50

Yes. Emphatically yes. Some notable examples include: "The Deck" by Brian Weissman – a classic five-color control deck focused on reactive play and denial with only Serra Angel and Braingeyser as finishers; arguably the prototype for all control decks, and the strongest Magic deck of its day. Jakub Slemr's 5-Color Black Weenie deck — a black-based ...


46

Opening hand: Leyline of the Void Helm of Obedience 2 Dark Rituals 1 Swamp Turn 1: Start with Leyline of the Void on the battlefield. Play a Swamp, then a Dark Ritual. Use one black mana to play another Dark Ritual. You will now have BBBBB in your pool. Play the Helm of Obedience and activate it for 1 mana. Your opponent's entire deck will be milled out ...


31

I'm assuming you mean the "big three" Legendary Eldrazi -- Emrakul, the Aeons Torn, Ulamog, the Infinite Gyre, and Kozilek, Butcher of Truth. If you want any Eldrazi, like a Pathrazer of Ulamog, you can always use reanimation spells. These three, however, have the persnickety clause: When {card name} is put into a graveyard from anywhere, its owner ...


26

Activating the Grindstone when you have a Painter's Servant in play will mill an opponent's entire library in a single shot. The scarecrow turns all cards that aren't in play a single shared color; the Grindstone mills two cards from your opponent — and if those cards share at least one color, it recurs.


24

There are two basic reasons to use a tutor: 1) You have a card that you want more than 4 of, but there is no similar substitute available. 2) To be able to have a 'toolbox' of 1-of answers to different types of threats. So what is the card in your deck that you wish you could have more than 4 of? What are possible substitutes for it in the format you're ...


22

Generally, quite a few older deck names aren't really meaningful — they're a weird in-joke or just a random word someone pulled out of nowhere — and that tradition has been carried forward to the modern day in Legacy/Vintage as well. This is how you get the likes of Fruity Pebbles, Cephalid Breakfast, Team America (which is BUG, not red-white-...


21

As an unscientific method for quickly throwing lands into a draft deck, I could up the number of coloured mana symbols in the casting costs of my cards, and use the results as a ratio to choose my lands. So, if my deck has 20 white mana symbols and 10 blue mana symbols, and I need to select 17 lands, I'd typically be thinking about 11 Plains and 6 Islands. ...


21

Short answer Yes. You should take cards out to keep a 60 card deck size. Medium answer Yes. It's always legal to play more than 60 cards. But when you design a deck, you don't - you keep it to 60 as much as possible. When you sideboard, you're redesigning your deck on the fly - and the same reasons that you kept it to 60 cards in the first place still ...


21

Creating a search query that returns all cards that reference other cards, without having false positives or false negatives is difficult, but I will show the kinds of things to search for to find some of them. All of these queries are using MagicCards.info o:named This is the most basic one, it searches for all cards with "named" in their card text. ...


19

Here are the lands that will work in a 5 color deck, I ordered them in roughly the order I think they are helpful speed wise to an EDH deck and will include the lands you already run for completeness. Prices rounded and are from TCGPlayer based on the results returned by Scryfall. (For sake of site rules, I have no affiliation with either site) Assumed ...


18

Usually, my draft decks tend to aim for 16-17, 6-7 other spells, and 17 lands. Generally, if you end up with 19-20+ creatures your deck is going to be aggressive but insufficiently versatile. If you end up with 11 or fewer creatures your deck may have lots of "answers" but a shortage of ways to actually win the game. As ever, striking a balance is key. ...


17

Conventional wisdom is to run around 40% lands in Limited. This means around 12-13 lands for a 30-card deck, and 16-18 lands for a 40-card deck. Typically, you see three variations. Aggressive, low-curve decks (which curve out at at four or five) will run as few as 11/16 lands. Typical decks (one or two colors, curve out around six or seven) will ...


16

To cite a famous example, this is actually how the Tolarian Academy decks of Urza-block standard and extended worked. Here's a sample decklist, played by Tommi Hovi to win PT Rome (the first major tournament at which this sort of deck was legal): 4 Ancient Tomb 3 City of Brass 4 Tolarian Academy 4 Tundra 4 Volcanic Island 3 Abeyance 3 Intuition 4 ...


16

I'm not familiar with this deck in particular, but it looks like this is a good example of a miser's copy (a singleton, usually with the connotation that it has a unique effect within your deck but you have no way to tutor for it). Some things to note about that card: It is really good in some situations It is really bad in others In the situations where it ...


15

I think there's a very simple answer to this question, which perhaps hasn't been concisely stated yet: Most people's decks are tuned to beat decks trying to win in the "normal" way. If your deck is trying to win in an unusual way, many decks will not have any good answer to that. Suppose you're playing a Battle of Wits deck. A lot of decks won't be ...


