8

If it's a regular 1/1 creature, it will die and you'll get it back with Necroskitter, since when it dies it had a -1/-1 counter on it, so it qualifies. If it's a 1/1 creature with a +1/+1 counter and 1 normal damage already, it will get a -1/-1 counter; that -1/-1 counter 'merges' with the +1/+1 counter, which would make them both vanish at the same moment ...


8

Yes, you will be able to cast Blink of an Eye in that sequence. The current step/phase does end when both players pass in succession, but whenever a spell or ability resolves, both players again receive priority, starting with the active player. The stack resolves one object at a time. After each resolution, there is a new round of priority that each player ...


7

When a player leaves the game, all objects (see rule 109) owned by that player leave the game, any effects which give that player control of any objects or players end, and all spells and abilities controlled by that player on the stack cease to exist. (emphasis mine) So Alice's control of the Leyline ends, and Bob controls it again. The Leyline won't be ...


7

The text printed on the Ixidron reads as follows: As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. As morphed creatures are already face-down they are unaffected. This is reflected in the Ruling ...


5

Yes, the Mindslaver's controller may prevent the controlled player from taking that specific action. Mindslaver's rulings say: You get to make every decision the other player would have made during that turn. You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can spend mana in the player’s mana ...


5

Can I use Emissary of Grudges's ability as an instant? Yes, otherwise it wouldn't make sense. A spell or ability is something on the stack. can I "cancel" Clone's ability, and use it myself on anyone? Nope. Clone's ability doesn't target; the word 'target' has a very specific meaning in Magic and is almost always printed on the card, in the rules text ...


5

The spells cast by Mizzix's Mastery would count towards the storm count if you casted them in the correct order. From the Gather rulings under Mizzix's Mastery: If Mizzix’s Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve. The correct play to maximize your storm count would be ...


5

Cards in Magic: The Gathering (at least when looking at the official Oracle wording, found on Gatherer) usually mean exactly what they say, nothing more and nothing less. If you had to place the counter on the denizen, it would've said "Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Ivy League Denizen.", and ...


4

+1/+1 counters and -1/-1 counters cancelling eachother out is a state-based action, same as a creature with 0 or less toughness dying. That means that if a creature with undying has a +1/+1 counter on it, and some effect (an ability, combat damage from something with wither or infect, etc.) places enough -1/-1 counters on that creature to kill it, it will ...


3

Yes, the order matters, but luckily you can cast Grapeshot last, so that you can have maximum number of storm copies.


3

The key here is that Lich's ability is an "enters the battlefield" replacement effect. It modifies your life total before anything is actually on the battlefield. Then you lose the game the next time state-based actions are checked after everything enters the battlefield. Trying to do anything after that point won't save you. This is covered by rule 614.1d ...


2

You can put the counter on any creature you desire. So it can be Ivy Lane Denizen, creature that entered the battlefield, one of your other creatures or even one of your opponent's creatures. You need to be able to target that creature, though.


2

These are holograms, to prevent forgeries. They were introduced as part of a new card design in Magic Origins (2015): Magic Origins (2015) The second (and current) overall frame change was unveiled in Magic Origins. It was a more subtle change, adding some more (non-game related) information on the bottom of the card, which received a black colored ...


1

It's not obvious, but the answer to this question is the same as that in How should I determine how many lands of each different color to put in my deck? The point is that you need 1) enough colored sources to cast your spells reliably and 2) few enough lands in your deck to prevent mana flood. You need to balance that, and dual lands helps by being two ...


1

Depending on the format, normally 35-40% of your deck should be lands or mana ramping card ( such as artefact). I have a commander deck ( 100 cards) in which discarding lands is important and I have around 40 lands + few artefacts/enchantments. My friend only put 30, and many artefacts. It depends on you and the style you want to play. Regarding "Double ...


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