12 votes
Accepted

What happens if two forces of unequal strength attacks the same province?

There are lots of different versions of the rules, so it is hard to give an exact quote and page reference, but they all agree on the resolution of this. The version I found says "A unit moves with ...
user avatar
  • 8,308
12 votes

Diplomacy - failed attack

We have Austria F Ion-Gre Turkey F Aeg-Gre Italy F EMa-Aeg F Ion-Gre bounces with F Aeg-Gre because both have strength 1 so nobody wins. As a result the fleets never leave their spaces and ...
user avatar
  • 11.6k
10 votes
Accepted

Diplomacy solo practice site

Yes, the online Diplomacy playing site Backstabbr has a "sandbox" feature that does that. It is perfect to go through attack scenarios and see how they end up. For practicing submitting orders, you ...
user avatar
  • 2,448
10 votes

In Diplomacy, is it possible for an army to be convoyed by two countries if both write the appropriate orders?

It is possible for an army to be convoyed my multiple countries (although you should write the orders differently than you did in your example). First, the relevant rules: Convoying an Army Across ...
user avatar
  • 16.4k
8 votes
Accepted

All armies and fleets destroyed - Still in Game?

The quote below is part of a rule. So yes, I would play it like you suggest, because your situation matches this rule in the strictest sense (one center versus zero units). If he/she has more ...
user avatar
  • 346
8 votes

What happens when two units attack each other with equal support?

In the rules as of 2015, this is covered under "Standoff Rules": Units can’t trade places without the use of a convoy. If two units are each ordered to the province that the other occupies, ...
user avatar
  • 10.1k
7 votes
Accepted

What happens if you submit orders for another player?

I believe the traditional response is to feed the game board to a tiger and award the offending player a toothbrush covered in jam. Which is to say, you're asking what the rules say should happen in ...
user avatar
7 votes

Diplomacy Support Question?

No, you can only give orders for your own units. The first sentence of paragraph 2, "Order writing phase" in the rules is, emphasis mine, Each player secretly writes "orders" for each of his/her ...
user avatar
  • 2,448
6 votes
Accepted

Diplomacy: No units but 1 Non-Home Supply Center

Ok So I found the answer on this post: All armies and fleets destroyed - Still in Game? @bwarner said: Even if it wasn't a home supply center they are technically not eliminated from the game. They ...
user avatar
  • 307
6 votes
Accepted

What are the rules regarding mutual support?

A unit that is supporting is also holding and is always eligible to receive support in its hold. The relevant quote from the rulebook is: A unit not ordered to move can be supported by a support ...
user avatar
  • 16.4k
6 votes

Diplomacy - Movement question

If these are all orders from one country, nothing happens. From the rules: A country cannot dislodge or support the dislodgement of one of its own units If "F StP -> Nwy" is a different country ...
user avatar
  • 16.4k
5 votes

Diplomacy: What happens when two units attack each other with unequal support?

Moscow is moving to Warsaw with strength 4 (itself + 3 supports). Warsaw is moving to Moscow with strength 3 (itself + 2 support). The Army in Prussia moving into Warsaw is irrelevant (It's of ...
user avatar
5 votes
Accepted

Can a Diplomacy player pick and choose which unit to support?

From the rules: A unit ordered to move can only be supported by a support order that matches the move the unit is trying to make. The support order was: A Bur S English F Nrs - Bel The move order ...
user avatar
  • 11.6k
5 votes
Accepted

Diplomacy Attacking a Territory as they move

Short answer: Yes. Longer answer: you can enter an area that is left by another unit. But there are some conditions. If unit leaving the space succeeds in moving out: if there are no other units ...
user avatar
  • 11.6k
5 votes
Accepted

Diplomacy: double attack on a region

Asuming the other fields are not relevant, we have the following setup: The fleet in ion can not moves to adr because it is blocked. Both the french fleet in tys as the ottoman fleet in aeg try to ...
user avatar
  • 11.6k
4 votes

Over-success when holding in Diplomacy

A unit holding that has more or equal valid support to hold than its attacker stays put (wins). Here are some examples: Example 0: Greater Valid Support To Hold Army Gascony -> Paris Army Brest ...
user avatar
4 votes

In Diplomacy, Is the "Three Emperor's Alliance" a Good Strategy For Russia?

This alliance can work long-term if Russia is comfortable with a northern expansion vector. Short-term, Austria and Russia can conquer Turkey, divide the spoils and fortify. Park fleets in the ...
user avatar
  • 224
4 votes

Have I Been Misplaying France in Diplomacy?

It's no wonder you've had so much difficulty playing France! You've been playing it wrong the whole time! Now, to be fair, there isn't really a "correct" way to play different Powers. But some ...
user avatar
  • 79
4 votes

What options are available to make Diplomacy accessible to a blind player?

Ultimately I think it would be like playing Chess blind, only more difficult because many pieces change positions at the same time. It would certainly be possible for a dedicated player to hold the ...
user avatar
  • 8,308
4 votes
Accepted

Play diplomacy offline

I like to use jDip. It is easy to use, and provides several maps.
user avatar
  • 11.6k
4 votes

In Diplomacy, how does a time limit per round affect overall gameplay?

The diplomacy phase is the significant part of the game. So limiting this will affect the game. This site advices a longer period: Combinations and agreements among the players may affect the ...
user avatar
  • 11.6k
4 votes

In Diplomacy, how does a time limit per round affect overall gameplay?

Diplomacy is a long game. You want to enforce time limits in order to keep the game moving at a good pace. Time limit: 10 minutes is on the short side. I would recommend starting with 15 minutes and ...
user avatar
4 votes
Accepted

Conspiracy (Diplomacy Android app) possible bug or rules misunderstanding?

Indeed, there was a problem with the resolution engine to manage this kind of situation in Conspiracy. I've worked on it and it's now fixed. From now on the server has been updated and all the next ...
user avatar
4 votes
Accepted

In Diplomacy, can a fleet in a coastal province be used to convoy?

Fleets in coastal provinces cannot convoy. To convoy, you have to be in the open water. From the rules (emphasis mine): Convoying an Army Across One Water Province A Fleet in a water province (not ...
user avatar
  • 16.4k
3 votes

Are "Diagonal" Attacks More Deadly in Diplomacy?

There are four main factors that make an attack dangerous in diplomacy: The relative number of units attacking vs defending Adjacency of the territories you are defending How many territories there ...
user avatar
  • 16.4k
3 votes

How long does it take to play Diplomacy?

The "official" answer is six hours. And studies have shown that a typical game lasts until 1910-1912, that is 20-24 turns. At an average of 15 minutes a turn, that would be 5-6 hours. Note ...
user avatar
  • 20.5k
3 votes

Diplomacy Support Question?

A nation can support another nation's units. You just need to coordinate and issue the correct orders. Remember, you need to be specific with your support. Army in X supports army moving from Y ...
user avatar
3 votes
Accepted

Over-success when holding in Diplomacy

Units can move to another area. If the area is occupied, it is seen as an attack. And that needs to be resolved. Each unit (either moving or held) has a value of 1. And each unit that successfully ...
user avatar
  • 11.6k
3 votes

What are the rules regarding mutual support?

Units can support eachother. But you are not supporting the support. You are supporting a hold. If a supporting unit is attacked, it needs to defend (hold) so the order defaults to hold. And now ...
user avatar
  • 11.6k
3 votes

Bouncing and moving in Diplomacy

All the moves will fail; everything will end up where it started. From the rules, p9: One unit not moving can stop a unit or series of units from moving. If a unit is ordered to hold, or is ...
user avatar

Only top scored, non community-wiki answers of a minimum length are eligible