No (or yes, depending on how you define a single trade).
The person whose turn it is can trade. Each trade is with that person and one other person.
If you can accomplish what you need in a series of trades, you're welcome to try. But any promise of future trade is non-binding: your later trading partner may legally decline the trade when it comes time.
No. Cards are resolved when drawn (except for Get Out Of Jail, by explicit card text).
CHANCE AND COMMUNITY CHEST
When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The "Get Out of Jail Free" card is held until used and then returned ...
Absolutely. From the website, Exploding Kittens is a:
Party game for 2-5 players (up to 9 players with 2 decks)
I often combine the Original and NSFW versions, to play with more than 4 players. You just have to make sure that there is always exactly 1 Exploding Kitten card less than the number of players.
The P looks like the payoff value for the mortgage: It's the M value plus 10% (mostly -- it looks like some of the numbers are just approximations to this value or round in arbitrary ways: 175 + 10% is rounded down to 192, while 395 + 10% is rounded up to 435). So: a remedy to having to calculate mortgage payoffs on the fly (and perhaps to avoid arguments ...
The Catan Compact now has an official variant for two players, you can read the rules here. It only needs an additional set of trade cards, aside from the base game components, but you can easily make these up by yourself if you have the non-compact version [e.g. use a standard set of cards].
Can the player who is about to go bankrupt - legally put his mortgaged
property card at the center of the board and hold an auction?
Short answer from Hasbro:
... it is illegal to auction off property when someone owes another player.
Long answer, from Hasbro's Global Consumer Care Representative
Note. Hasbro own the copyright on Monopoly ...
From the rules here with emphasis mine
A player can use his turn to draw more Destination Ticket cards. To do
so, he draws 3 new cards from the top of the Destination Ticket deck.
He must keep at least one of the cards, but may also keep two or all
three if he chooses. If there are less than 3 Destination Tickets left
in the deck, the player only draws what ...
Historically, Midway had both fighter defense (although mostly older fighters) and anti-aircraft, both of which inflicted some losses on the Japanese.
Midway-based Marine fighters led by Major Floyd B. Parks, which included six F4Fs and 20 F2As, intercepted the Japanese and suffered heavy losses, though they managed to destroy four B5Ns, as well as a ...
I don't know the game well, but looking it up it looks like there is nothing that specifically identifies an orientation for the player boards, nor is there anything on the pattern cards that show what part of the pattern is up. When playing a game like this, players are probably sitting around a table, each of them will see the pattern card from a different ...
We play to 50 with two players or 40 with three players. Complete different strategy to win. We have also played with six of each color for two players, or only two golds. You can also only lay out three cards of each, instead of four, or put down no royals.
There are two problems with playing classic Risk with 7 players: map size and game length.
A lot of Risk strategy revolves around players having continents and/or territory. On the classic map, there are 5 viable continents (Asia is not a position that can be held for any duration as a player either gets invaded or wins soon after taking it; the ...
This is in the core rules; you need enough expansions that there is at least one ship per player:
Team Play Rules
Although a game of X-Wing always consists of two sides, the Rebellion and the Empire, it is possible to play the game with more than two players. To play with
more than two players, the players divide themselves as equally as possible into teams....