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24 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

Use a coinflip app, or physical 4- or 6-sided dice (calling odd/even or above/below half instead of heads/tails). Both solutions fulfill all your criteria. You can further secure dice against falling ...
Hackworth's user avatar
  • 51.3k
13 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

If you have a phone which has a sufficiently accurate stopwatch (probably hundredths of a second is good enough, thousandths would be better) such that you can't reliably stop the stopwatch on any ...
Neil Tarrant's user avatar
9 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

Prologue: Why Randomness Is (Not) Hard in Real Life Disclaimer: I might have designed too many probability theory basics exam questions in my life; whether this left permanent damage is up to you to ...
Marcus Müller's user avatar
8 votes

Do people commonly play collectible card games without shuffling?

There are variants of Magic that remove deck shuffling and other sources of non-determinism, but they also make other major modifications that make the game very different from normal Magic. One ...
murgatroid99's user avatar
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5 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

Using either Microsoft Excel or Google Sheets, the formula =RANDBETWEEN(0,1) will give you 50/50 odds of a 0 or 1. On a PC, hit the delete key on an empty cell to re-roll (or F9 works in Excel too). ...
CMK's user avatar
  • 51
4 votes

Is there skill in rolling a spinner?

A spinner will move along one of two paths every time you spin it (clockwise or anti-clockwise). There is no variation in the spin which could occur with dice, such as bounce, roll, etc. It's always ...
David Robie's user avatar
4 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

A wonderfully horrible solution for RNG is an old-fashioned dice popper. They make for a literal pushbutton solution to RNG, with no dice falling off tables. They also make a sound that is either ...
Indigenuity's user avatar
2 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

Use a spinner, like the one that comes with the popular "Game of Life" board game, except each of the numbers alternates with "heads" or "tails" (or whatever 2 categories ...
spacetyper's user avatar
2 votes

Does Monopoly involve skill to a considerable degree?

Skill matters a lot in the game, but with a bit of luck, an player with less skill might beat a player with more skill. The skilled players who know how to take a balance between risk and reward would ...
thelegendary08's user avatar
2 votes
Accepted

Ticket to Ride Nordic Countries: endless destination cards harvesting loophole

From the rules here with emphasis mine A player can use his turn to draw more Destination Ticket cards. To do so, he draws 3 new cards from the top of the Destination Ticket deck. He must keep at ...
StartPlayer's user avatar
  • 10.6k
2 votes

Is there a quantification of how much skill a game requires?

I can think of two mathematical measures that might be useful, both based around Elo ratings. Is the correct Elo distribution function. Let's suppose Player B beats Player A 64% of the time, and ...
Alexander Woo's user avatar
2 votes

What makes a good alternative to flipping a coin for 50/50 randomness?

A very simple low-tech solution: Use one or more decks of cards Shuffle the cards and lay face down. Turn the top card for a random 50/50 decision: red or black. Place in a discarded pile. Shuffle ...
Weather Vane's user avatar
2 votes
Accepted

Board games with random maps not revealed at the beginning of the game and exploration

I believe Mage Knight Board Game does what you are asking, if I can understand the question. The game uses tiles with 7 hexes on them. You can explore to reveal additional tiles and place them next to ...
mvanb's user avatar
  • 36
1 vote

Board games with random maps not revealed at the beginning of the game and exploration

Forbidden Desert uses all 3 of these mechanics. Players start on a grid of randomly dealt tiles which are placed face down, and players need to move to unexplored tiles and reveal them. Among the 24 ...
Nuclear Hoagie's user avatar
1 vote

Board games with random maps not revealed at the beginning of the game and exploration

You can reduce the random factor by not having one tile but a cluster of them that are physical connected. This solves the balancing problem of adding too much random in a single tile. Depending of ...
Zibelas's user avatar
  • 1,644
1 vote

Is there a quantification of how much skill a game requires?

Compare the Expected value to the Standard Deviation. The higher the luck factor in the game, the higher S.D(X) - E(X). For example, lets look at a game of Poker with high and low amount of luck: ...
Cohensius's user avatar
  • 4,368
1 vote

Does Monopoly involve skill to a considerable degree?

There is a skill involved in making trades and the rate to build houses and hotels. You can win the game with only the brown properties and hotels on them, that's if your opponents refuse to deal
Adam Dean's user avatar
1 vote

Removing the Luck from Stone Age

The accepted answer, while correct, is overly brief. Luck can be reduced in several ways in Stone Age, especially when you think in terms of reducing wasted pips (a pip is 1 dot on a die): When you ...
Joe Golton's user avatar
  • 8,864

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