There are really three parts to beginner's Cylon strategy: How to sabotage as a human, when to reveal, and how to act as Cylon.
Hanging with Humans: Confusion
While pretending to be human, your job is not to sabotage everything (that gets you caught fast). The game is already trying to kill the humans; your job is to tip the balance.
The humans do not lose the moment a resource drops to zero. They only lose if a resource is zero at the end of a player's turn.
From the base game rulebook:
If at least one resource is depleted to 0 or less at the end of a player’s turn, the game immediately ends and the Cylon players win. This is the most common way for the Cylons to win. Note that it ...
The base rules, page 17, has an "Example of a Skill Check" (emphasis added):
The player to the current player’s left plays two Skill Cards into the pile. The next player decides not to play any cards, and finally, the current player plays a single card.
I don't think they would have included this if a person had to play a skill card.
For context: In basic BSG, as you know, in 5-player, the ratio between humans to Cylons is 3-2. This usually results in interesting, difficult-but-not-impossible skill challenges and a tense game.
By contrast, in 4- or 6-player, the sympathizer can be on either the human or Cylon team, depending on whether or not the humans have any resource in the "red ...
As with most games, it depends. It would most likely shift some using the variant rule as well, but it isn't clear to me exactly which way. You lose the game if any resource hits 0, but depending upon different game states, different resources may be more important than others. For example, if you are already at 8 distance, you can probably safely allow Fuel ...
Good question. I don't think the rules or FAQ explicitly address this. The cards certainly don't get shuffled back into the deck; I don't think there's anything to suggest that would happen. The question is whether they are discarded or if the hand passes to the new President. The base game rule book really only has one statement that addresses this question:...
That's a great question. I never noticed that the setup rules only list the top three in the line of succession. We have always played as if the full line of succession were in play there. So in your example, the admiral would be Apollo. Not having an admiral (or president for that matter) would cause some significant game play issues. I have to assume the ...
(Very) broadly speaking, the base game spoils Season 1, Pegasus spoils Season 2 (and the start of Season 3) and Exodus spoils Seasons 3 and 4.
At least one exception to this that I can remember is that one Pegasus character's card spoils an event in Season 4. (Spoiler follows)
Having said that, I've played with multiple people who were watching ...
The card is Authorization of Brutal Force. The exact text is:
Destroy 3 raiders, 1 heavy raider, or 1 centurion.
The person playing the card can choose one of the three options.
I don't think you'll find any official rule that will answer the question. It really comes down to standard English grammar. Option #1 is the proper way to parse that sentence. ...
I think the most common mistake new players (and even some experienced players) make when playing a cylon is waiting too long to reveal. There's a tendency to wait for that perfect moment when you can really hammer the humans with a timely reveal. But the reality is, those moments don't happen often and precious time is wasted waiting for it. Unless you are ...
FFG actually have a variants document posted on the Support Page for BSG: Optional Rules PDF
Whilst the humans do start with slightly reduced resources, it should be noted that this still makes it quite a bit easier for the humans to win. Your Cylons will have to be very good if they're to stand a chance!
Alternatively, you can pick up the Pegasus ...
The base game contains several spoilers that are not completely revealed until you finish the first season, and a couple of episodes into Season 2. If you have watched the mini series, and the first disk of Season 2.0 you will be.fine.
The Battlestar Galactica expansions contain spoilers that go well into the 4th season.
As for some specifics (SPOILERS)
The fundamental problem you have in adding a character mid game is that the number of loyalty cards in circulation has to change. As to the options you proposed, having a character inactive but dealt loyalty cards is a bad idea because it throws off game balance. For example, if there is a five player game, there are two cylons in circulation (as opposed ...
Yes, you MUST always have an Admiral, just as you must always have a President. Page 28 of the rulebook has the full line of succession. If none of the players have selected a character from that initial list, the Admiral title simply goes to the next person on the full list:
Page 28 of the rulebook says:
Should the President or Admiral be revealed as a Cylon, the highest player in the line of succession for that title claims it.
so it will never go to the "next" person in line, always to the highest (non-Cylon).
