New answers tagged

4

Yes, it becomes a token permanent. 706.10f Some effects copy a permanent spell. As that copy resolves, it ceases being a copy of a spell and becomes a token permanent. (See rule 608.3b.) 608.3b If the object that’s resolving is a copy of a permanent spell, that object becomes a token permanent and is put onto the battlefield under the control of the spell’...


6

No, Fragmentize cannot destroy artifacts with mana value/converted mana cost 5 or higher There are several cards with rules text worded similarly to Fragmentize. One such card, Eliminate from Core Set 2021, reads "Destroy target creature or planeswalker with converted mana cost 3 or less." One of the Oracle rulings for Eliminate specifies "If ...


4

As it turns out (and possibly counterintuitively), trample does go through protection. The point is that the attacker must assign lethal damage to the defending creature, and then they are free to assign the rest to the player. In this case the attacking Rimrock Knight must do 1 damage to your token (for each of its combat steps - since the token isn't ...


7

The trample damage should get through in this situation. Protection prevents damage, but it does not have any effect on how damage is assigned in combat. The attacking player must still assign 1 damage to the token before assigning any damage to you. The token will not take the damage and will not die, but the rest of the damage assigned to you is not ...


9

No, the Spike Feeder will not "see" the Conclave Mentor, and it will not get the extra counter. Both of these creatures' effects are replacement effects. The wordings of replacement effects are described in the subrules of rule 614.1. Conclave Mentor's is covered by 614.1a, and Spike Feeder's is covered by 614.1c: 614.1a Effects that use the word “...


6

This has happened to me on many occasions, and although people have come up with perfectly legal ways for this to occur, it is actually a bug with planeswalkers exiled with prison realm/banishing light. Please see this link (and countless others) where it is confirmed by WOTC that this is a bug on arena which should be fixed with the Strixhaven update.


11

Your thinking is correct, when Teferi, Hero of Dominaria returns from exile as a result of Banishing Light being destroyed, it is a brand new object that should be exactly as if it was being played for the first time. 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There ...


-1

A variation on anarchist lupus’s combo allows for infinite mana and infinite castings of any instant or sorcery. 1 enchant an island with four wild growths 2 get your hand, graveyard and Library down to 8 cards with time twister in graveyard. In your hand you have one ley druid, one instill energy, one twiddle, one regrowth (or time twister), unsummon and ...


4

Yes, an aura that has been Flickerform'ed triggers Siona and all other abilities that trigger on an aura attaching. As the rule for auras state, all auras that enter the battlefield in any way become attached to a legal target (or go to their owner's graveyard) and thus trigger e.g. Siona, Captain of the Pyleas. 303.4. Some enchantments have the subtype “...


9

Yes, Rule 301.5c stops you from equipping Mairsil after Crew resolves: An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the ...


10

In both cases, the opponent you gave the permanent to will keep it. When you take control of the permanent, you create a continuous control-changing effect that gives you control of the permanent. When you give the permanent to another player, you create another continuous control-changing effect that gives control of the permanent to that player. Once the ...


9

The token will be an Artifact - Vehicle. It will not be a Spirit, even if it becomes a creature later. This is primarily a consequence of rule 205.3d: An object can’t gain a subtype that doesn’t correspond to one of that object’s types. The subtype Spirit only corresponds to the types Creature and Tribal, and the permanent has neither of those types, so it ...


3

What causes the combo to end isn't timing rules, but the removal of either part of the combo. Chain of Smog makes a copy of itself as part of the resolution, and that copying effect does not have the same timing rules as casting a spell. Almost all of the split second spells could break the combo, but not because they are split second, but what they do can ...


13

You can interrupt this combo with any instant or ability that removes the Witherbloom Apprentice or counters the Chain of Smog. The most important thing to see here is that the copy of Chain of Smog is created as part of the resolution of the spell. The player it's targeting can't create the copy whenever they want, while the spell is on the stack. The fact ...


8

Yes, this is confirmed by the Strixhaven mechanics guide: Ward is a triggered ability. More generally, a triggered ability is defined as (Comprehensive Rules 603.1): Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]” The reminder text for ...


5

Emrakul's ability will work as normal when cast by a player controlled by another player. When a player (A) is controlling another player (B), player A makes all of the game decisions for player B, but player B is still the one taking those actions. This is stated in a different way in rule 716.3: Only control of the player changes. All objects are ...


2

In addition to the Ravnica Guilds listed in corsiKa's answer, Strixhaven adds the following (each of which represents one of the colleges): White + Black = Silverquill Blue + Red = Prismari Black + Green = Witherbloom Red + White = Lorehold Green + Blue = Quandrix


9

It adds to the existing abilities. The wording on the ability is actually phrased the same as much simpler abilities such as that on Lifelink or Archetype of Endurance Enchanted creature has lifelink. Creatures you control have hexproof. These abilities are all simply granting abilities to other objects; they don't interact with any abilities those other ...


9

I would think that all other planeswalkers gain those abilities and do not lose their own abilities. Consider the case of Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. Nicol Bolas, Dragon God has a static ability similar to Kasmina, Enigma Sage's ability except it gives itself other ...


