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I believe the crucial word that is missing is "unique": The person who displayed the lowest unique number of fingers went first. i.e. if two players both showed one finger, they would be "skipped" and anybody who showed two fingers would then go first - unless of course, there were two players who showed two fingers as well, when you'd ...


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Have a set number of dice per roll: say, 10 or so. Rather than cards giving you more dice, they give you more rerolls. Playing 5 rerolls worth of dice lets you reroll five die. If you want to make it more tactical (that is, more microdecisions required), start with 5 dice per roll. Cards may either give you rerolls or additional dice (with additional dice ...


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