Sometimes, it's known that someone has only "negative" colours. Forcing then to play makes no sense. We've never forbidden zero cards in the above scenario or any other, and this is supported by the rules.
Starting with the player that is Play Skills: to the left of the current player (and ending with the current player), each player may play any number ...
You can try giving orders, but the other player is in full control of the actions.
For this reason, never XO the person to your left unless all Cylons have been positively identified. Giving a Cylon 3 actions in a row is very hard to overcome!
The Cylons and the Cylon leader win the game, together. The Agenda Card condition indicates which side they favor. They will have another condition which seems counter to their allegiance, but they are predominantly on one side or the other.
From page 10 of the Pegasus rule book:
Note that Cylon Leaders may win with the humans or the Cylons, as
Yes. I will not link to specific examples because that would defeat the purpose of not spoiling, but the the Crises cards encountered, character abilities,and still-frames chosen to illustrate the cards contain major spoilers as to events, identities, and loyalties of various characters.
Once you have seen all of Season 1, you are clear to play the base ...
You are correct it is possible to have only one Cylon.
This situation can occur if one player is dealt two You Are A Cylon or Sympathizer cards, and the remaining Loyalty card with that name is the last undrawn Loyalty card.
Using the standard Execution rules for Exodus, if you were human, you would add a You Are Not a Cylon card to the Loyalty deck when ...
I don't want to steal any glory from the other answers, but one tip that might not be obvious to everyone the first time around: thoroughly read the rules for revealed Cylon actions before you start the game, so that when you're thinking about revealing, you know what you can do after, and don't have to tip your hand by reaching for the rulebook.
All of the loyalty cards are dealt out. The starting loyalty deck compositions have (2n - 1) cards in 4 and 6 player, where n is the number of players, so that when the sympathizer card is added, there are exactly enough loyalty cards.
The point of the sympathizer card is to be half a cylon, by being either a handicapped cylon (no super crisis, can't ...
It seems you're asking for an easy Cylon strategy for beginners that don't know the rules or consequences. I'd do this:
Start playing as a human.
Wait until a "setup" card is drawn (one that places enemy ships on the board).
Use your Cylon reveal.
Spend every turn thereafter drawing crisis cards.
No. Abilities that are affected by the brig are affected by the detention area. The FAQ covers this under Pegasus Expansion (page 2), Brig, Sickbay, Detention Area, Medical Center
If you don't like that answer, the Pegasus Rulebook (page 14) states:
As is the case with the Brig, players cannot use the reveal actions on loyalty cards while in Detention.
Nothing happens. The Exodus rule regarding raiders launching states:
Launch Raiders or Activate Cylon Basestars: When either of these icons
is resolved, if there are no basestars on the main game board, place 1
basestar on the Cylon Fleet game board, according to the placement
rules below, and advance the Cylon pursuit marker one space on the
No, Cylon Leaders are restricted to one card in Sickbay.
From the Daybreak rules
An Infiltrating Cylon Leader draws one extra Skill Card from
within his Skill set during his “Receive Skills” step for a total of
three Skill Cards.
Hence, they only receive an extra card if they are receiving their normal 2 cards. Sickbay overrides it to only allow ...
However, Iron Will's second part will still trigger and cause a loss of morale if the check is 0 or less (e.g. if you Jury Rigged on a 7 check and get 0).
Iron Will doesn't make you pass. It just stops the labelled fail effect from triggering. It isn't a loophole in general; sometimes you miss out on good stuff on the pass, occasionally you ...
There is some strategies that can make you human group win. Is hard to fight the cylons in the board game (exactly like the TV show), but not impossible, even without changing the resources markers to a easier scenario. Here some of them:
Have a balanced team, including the Support character: try to establish a balanced team, considering the number of ...
From page 28 of the rulebook:
To make the game easier for the human players, start the game with 2 more of each resource (10 food, 10 fuel, 12 morale, and 14 population).
However, it's worth mentioning that the core game is very balanced, especially with 5 players. The expansions arguably make it more difficult.
It sounds like you're not playing very ...