New answers tagged

4

I think your concept of "kitchen table magic" is actually too restrictive. The main idea is to use cards you have access to while playing with friends, in any way possible. It's a very casual format where anything goes as long as the group agrees to it, and often includes house rules/restrictions to suit each individual table. That being said, most ...


16

(Basically cribbing from this Ask-the-Judge post on Facebook) Blood Moon causes Urza's Saga to become a Mountain; this is setting a land's subtype to a basic land type, so is covered by Comprehensive Rule 305.7: If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities ...


2

Yes, it would cost 1U. First, when casting a spell, you choose modes and cost. In this case, it's the alternative cost by casting it with Emerge (5U). But, since it's a spell with flying, that cost is reduced by {1} down to 4U. Then, you pay the costs of the spell. The cost is set at 4U, so by sacrificing the Warden, you're left with 1U remaining to be ...


6

See also the answer I wrote to another question. Note there are a lot of different sweepers, and some of them work differently. I base this answer on the generic "destroy all creatures" sweeper; you might need different weapons against exiling (e.g. Descend upon the Sinful) or -X/-X sweepers (e.g. Languish) or unusual sweepers (e.g. Terminus). Don'...


11

Three more strategies that haven't been mentioned yet: Just get under the wrath. This is what mono-red usually tries to do. You either win on turn 4, or you have some reach to get the last few damage in after the wrath (Stomp, Faceless Haven, Anax tokens, Phoenix, etc.). If you're playing black you can use discard spells to remove the wrath from their ...


1

As long as Enduring Sliver is on the battlefield, you can act as if every sliver you control has "You may pay 2 and tap this creature to give this creature a +1/+1 counter" in its text box. Paying 2 and tapping a sliver only gives that sliver a +1/+1 counter. It does not affect any of the other slivers. You cannot pay 4 and tap one sliver to give +...


27

Ah, Wrath effects, the bane of creature decks everywhere. Named for the great granddaddy of them all, Wrath of God, they can eliminate all your hard work in an instant. But there are a few ways to work around them. Don't overextend If playing a deck likely to have a wrath, don't play all your creatures. Keep one or two powerful creatures back in your hand ...


22

If your deck includes blue, counterspells are generally good solutions for stopping your opponents' most dangerous spells, and if you are playing a creature-focused deck, board wipes certainly qualify. In addition, if your deck has "bounce" spells like Unsummon, you can cast them on your own creatures in response to the board wipe to save them. In ...


5

Yes, each permanent that dies sees each other permanent dying at the same time. Elderfang Venom will trigger 10 times. 603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can see is put into a hand or ...


0

I'm going to suggest another strategy that may work, though may be a little 'creative', and will only really work if you regularly play with the same group. I call this strategy the 'hall of fame'. Hall of Fame Each week, for each winner of a game, their most expensive card enters the "hall of fame". That is, it gets "retired" and cannot ...


0

You could use a simulator such as Draftpod. It generates all the necessary "boosters", you can draft them online, and then after you've drafted your decks you build them using your collection (hopefully you have a nearly-complete collection) and play. If you don't have a nearly-complete collection, you could still try proxy-ing the relevant cards.


-1

Not the same as paper, but you can draft and play for free using the open-source program, XMage: http://xmage.de/ You would each need a computer to play though.


6

No, Outlast {2} works the same for every creature that has it. If you activate Outlast on any of your creatures, it works on that creature and no other. It has no effect on or cost increase from other creatures with Outlast. Enduring Sliver grants each sliver you control Outlast {2} through its static ability. This is true as soon as, and as long as you ...


1

I've edited this answer in view of OP's comment to the question. The most straightforward answer to the question is to use removal in response to the Curiosity. This would stop Curiosity from resolving. The Niv Mizzet's owner would still draw a card (from Niv Mizzet's ability), but it would be only one card since Curiosity isn't enchanting Niv Mizzet yet. ...


6

Your last opportunity to cast an instant to prevent the Niv-Mizzet combo was in response to the Curiosity spell. Of course, Niv-Mizzet only triggers on instants and sorceries, so abilities and permanent spells with Flash can always be used to break the combo. Your description of how the final combo plays out is a little wrong: drawing a card triggers Niv-...


2

Once upon a time I was the player with a lot of disposable income and the ability to make a lot of decks. I would buy a case (6 display boxes) of a set for several hundred dollars and I usually ended up with a couple complete sets. This was fun for me, but less fun when I was playing against kids at the local shop. Ultimately, I realized the onus was on me ...


