"Draughts" is a family of closely related games, so you need to be more specific about exactly which game you mean.
English draughts is exactly the same game as (American) checkers, the one played on an 8x8 board - and as someone brought up in the UK, I can confirm that is what people in the UK mean by "draughts".
International draughts (also called Polish ...
This strikes me as a modified two player version of Peg Solitaire, rather than checkers.
Players alternate turns except that a player is granted additional consecutive moves (i.e., captures) during a single turn, under certain circumstances.
Players must readjust two separate pegs prior to their first move of a turn, then they must move using a ...
Each player starts with 20 pieces.
The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board.
You use the first 4 rows (with 5 squares per row being used).
From AI point of view, or at least from a Search-intensive approach, Othello is harder.
Checkers has been weakly solved at 2007. Othello has not been solved yet.
From the paper Checkers Is Solved:
Search-intensive approaches to AI will play an
increasingly important role in the evolution of the field.
With checkers done, the obvious question is whether
As far as I know:
Board is 10x10
Normal pieces can jump backwards to take a piece
Kings can move several squares in each direction
Board is 8x8
Normal pieces can not jump backwards to take a piece
Kings can move 1 square in each direction. They can jump backwards to take a piece.
I found a Windows program on https://dammen.startpagina.nl/ (checkers is called 'dammen'in Dutch). On this page I installed the program "dam 2.2". This is amazing. I can customize the setup (positions of the pieces on the board) and save the game. Then I can choose for two players, one player against the computer, or only the computer. This last ...
One of the big reasons kids don't like the forced jump rule is the simple fact of feeling trapped into sacrificing their pieces by taking yours. I believe you are correct in your strategy of holding back your final line however sometimes if you set traps and places where you will capture pieces is a better strategy. Hope this helps.