A game for 4+ players with code name cards in a 5x5 grid on the table.

A game for 4+ players with code name cards in a 5x5 grid on the table, played by 2 teams. Each team has a spymaster.

Words on the cards can represent red agents, blue agents, an assassin or bystanders. The spymasters give hints consisting of a single word and a number, helping their team identify the cards on the table.

First team to identify all their own cards wins, unless a team identifies the assassin. Whichever team (accidentally) identifies the assassin has lost.