51

Player 1 hasn't won yet at all. They broke the rules. Uno says when it's your turn, you play a card. Then it's the next player's turn. That player might have to do something with their turn (like draw cards) but if they have a draw 2 in their hand, they have an opportunity to respond instead. Player 1 says [...] they are not obligated to give you time to ...


36

That is a house rule as there is nothing in the base rules about communicating with other players and there is also no such thing as paying free parking. Honestly it is a rule that hurts less experienced or younger players as it discourages others from helping them play when other players may try and take advantage of their inexperience/age. While the rules ...


20

Yes, you can. While certain questions like this will be up to each play group to decide; this one is actually directly addressed in the rules. At the bottom of page 6: England and island were originally compound words, but in this century, island is a valid clue for ENGLAND. Even land is a valid clue for ENGLAND. And anybody who says you can't say ...


16

This rule is a house rule, because any rule that involves putting any amount of money under Free Parking is a house rule. As @Joe W quoted: "FREE PARKING": A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting place. -The Rules of Monopoly (1935), p. 6 It is understandable that you ...


13

I played with my 5y old daughter using the Ticket to Ride: Europe base game and the following house rules. (We played twice; each game taking 20-30min.) The first player to complete 4 tickets wins! (We don't use the score track) Game setup Deal four train cards to each player Everybody play cards face up Remove all destination cards higher than 8 points ...


10

You cannot play a "Wild Card" and say "Red, draw 2" because you are only allowed to pick a colour (and not a specific card of that colour) to change the top of the discard pile to. From the rules (pdf) on Mattel's website: Wild Card - When you play this card, you may change the color being played to any color (including the current color)...


4

Since the "no trading/selling" rule is your own house rule, you're going to have to determine this yourself. My own opinion is that you should probably allow the auctioning off of mortgaged property. Why? Because the only thing the standard rules say you can't sell is improved properties (property with houses/hotels). It explicitly allows the ...


4

I don't believe simplified rules exist. For the reference here are the full rules. This is how we approached it: First, follow the steps on page 2-3 to setup. Then look at the inset at the bottom right corner of page 3 which says: Each player turn is divided into 3 parts: Do 4 actions. Draw 2 Player cards. Infect cities. After a player is done infecting ...


3

Pandemic is indeed a complex game. There is a built-in dial to tune the difficulty though, and that is how many Epidemic cards you add to the Player deck at the start of the game. Rather than trying to change the rules (and likely disrupt the balance), make the game easier - during your first game (or two or three), start with 2 Epidemic cards (or even 1). ...


3

Depending on what your goal for your 60 card draft is, you might want to decide between 4 and 5 packs per player. The MtG tournament rules recommend 3 booster packs per player for the default 40 card draft format. Accordingly, you would need 4.5 booster packs for a 60 card draft format to keep the average deck quality on a similar level. There are no ...


2

I found the contact form from the company: https://www.clementoni.com/it/slug-assistenza-form/ I presume you should be good enough with Italian to be able to file in an enquiry to ask them if it would be possible to download the PDF manual.


2

With six players the map might become a little too cluttered quickly: rather than adding new rules that make the game fiddlier, I would rather reduce the number of coaches, probably between 35 and 40. Hence players would focus on completing fewer tickets too: consider scrapping the longest tickets, which could become difficult to complete. On a side note, ...


1

You may only play a single card each turn and note the rules mention playing "a card" not multiple. Rules You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current ...


1

Each pack has 14 cards that are put into the pool (10 common, 3 uncommon, 1 rare) giving everyone 42 cards to build their 40 card deck. About 40% of the deck will be land using the standard rules of thumb, leaving 24 cards out of 42 that are used in the deck, or 57% of the pool. To reach those same numbers the pool should be 63 cards, but that doesn't break ...


1

One of the big reasons kids don't like the forced jump rule is the simple fact of feeling trapped into sacrificing their pieces by taking yours. I believe you are correct in your strategy of holding back your final line however sometimes if you set traps and places where you will capture pieces is a better strategy. Hope this helps.


1

No Keep in mind Silver-Bordered games always require some play-group-specific interpretation of the rules. That being said, Gleemax changes who selects the targets, but it does not change anything about the legality of choosing targets. Player B selecting a creature they control for player A's ability that must target 'a creature you control' is illegal ...


1

With 6 or more I would split into 2 games of ticket to ride since with 5 players the down time is already pretty high to keep player interested in my opinion. I do think it is possibly to balance the mechanics of the game but the down time between plays would make it a very slow game and not the best for that size of group. Part of what makes a game ...


1

Attacking B-17s would have a better view than reconnaissance planes and would be able to id a carrier by class... Dedicated reconnaissance aircraft (as opposed to fighter patrols) would fly at very high altitudes and typically would avoid overflying large formations of enemy ships. First it was dangerous and second, they did not want the enemy ships to know ...


1

This is part of the reason why board games have a limited set of tokens that goes along with the number of players on the box - the mechanics of many games break down when the number of players gets too high, and monopoly is no exception. As you are already house-ruling to allow more players than intended into the game, it would be possible for you to house ...


1

Here are the rules of a 2-player variant of Catan that I developed with my sister. We have tested it several times and it makes for a very enjoyable game. The game will also work with 3 players if one has the 5-6 player extension to regular Catan, although we haven’t tested it yet. We have found a few 2-player variants online in which each player controls ...


1

The newest standard edition (post 2008) rules say: Auctions If you land on an unowned Street, Railroad, or Utility and you don’t want to buy it, the Banker must auction it. The Banker starts the auction by offering the space to everyone for M$10. Anyone can increase the bid by as little as M$1 (even the Banker and the player who originally landed on the ...


1

The Variant we came up with was the SS. Each turn the German player was allowed to buy one SS infantry and one SS tank. They cost 1 more IPC each than the regular variant but had 1 more attack and defense factor. Limiting the amount they could purchase evened things out. Super balanced the game as prior to that (without some turn 2 do or die charge into ...


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