0

In general being much weaker in a multiplayer game isn't a problem. As you wrote, everyone knows you're a non-threat not worth dealing with. As that sinks in they'll realize that attacking you early is a losing strategy. In my group the person we knew was playing a weak deck was almost never the first out, for that reason. In fact, sometimes the really weak ...


1

If the other players always want to play the same competitive combo decks, then you'll need to convince them to try something new. Either appeal to them to change it up, or become the "fun police" and force them to change. Look for cards that say "can't": Can't cast cards from graveyards (grafdigger's cage). Can't cast cards from ...


2

I have a similar issue in my usual play group in that I am significantly less willing to shell out on cards to upgrade my decks than most of the rest of the group. So what I do is a bit different from most people: I intentionally build decks that I have fun playing whether I win or lose. For example, one of my favorite Commander decks is a heavily modified ...


2

My friends and I bought around 10,000 cards on ebay for ~0.5 cents each (so, $50 total). We then organized them by color and type. Whenever we want to play Magic, we all sit down and make decks from that pool. This only works if your friends are willing to play and make decks consisting entirely of cheap common/uncommon cards, rather than the overpowered $...


4

My group used to play a lot of magic; but none of us wanted to spend a lot of money. This is what we did: When we started out; each person either donated random MTG cards that they had lying around to the group, or threw in a little money. The money was used to purchase booster packs. This gave us a nice-size collection of cards which were collectively owned ...


0

Can I cast spells while Teferi's Protection is in effect? Yes. Nothing in Teferi's Protection says otherwise. Having no permanents (until your next turn) might make that challenging, but the card itself does not prevent you from casting spells. Some ways to cast spells while being protected: Float mana and use it before it leaves your mana pool Cast spells ...


11

It's time to have a Session 0 or power level discussion. It sounds like the members of your group are showing up to the Commander table with different expectations. There are a few likely scenarios, and each would benefit from a different approach. But regardless of which scenario is true, communication with your playgroup is the most important. They can't ...


12

So in my group, I'm the long time veteran of Magic with the crazy decks. What we do to balance things in my group is: I'll loan out decks - the trick here is using decks that you don't have to be intimately familiar with the strategy to pilot properly. So you might have to ask your friend for a comparably powerful deck that isn't combo centric. I'll play ...


8

There's no reason you can't do exactly as you describe. In fact, it's a fairly common tactic to tap a land for mana that is about to be destroyed or otherwise made unavailable. 106.4. When an effect instructs a player to add mana, that mana goes into a player’s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player’s ...


2

No, whatever permanent you want to sacrifice to Perilous Research already has to be on the battlefield before it starts resolving. Improbable Alliance does trigger in the middle of Perilous Research's resolution, as soon as you draw the two cards and before you sacrifice a permanent. However, triggered abilities only enter the stack, let alone resolve, the ...


8

Neither effects cause your creature to become tapped. Tapping a creature to attack is a specific part of the creature attacking and actually has nothing to do with the damage dealt. This is the reason why Vigilance works the way it does. There is nothing intrinsic about tapping and damage being dealt. Rabid Bite would explicitly have to say "Tap ...


9

A creature that leaves the battlefield stops being monstrous. Whenever a creature (or any other object) changes zones for any reason, it becomes a new object. That means it will lose monstrous, among other things. 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. Also, only ...


1

The spell will continue to resolve with its splice effect. 702.47e only means to say that the modified spell does not keep the spliced text when it leaves the stack. It is a corrolary of 400.7: 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. 608.2k is not affected by this.


4

X=1, but with two cards: Mirror-sigil sergeant with Sea-Dasher Octopus mutated onto it to make it blue. Works with any blue mutate creature.


3

X=1 solutions can be accomplished in a couple of ways: Giant Adephage, Mist-Syndicate Naga, and Spawnwrithe can each simply attack and deal damage to the opponent, and they will create another copy of themselves. Progenitor Mimic that is a copy of any vanilla creature (and many other creatures) will create a copy of itself each upkeep.


5

A solution with X=3: Mycosynth Lattice 2 x Mechanized Production One Mechanized Production is attached to Mycosynth Lattice, and the other is attached to the first Mechanized Production, which is legal because it is an artifact thanks to Mycosynth Lattice. At the beginning of the next upkeep, the two triggered abilities create a new copy of each of those ...


2

A solution with X=4: Mirrorworks Sol Ring Mirage Mirror Phyrexian Metamorph (artifact) that is a copy of a Spark Double (non-legendary) that was a copy of a Brago, King Eternal Each turn, Brago attacks and exiles one of the permanents, then when it returns, pay for the Mirrorworks trigger using the mana from Sol Ring. Specifically, the turns go as follows: ...