5

12, only the 3 double sided tokens were numbered for FNM 2018 the other 9 used their set collector number. In 2018, Wizards started giving out double sided tokens as FNM promos, this was not a popular decision, so after the first three of those tokens they changed the system. They started giving out versions of cards from the current sets. They had a ...


13

The card found by Scheming Symmetry will be one of those looked at. Spells and abilities in Magic the Gathering are atomic - once they start to resolve, they need to fully resolve before anything else happens. Psychic Surgery will see the shuffle, and the ability from it will trigger, but triggers do not get put on the stack as soon as they happen, they are ...


5

You will exile the card after the entire other spell/ability has finish resolving, including putting the card on top. When an ability triggers, it has to go on the stack and wait to resolve; and that doesn't happen until a player is gaining priority. 603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability ...


2

There are specific commanders that can interact with or have abilities that can be used from the command zone, all of them very specifically say 'command zone' on the card or in the rules for keywords (Eminence). In general though abilities work only on the battlefield unless the ability says otherwise. You can't use Horde of Notions' ability from the ...


6

No, abilities of permanents usually only work when they're on the battlefield. Exceptions exist, but are generally explicit on the card. 113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as ...


5

No. Unless stated otherwise, abilities on creatures only work when the creature is on the battlefield. 113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. Some exceptions follow, but this is not one of them.


11

Your Savage Gorger would remain on the battlefield. Scourge of Fleets returns all applicable creatures at the same time. What creatures are applicable is only checked once, not continuously: when the ability resolves. What happens afterwards as a consequence of one or more creatures bouncing does not matter to Scourge of Fleets' ability, because its effect ...


7

This is not an infinite combo Here are the relevant steps, in order: You enter combat, and Helm of the Host creates a token copy of Ghired. The token is not legendary, and has haste. The token entering the battlefield creates a 4/4 Rhino. (The Rhino does not have haste.) You declare attackers, attacking with both Ghireds Both Ghired populate triggers go ...


7

No. Ghired does not go infinite with Helm of the Host. Whenever ~ attacks abilities trigger when those creatures are declared as attackers - You will be able to attack with the original Ghired and the token created by Helm of the Host, both of which will trigger populate, but the tokens that those populate abilities create will not have their abilities ...


4

No, there is no infinite combo here. Helm of the Host creates a non-legendary copy of Ghired just before you attack. Both Ghireds could create additional non-legendary Ghired tokens that are tapped and attacking, so on the first time you attack, you can get up to 3 non-legendary Ghired tokens plus the original. However, these populate tokens do not trigger ...


1

For many years WOTC used the Belgian company Carta Mundi for the physical production of the cards. It is probably also why WOTC's headquarters in Europe, Middle East, and Africa is still in Belgium. Eventually, WOTC chose not to have all its production done with one company. The United States Playing Card Corporation (USPC), Shepard Poorman, Quebecor, and ...


0

In the book D&D Guildmasters' Guide to Ravnica the following is mentioned about him... He embodied the raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knew no bounds.


7

Having Shroud and Hexproof is currently the equivalent of having just shroud. This is because Shroud is a more restrictive form of Hexproof: 702.11a Hexproof is a static ability. 702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.” 702.18a Shroud is a static ability. “Shroud” means “...


2

702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.” 702.18a Shroud is a static ability. “Shroud” means “This permanent or player can’t be the target of spells or abilities.” Normally, a creature can be the target of a spell or ability, and both place a restriction on it; Shroud's ...


-2

I would argue that 107.1b does not apply in the Death’s shadow result. It says if a calculation uses a negative number it does so, only replacing the value of the RESULT is negative. Since 13 - (-3) =16 the resulting value of the creatures power and toughness would not be a negative number and therefore is not altered by this rule.


10

As the other answers indicate, Geistblast isn't cast from your graveyard so it doesn't have any interaction with Sevinne, the Chronoclasm. But let's say we replace Geistblast with Increasing Vengeance (via flashback). In that case, this is an infinite combo, as Sevinne + Twinning Staff gives you two extra copies of Increasing Vengeance with different targets....


3

The rulings on gatherer reinforce Philip's answer: When you activate Geistblast's ability, you are not casting a copy of Devil's Play. When Geistblast’s ability resolves, it creates a copy of the instant or sorcery spell. The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will ...


11

No, because Geistblast is not cast. Its ability {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. is an activated ability, not an alternative casting cost. Therefore Sevinne is not triggered and your chain falls apart at step 3.


2

Generally, abilities of permanent cards and tokens only work on the battlefield. 113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows: The exceptions can be summarized as follows: ...


6

You won't be able to active Multani on the battlefield. See Comprehensive Rules 113.6k: 113.6k An ability whose cost or effect specifies that it moves the object it's on out of a particular zone functions only in that zone, unless that ability's trigger condition, or a previous part of that ability's cost or effect, specifies that the object is put into ...


3

This is speculation, but Borborygmos has a heavy flavor angle of the barbarian trope of fighting and feasting. The flavor text on the original printing of Borborygmos references the only other two cards in the original Ravnica block referencing Borborygmos, Wreak Havoc (where he is quoted saying, "Crush Them!") and Protean Hulk (where he is quoted ...


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