15

Start by accepting that your deck won't be as straight-up competitive as it could be with Mox Opal — it's a staple, and cutting staples, especially for budget reasons, inevitably involves giving away some percentage points here or there. Maybe you can gain some improvements in unusual matchups, though. What does Mox Opal do for you? Consider what ...


14

Have you ever seen any of the decks that were popular a few years ago circa Coldsnap, that centred around the Martyr of Sands/Proclamation of Rebirth engine? If you're going to gain a lot of life, then a combo that can realistically get you 10-20 life every turn is what you need to be looking at. A lot of decks - any deck that wants to win by beating down ...


14

With perfect draws, you can win on the first upkeep of each game. Basically take any first-turn-kill deck, add Leyline of Anticipation to allow you to play everything at instant speed, add a card that will force your opponent to draw on the spot, and use non-lands for your mana. Let's go with the Helm plan since it's a two-card combo and blanks cards like ...


13

Cards in hand are options. Having more cards in hand gives you more options. Having the right cards in hand gives you better options. Card filtering (of which scry cards are a subset) is good any time you want a specific card. Your intuition about combo decks is correct, but it doesn't stop there. Consider a control deck that uses a mixture of counterspells,...


13

In Commander, it's typical for decks of all colors to run "mana rocks" -- artifacts that generate mana. Some of the popular ones are: Sol Ring, Mind Stone, Thran Dynamo, Darksteel Ingot, Worn Powerstone, Dreamstone Hedron, Mana Vault, Mana Crypt. Some of these help with mana-fixing, others just produce colorless mana; the former is often helpful in a multi-...


13

On color Green: The obvious choice in your situation is Full Moon's Rise. It buffs all your werewolves while it's in play and you can sacrifice it to save all of them from a Ratchet Bomb. Another direction is Withstand Death, but this only provides the means to save creatures on an individual basis and is a sideboard card at best. Asceticism gives you ...


13

Fetchlands + duals is a formula used by almost all the top decks in every format that allows them. The main advantage is monumental consistency. Verdant Catacombs, for instance, can fetch any of the following original dual lands: Badlands (Swamp / Mountain) Bayou (Swamp / Forest) Savannah (Forest / Plains) Scrubland (Plains / Swamp) Taiga (Mountain / ...


13

The card has a lot of uses, similarly to fetch lands and cantrip spells. Generally: It lets you play less actual lands (like in 1-land Belcher Decks). It lets you find the right land (when you are using dual lands). It's a free way to shuffle your deck. It's a free way to increase storm count. It filters your deck making it slightly smaller. By using free ...


13

5c Humans is currently one of the defining decks in Modern. It relies on Ancient Ziggurat, Unclaimed Territory and Cavern of Souls to generate its mana, failing which it still has Aether Vial to "cast" the creatures. Here's a list from the just-concluded Pro Tour. This same manabase will also work for other tribal decks, most notably Slivers (example). ...


12

If you play a common deck or a deck with a common theme it's easier for your opponent make correct decisions. Say I've played against your "Goblin deck" a lot of times. I know what are your most dangerous threats, what creatures I want to kill, what spells I want to counter, how long I should wait before I play my sweeper, what your kill range is, and so on....


11

Creatures are what makes you win and what makes you lose games in Limited. Therefore I would consider the baseline types of spells for Limited not only creatures, but creatures + creature removals. Creatures with evasion are powerful in Limited, so sometimes the only solution to a sticky situation is a targeted removal. So, assuming a 23-17 distribution, ...


11

You could try playing more spot removal (such as Condemn or Path to Exile) instead of mass removal. Typically aggro-control decks have problems if you succesfully remove their first threats. This way the control deck won't die in the early turns and will be in a good position to win the game, because it has a better late game. The reason behind spot removal ...


11

Building mana bases is a mix of art and science. Fundamentally, mana is the biggest resource constraint in a Magic deck, so your land choices are just as important as your spell choices during deck design. Deckbuilding isn't just about picking spells for your deck, but also about setting up lines of play. As such, your mana base isn't just about what but ...


11

You could go with regular black hand disruption like Thoughtseize or Duress then maybe have some Surgical Extraction to clean them up after that. For Bogles, making the player sacrifice a creature would be good. Cruel Edict or Devour Flesh or Geth's Verdict are some low-mana options. You could go for a bomb with Liliana of the Veil What's good about ...


11

This would not work how you want it to. Because of the timing for the different triggers in this scenario. There are 5 parts of the combat phase: Beginning of Combat Declare Attackers Declare Blockers Combat Damage End of Combat The trigger from Spiteful Returned triggers is "Whenever Spiteful Returned or enchanted creature attacks", this means that it ...


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