The official Rio Grand Games rules cover this eventuality (page 4) the last sentence under Plant Bean Cards
If the Active Player has no cards in hand, he omits this step.
I have no access to the Amigo Games version, or the German version of the rules. The Game Cabinet site does have a translation:
Playing Bean Cards - You must play the first card ...
All trades must be between the active player and a single player.
Further, any traded beans must be immediately planted, so you cannot receive a bean in trade and then trade away that same bean.
The best you can do is
give your red bean to Mom (you are allowed to trade something for
sister gives you a garden bean
when it is your mother or your ...
It is a redundant rule. This printing from Rio Grande Games doesn't even mention the 4 gold maximum per sale. Under Harvesting and selling beans (page 7), it only mentions restrictions on selling from a bean field with fewer than 2 beans only when both fields have exactly 1 bean. The other rule you mention is reiterated though. Therefore, you can earn 8 gold ...
To the best of my knowledge, there is no "minimum hand size" rule in Bohnanza.
The active player draws three cards at the end of his round, but it's perfectly possible to start your round with no cards at all in hand! As demonstrated by this line in the "1. Plant bean cards" section of the rulebook:
If the active player has no cards in his hand, he ...
You lose tension without this rule, since players can effectively just "burn" undesirable beans - both those in hand and those that are flipped in the second phase of each turn.
My suspicion is that players would trade less and plant more - though without necessarily scoring more points - without the rule.
The 3rd bean field could be more valuable ...
Yes, but (as you note) the donations need not be accepted.
From the rulebook, page 5:
Although trading is preferable to donating, it is often in a player’s
interest to donate cards rather than keeping them, since cards kept
must eventually be planted. The active player may donate the two face
up cards he drew or cards from his hand. The other ...
Yes, the rules were updated sometime around 2011.
There is a discussion about the rules change at boardgamegeek here.
It seems it was done because purchasing a third field was almost always a mistake; so he option added no real strategic value.
I think "4 per sale" is fairly simple and explicit, 4 per sale. You can carry out multiple sales per turn, and gain as many coins from each sale as your beans are worth.
If the game wanted you to gain a maximum of 4 coins on each of your turns as active player, it would certainly have specified "4 coins per turn", instead of "4 per sale" (which pretty much ...
No. There is no where in the rules to indicate that this would be the case in any situation. The rules clearly state that
The non-active players may only trade/donate cards from their
Beyond this, there are no other actions the non-active players make to process a trade. The rule book mentions in a side note
By trading or donating cards from ...
(tldnr: use a timer when trading)
I will assume 6 players, so all cards are used.
There are 151 cards in the deck. 30 are dealt out at the start leaving us with 121.
Each turn 5 cards are draw, meaning before the first reshuffle there will be 24 turns.
You can't use simple math to show how long the other 2 reshuffles will take, but in my experience the ...
Three way direct trades are against the rules. Bob and Carol and each trade with Alice but they can't involve each other. But they wanted to do a three way trade. Bob and Carol could trade with Alice and then on Carol's turn she can continue the deal with Bob and Alice but she's under no obligation game wise to keep the deal.
You have the answer already. You're just stumbling over the definition of "player".
The mafia are not players.
Players may not harvest during phase 4.
The mafia must harvest when they reach the specified amount of coin value, regardless of what phase it is.
The other answers are right, only the active player draws cards. So the standard-rules make it possible that you empty your hand through trades.
The extension Ladybohn offers a rule variation. Instead of the active player drawing three cards, everyone draws one card at the end of the turn. That makes the game faster for higher numbers of players. We usually ...
For the most part, you can use any Bohnanza guide to win at Al Cabohne. All you have to take into consideration are the fundamental differences between this game and regular Bohnanza. I'll focus on those:
The most important difference created with Al Cabohne is in the way the discard pile affects the proceedings of the game. You can get some good value out ...