Player 1 hasn't won yet at all. They broke the rules.
Uno says when it's your turn, you play a card. Then it's the next player's turn. That player might have to do something with their turn (like draw cards) but if they have a draw 2 in their hand, they have an opportunity to respond instead.
Player 1 says [...] they are not obligated to give you time to ...
Yes, you can.
While certain questions like this will be up to each play group to decide; this one is actually directly addressed in the rules.
At the bottom of page 6:
England and island were originally compound words, but in this century, island is a valid clue for
ENGLAND. Even land is a valid clue for ENGLAND. And anybody who says you can't say ...
I played with my 5y old daughter using the Ticket to Ride: Europe base game and the following house rules. (We played twice; each game taking 20-30min.)
The first player to complete 4 tickets wins!
(We don't use the score track)
Deal four train cards to each player
Everybody play cards face up
Remove all destination cards higher than 8 points ...
You cannot play a "Wild Card" and say "Red, draw 2" because you are only allowed to pick a colour (and not a specific card of that colour) to change the top of the discard pile to.
From the rules (pdf) on Mattel's website:
Wild Card - When you play this card, you may change the color being played to any color (including the current color) to continue ...
I play Splendor a lot with my wife and I don't run in the problem you mention. Maybe you suffer from a "group thinking" problem. This happens when several people play the same game over and over and after a while they all seem to think that there is only 1 correct way of doing things and to win. Suddenly, if you happen to play with someone else, you might be ...
With these rules, the optimal bid for properties you are NOT interested in is $1 less than the highest bid. Even if you are highly interested a property, might not want to signal that with a very high bid.
As Toon Krijthe points out, this becomes a guessing game of what others are willing to spend. Since you say players are running out of money, you may ...
As per your linked wikipedia article, a later game based on the same concept is Mastermind. And from that game's Wikipedia article:
Duplicates and blanks are allowed depending on player choice, so the player could even choose four code pegs of the same color or four blanks.
So no, it's not crucial. It makes the game harder in that there are more possible ...
According the rules, You may only place next to the opponent's pawn (i.e. you may only "move diagonally") if there is a fence behind the said pawn. Note how the diagonal squares are not permissible destinations in figures 2, 3 and 6. Only when the oppenent's pawn is backed by a board (figures 8 and 9) is the diagonal move permissible.
As such, diagonal ...
Your side named the trump suit by ordering up; and then scored the requisite three tricks for making contract.
Your side scores just a single point.
As noted in the referenced question:
Your opponent, the Dealer, had no basis for the claim of going alone.
Your opponent's claim of best card from partner's hand is doubly unsupported:
It is not part of the ...
According to both the Bicycle Card Company Rules and the EuchreLinks.Com website Rulee only the person actually naming the trump denomination, termed the maker, has the option of going alone.
If the player who fixes the trump suit believes it will be to his side's advantage to play without the help of his partner's cards, the player ...
Allowing duplicates makes the game more difficult for the guesser in two ways:
As notes in other answers, there are more possible solutions (10,000 versus 5,040).
Each "hint" from the mastermind gives potentially less information.
There would be a few ways to deal with the rules, but for simplicity sake let's assume that the mastermind must answer "correct ...
In this BoardGameGeek thread here another player had the same questions. The only problem is that they are playing the full game, and there are things that do not apply to you (moreover there will be spoilers that maybe you want to avoid).
So I'll try to sum up his rules that apply to Game 4:
To make the game shorter, I would say start on location 2, and ...
If you can afford it, always bid at least the mortgage value - as you can immediately (although for tactical reasons one should usually wait) mortgage for that value.
Anytime you pick up the property for less than its mortgage value, you just flipped the property for a quick profit.
With six players the map might become a little too cluttered quickly: rather than adding new rules that make the game fiddlier, I would rather reduce the number of coaches, probably between 35 and 40. Hence players would focus on completing fewer tickets too: consider scrapping the longest tickets, which could become difficult to complete.
On a side note, ...
I found the contact form from the company: https://www.clementoni.com/it/slug-assistenza-form/
I presume you should be good enough with Italian to be able to file in an enquiry to ask them if it would be possible to download the PDF manual.
Keep in mind Silver-Bordered games always require some play-group-specific interpretation of the rules.
That being said, Gleemax changes who selects the targets, but it does not change anything about the legality of choosing targets. Player B selecting a creature they control for player A's ability that must target 'a creature you control' is illegal ...
With 6 or more I would split into 2 games of ticket to ride since with 5 players the down time is already pretty high to keep player interested in my opinion. I do think it is possibly to balance the mechanics of the game but the down time between plays would make it a very slow game and not the best for that size of group. Part of what makes a game ...
If, as you say "each property is going for more than listed value and we quickly run out of cash", then be the player who doesn't bid more than face value.
If all your opponents have run out of cash, and half the properties are still available, you can buy them at half price because no-one can outbid you.
Another consideration is that no-one really starts ...
This kind of bidding brings elements of poker into the game.
Bids are blind.
Bidder with highest bid takes the property, pays second highest price.
I assume, bidders must be able to pay their bid.
There are several aspects:
Watch carefully what the other players do and adapt your strategy.
Try to estimate the relative value of a property for other players....
Pawns cannot move diagonally at all. The first example you give is wrong. The other two are correct. The first:
Has too many green spaces. Red can move orthogonally to any of the green spaces next to it, but not diagonally, or red can move the the square beyond blue.
Red could only move to the two squares beside blue if there was a wall behind blue. ...
The main reason for that rule is it makes it about twice as difficult if you allow for duplicate numbers instead of not allowing the.
Duplicates Not Allowed
10 Choices for first pick
9 choices for second pick
8 choices for third pick
7 choices for fourth pick
Total possible choices: 5040
10 * 9 * 8 * 7
10 Choices for first pick
No Cinnabar Island 20 point trigger! You need the following Points worth of Pokemon to fight each gym leader:
5 (Pewter City) The leader has 1 random pink pokemon + 1 addition D6
10 (Cerulean City) The leader has 1 random green pokemon + 1 additional D6
15 (Vermilion City) The leader has 1 random blue pokemon + 1 additional D6
20 (Celadon City) The ...
The newest standard edition (post 2008) rules say:
If you land on an unowned Street, Railroad,
or Utility and you don’t want to buy it, the Banker
must auction it.
The Banker starts the auction by offering the
space to everyone for M$10.
Anyone can increase the bid by as little as M$1
(even the Banker and the player who originally
landed on the ...
The Variant we came up with was the SS. Each turn the German player was allowed to buy one SS infantry and one SS tank. They cost 1 more IPC each than the regular variant but had 1 more attack and defense factor. Limiting the amount they could purchase evened things out. Super balanced the game as prior to that (without some turn 2 do or die charge into ...
The problem with such variants is that randomness is one core part of the game. Yet, I'd agree that Catan depends too much on randomness.
...but isn't finding the "right degree of randomness" something extremely subjective ?
I would suggest the 'dice results cards' system, but with variations to keep uncertainty.
The official expansion already features a "...
The rules around chair movement and contact with your chair during play are explained in the National Crokinole Association (NCA) rules (emphasis mine):
h) Neither the board, nor the chair, of any player may be moved while the game is in progress, excep that a player may move his chair, if necessary, to pick up a disc that has fallen ...