6

No, copies of a spell do not trigger Compost because they are not cards. Copies of spells (and tokens) do go to the graveyard and can trigger all applicable abilities by doing that. They cease to exist the next time state-based actions are checked, but them changing zones is still a game event that happens. However, Compost does not apply because Compost ...


9

X=1 Chronozoa completes the first iteration in 0 turn thanks to the 1st rule, then each other iteration in 3 turns.


7

The probability to win all 5 coin flips with Krark's Thumb is 0.75^5, or 23.7%, up from 3.1% without Krark's Thumb. Normally, you would have a 50% chance to win a single coin flip. Since multiple coin flips are independent of each other, you can just multiply their probabilities, so you get a (0.5)^5 = 0.031 (3.1%) probability to have 5 coin flips go your ...


0

For each of the two coins that you flip with Krak's Thumb you have an extra chance to win. This is not the same as flipping double, and keeping the best 5. Here is the anydice code I used to calculate this output 5 d [highest 1 of 2d2] -5 named "Flips won" Dice rolled Probability to get at least that many 0 100.00% 1 99.90% 2 98.44% 3 89....


5

You can activate mana abilities whenever you are asked to pay a cost, including during the resolution of a spell or ability. You can, but don't have to activate them beforehand. 605.3. Activating an activated mana ability follows the rules for activating any other activated ability (see rule 602.2), with the following exceptions: 605.3a A player may ...


5

No, I cannot do this. A card discarded with madness is discarded, but is sent to exile instead of the graveyard. Rule 702.35a. The complication is the act of casting it from exile for its madness cost. On moving it from the exile zone to the stack, the spell becomes a new object. Rule 400.7 When it resolves, and is put in the graveyard, the triggered ability ...


3

No, you cannot do that. Once you cast a spell using the Madness ability, it is no longer getting discarded. Instead, it is a spell on the stack. Once that spell resolves, it does go to the graveyard as usual, but this is a completely separate event from the card getting discarded.


6

The ability you are asking about is called an “activated ability”, and it is important to not confuse it with a “triggered ability.” Activated abilities are never “triggered” as you suggest in your title. Rather, you simply choose to activate them and pay the required cost any time it is your chance to act, which is called having “priority.” From the Basic ...


6

In a competitive situation, this is a "missed trigger"; as soon as you realise it has happened, you should call for a judge who will resolve the situation - what they will do well depend on the level of play: the resolution in low-level play (e.g. FNM at your local store) will likely be different from that at a Pro Tour, where both players could be ...


13

You cannot activate the ability from Prototype Portal because that ability is linked to Prototype Portal's first ability, so cards exiled in any other way don't count. Linked abilities in general are described in rules section 607, and the specific kind of abilities on Myr Welder and Prototype Portal are described in rule 607.2a: If an object has an ...


3

You may not activate the Prototype Portal ability, since no card is exiled with it. From the rulings on gatherer: You may not activate the second ability if no card has been exiled with Prototype Portal. In that case, the value of Variable Colorless is undefined and can’t be paid. Note that Prototype Portal went from a graveyard to exile. At no point does ...


8

Since the triggered ability does not target, it will resolve and use last known information about the copied spell. See for example the ruling on Mirari.


3

They live. Damage doesn't change its toughness, it's "marked" on a creature. See 120.5 - when state-based actions are checked, that's how and when the creature would be destroyed by lethal damage. so the way it sounds like this happens: you have some 1/1s your opponent casts Demon of Dark Schemes in response, while Demon of Dark Schemes is on the ...


7

This would not work as you are thinking. The key is that Dina's ability does not do damage to your opponent. Although taking damage results in a loss of life, the effect "loses life" does not count as taking damage. Lifelink only works when the source with lifelink actually deals damage: 702.15b Damage dealt by a source with lifelink causes that ...


4

The rules that cover the Commander format are in section 903 of the Comprehensive rules. The ones in question here, about format specific win/loss conditions are 903.10: 903.10 The Commander variant includes the following specification for winning and losing the game. All other rules for ending the game also apply. (See rule 104.) 903.10a A player that’s ...


8

Yes, you may pay alternative costs to cast Asmoranomardicadaistinaculdacar, and "without paying its mana cost" is an alternative cost. 118.6. Some objects have no mana cost. This represents an unpayable cost. An ability can also have an unpayable cost if its cost is based on the mana cost of an object with no mana cost. Attempting to cast a spell ...


10

The game mode in play is Brawl. Brawl does not have the Commander Damage rule.


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