The Unofficial Bang! Blog has, among other great variations, a set of instructions (pdf) for single player Bang!
The main changes in this solitaire version are that all roles and cards held are known to the player from the beginning, and that you play as both the sheriff and the deputy, with other "NPCs" making semi-predetermined moves.
You can increase ...
We independently came up with @thesunneversets' idea, and found it a bit unsatisfying - it ends up being "Don Bell sometimes gets to use an extra Bang! card during his turn or can use a green bordered card immediately".
It's a fairly weak ability: since it's random, Don Bell can't plan for it and neither can any other player; even if he does get the chance,...
This doesn't follow the letter of the rules, but since it's a translation, I think it might be more appropriate to attempt to follow the spirit of the rules.
There's several characters (most, even) whose special abilities essentially are like having a "built-in" item. Willy the Kid has a built-in Volcanic, Paul Regret has a built-in ...
Yes, you can use a panico card to take a card from someone who is two places away from you if you have a scope.
As per page 7 of the bang rules:
The symbols state: “Draw
a card” from “a player at
distance 1”. Remember that this distance is not modified by
weapons, but only by cards such as Mustang and/or Scope.
Remember there is a ...
Contra the others posting here, I don't think there is much to be gained by pretending to be something you're not.
Outlaws: No one except an Outlaw will shoot at the Sheriff, which means that if the Outlaws hold their fire, the Sheriff will sit there unhurt while everyone else gets whittled down. At the same time, the Outlaws' best bet is to concentrate ...
The actual answer is a little more complicated and so doesn't match either of the arguments. While the original card's wording (Italian/English) doesn't match the effect, it doesn't affect played cards (like the Bang! you mentioned), nor does it affect other players outside of their turn (so Bang! cards discarded for Indians are discarded as normal).
They still have the same goal to kill the sheriff as on their turn they are back in the game and in the situation you are describing it is temporally a 3 player game again when it is a shadow players turn. Which means that on an outlaws turn if they kill the sheriff then the outlaws win. It doesn't matter that they where a shadow player because during their ...
Here is some clarification posted on this card over at Board Game Geek where someone got answers from the publishers.
Looking at the answers that where posted it looks like in your case the card was intended to be used only twice as at that point in the game it is only a two player game.
Q: Lady Rose of Texas. Can a player use this ability just once per ...
Beer can replenish the extra bullet that the Sheriff gets. From the Bang! rulebook:
The Sheriff plays the game with one additional bullet: if his character card shows three bullets, he is considered for all effects to have four; if he has four bullets, then the Sheriff plays with five.
"All effects" includes Beer.
It doesn't hurt the gameplay. It's a decent special ability, but not overpowered. Here are situations that discourage or prevent action chaining:
She can't play more than one Bang! card per turn (unless she has a Volcanic),
Dueling is dangerous when she holds no other cards,
Mancatos are not playable unless someone is shooting at her (so not on her turn),
Using the FAQ here the following question and answer says,
Q19. How many Missed! cards are required to cancel a Gatling played by Slab the Killer?
A. Only one. The special ability of Slab the Killer applies to BANG! cards only.
For reference Slab's ability is "Players trying to cancel his BANG! cards need to play 2 Missed!"
This would infer to me ...
A duel is a special attack that must be responded to by discarding a bang. If the person the duel is played on is unable to discard a bang they take a hit. If they are able to it goes back to the person who played the duel. If they can't discard a bang they take a hit however if they can the process repeats by going back and forth between the players until ...
No, that means when you switch to the other character your health is set at 2 points and on your turn you can gain the missing health back. Which means that if you are switching to a character that has 4 bullets normally you can then play a whiskey to go back up to 4 bullets in health. Also if you are the sheriff in this game you could follow up with a beer ...
Yes, you can. Here's an extract from the rulebook:
Example. You have 2 life points left, and suffer 3 damages from a
Dynamite. If you play 2 Beers you will stay alive with 1 life point
left (2-3+2), while you would be eliminated playing only one Beer that
would allow you to regain just 1 life point. You would still be at
According to the creator of Bang! (Emiliano Sciarra) on BoardGameGeek:
Actually, during the Sermon you cannot use Bang! cards during your turn only: it is allowed to use Bang! cards outside your turn. It follows that if you play a Duel, your opponent may answer with his Bang! while you can not, and so you will lose the Duel!
As regards Calamity Janet, ...
Yes he can use his ability.
For reference the Ghost Town card reads:
During their turns, eliminated players return to the game as ghosts.
They draw 3 cards instead of 2, and cannot die. At the end of their
turn, they are eliminated again.
Note that it states that they are to draw cards, so the ghost's will enter at phase 1, the draw phase.
Is there rule for table talk?
There is nothing in the rules which would allow/disallow the talking of dead players. The official FAQ says
Q1. Can players talk during the game?
A. Of course! That's one of the most amusing aspects of the game. --
but even there nothing is said explicitly about dead players. This means that the decision must be made ...
Well in a 4 player game there is no real incentive for anyone to hide.
The Sheriff can kill anyone since the worse case is killing the renegade first who is at best is only a temporary team mate. Anyway you look at it they will need to kill all other players anyway. But if the sheriff knows who the renegade is they might just ignore them to focus on the ...
I play with the French version of the game which is very clear and could be translated as follow:
During phase 1 every player picks his card from the discard pile if it is possible. If so, every card discarded during his round will be put face-down on the draw pile
Translation from the original French card:
Durant sa phase 1, si c'est possible, chaque ...