10

In Klondike Solitaire there are 7 cards face up on the table, 21 face down on the table, leaving (out of the 52 card pack) 24 cards in the deck. If you're dealing 3 cards at a time, only 24/3 = 8 of these cards are available. So only 15 cards are available at the start of the game. In order for there not to be any valid moves at the start, you would need: ...


4

From a human perspective I suppose one's interpretation of difficulty is quite subjective: what one person might find difficult another may find easy. If, for our purposes, we use a rough definition along the lines of, "how much time the average player spends on a layout", then there are a few interesting things we can say about the relationship ...


4

I've never heard of any variation that would not allow you to do this. Though the help text you quoted is ambiguous, I believe that "deepest card" refers to the "deepest card that you want to move", not the "deepest card in the entire column". If the computer itself that has such a help file allows you to do the partial-run move anyway, do you have a reason ...


3

you deal out the cards up to three. If there are less than three you just deal out those cards. Use what you can. And then put them in the discard pile and start over. If those are the only cards you have left including the rest of the discard pile then you might be in a lose scenario.


2

This is regarding the game that when played with 1 deck uses 7 build piles. The earliest recorded rules for this game appear in two different books from 1894 both refer to the game as Triangle. In one version only a single card can be moved and in the other entire sequences may be moved. Partial sequence movement was first recorded in a 2 deck version named ...


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