This is a wooden version of Shuttles (named for the rows that can be moved sideways) aka Impasse, Labymaster, Labyrinth, or Traject. The PC game was an implementation of this older board game from 1973.
The PC game was also called Shuttles.
This article has an extensive discussion of the solution:
The summary for the 3x3 board is:
Lay out the board as a 9x1 row (row 1, then row 2, then row 3). Count the number of inversions (instances of a higher number coming before a lower number on this row). The board is ...
It sounds like you're describing Fox and Hounds here:
The four Hounds can only move forward diagonally.
The Fox can move forward or backwards diagonally.
There is no jumping or capturing involved; the Hounds win when the Fox can't make any legal moves, and the Fox wins if it reaches the far rank (where the Hounds started).
This game is inherently ...
The site seems pretty clear that it is not for new programmers. The description on the front page of who Studio is for says
I'm the creator of https://werewolv.es which is an in-browser version of werewolf. The games are more like individual chat rooms or slack/irc channels than the usual forum/message board variants you find online. Most of the games on the site take place over several days, but plenty of 'speed games' are played where the rounds a few minutes.
I decided to ...
The dice are not resolved until after the third and final roll. So obviously you can reroll anything you don't want. Once the final roll is complete, the effects take place. If that includes an attack die, you must go to Tokyo. Likewise in mid-game play, if you have an attack die in your final roll, your opponent will be attacked and can yield Tokyo (their ...
The winning strategy for such a small Hex board is shown in this basic strategy guide.
Like tic-tac-toe, on a 4x4 board white will always win by opening on the main diagonal, because for every counter that black can make, there is another way for white to force the win. Once white can form a "two-bridge" by placing the second piece in a non-adjacent space ...
There are several methods.
instead of tiles, cards. Less cost to produce.Benefit: cheapdrawback: usually not square.
a pile of larger geomorphs with just the rooms, not the contents thereof; cards by room typeBenefit: sturdy board chunks, highly flexible modedrawback: rooms fall into well known patterns
movable chunks of wall on a gridded boardBenefit: ...
I made an AI agent playing Quoridor. You can play against it right on the browser here: https://gorisanson.github.io/quoridor-ai/. As you can read on the "about" section on the page, I imitated the demonstration model of Daniel Borowski's Quoridor AI (https://danielborowski.github.io/site/quoridor-ai/display.html).
Martijn van Steenbergen's Quoridor program ...
I'd suggest you look into existing games of a similar nature and explore what they've done. You'll see what does and doesn't work, and how well it works. That should help you decide on a good mechanic for your game.
With six players the map might become a little too cluttered quickly: rather than adding new rules that make the game fiddlier, I would rather reduce the number of coaches, probably between 35 and 40. Hence players would focus on completing fewer tickets too: consider scrapping the longest tickets, which could become difficult to complete.
On a side note, ...
With 6 or more I would split into 2 games of ticket to ride since with 5 players the down time is already pretty high to keep player interested in my opinion. I do think it is possibly to balance the mechanics of the game but the down time between plays would make it a very slow game and not the best for that size of group. Part of what makes a game ...
On Cardboard Republic I found a print and play version of an out of print unofficial expansion with action cards called One World Dominion.
Though it does not have the exact cards you describe, it seems to fit the bill.
There are a great many; several message boards just run their own Mafia games as part of their forum.
There's a very active Mafia community at http://forum.dominionstrategy.com. And one of the most popular sites for Mafia games is https://www.mafiascum.net/.
I have found Diplomacy to be an amazing solution to this sort of issue. Originally played by mail in the 60s (famously known as US President John F. Kennedy's favorite game), Diplomacy maintains a strong remote gaming presence, but now in an online setting. The original game has 7 players but they have variants with down to 2 players, or up ...
Xoridor is available as a .jar file that will run wherever you have a Java installed and supports 2 or 4 players.
This version (mentioned in a comment): http://danielborowski.com/quoridor-ai/display.html is the first hit on Google and works in browser but only seems to be two player. I beat it on my first attempt but I'm used to 4 player games. Since the ...
If your game has a DM role, I'd consider looking at the sort of "predetermined map" with slowly revealed information, with games such as HeroQuest and Descent being examples.
If your game has no DM and randomly generated maps, I'd look at a game such as Dungeons & Dragons: Castle Ravenloft for some ideas (this one in particular is similar to your ...