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4

Yes. A land creature is a creature, mana abilities are abilities, and Humility removes all abilities from all creatures. A creature is a creature, no matter what other types it may have: 300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to ...


2

It doesn't have any effect on priority There's a little bit of a misunderstanding of how priority moves in the question, even normally you don't need to pass priority between casting spells. The rules for priority moving are in section 117.3 117.3. Which player has priority is determined by the following rules: 117.3a The active player receives priority at ...


6

You don't do anything with priority after casting the "inner" spell. It doesn't really matter that you're casting the spell in the process of casting another spell. There are many different ways that you could end up casting a spell during the resolution of another effect, and in all of those cases, you are not using priority to cast the spell, so ...


4

Yes, unless they stop being printed in new sets Lands follow the same rules as every other card in Magic, this includes basic lands. All copies1 of a card are legal in standard if a copy is in any standard legal set. From the Magic Tournament Rules section 3.3 on Authorized Cards: The cards being played in the deck must be printed in a set that is legal in ...


14

As long as a card is legal in a format, you may use any printing of that card in that format, regardless of how old it is. Since basic lands are printed all the time and are legal in all formats, any basic land can be used in any format. The one caveat is that if your lands are noticeably older and more worn than your other cards, they could count as "...


3

I asked professional player Raphael Levy and he said platinum-level pros win about 65% of their matches at this level (it drops to 60% at pro tour level). To reach day 2 one needs 7-2 or better, and platinum-level players get 3 byes, so they need to win 4 out of 6 matches or better. We can do calculations: p(6 wins) = 0.65^6 * 6C6 = 7.5% chance p(5 wins) = ...


-1

Upkeep step - Set up and situation: You have these creatures: One named "Brothers Yamazaki" One named "Grizzly Bears" One with many names, including both "Brothers Yamazaki" and "Grizzly Bears" The legendary rule says: 704.5j If a player controls two or more legendary permanents with the same name, that player ...


6

No, you cannot change your commander when you restart the game. As mentioned in the question, the Commander deck construction rules are defined in terms of the chosen commander. This means that choosing the commander is part of deck construction. A player may construct a deck that can be played with a choice of multiple commanders, but from a rules ...


12

No, you cannot use Dispossess to name cards that do not have "Artifact" in its printed type line. When choosing a card name you pick cards based on the oracle text of the physical card, regardless of what other effects on the battlefield. Mycosynth Lattice is simply irrelevant to Dispossess. Oddly enough, the relevant rule even lists Dispossess as ...


-1

Commander is supposed to be a casual format, so if your play group is agreeable, there's nothing stopping you from playing a proxy card.


4

While I can't point to any scientific backup, my personal experience and experimentation ended in me double-sleeving all of my decks. In addition to gaining protection from all six sides rather than just five of them, you will also in the vast majority of cases end up with waterproof cards, and due to the additional rigidity, they at least feel like they ...


4

All the damage from Deafening Clarion is a single damage event, so Firesong and Sunspeaker will only trigger once, giving you 3 extra damage. From a Gatherer ruling on Firesong and Sunspeaker: If a red and white spell you control deals damage to multiple things using the word “deals” only once, Firesong and Sunspeaker’s last ability triggers only once. ...


13

No, you cannot. The token is not created immediately; the triggered ability has to go on the stack and then resolve first. And it isn’t even placed on the stack until after you finish resolving the Tresserhorn enter-the-battlefield ability. Handling Triggered Abilities 603.2. Whenever a game event or game state matches a triggered ability’s trigger event, ...


9

This was an old rule that the wall creature type couldn't attack. It was changed in the major CR update in 2004. Walls can now attack and a new keyword ability, defender, was created and added to existing walls as errata. This opened up the ability to create the changeling keyword a few years later in the Lorwyn/Shadowmoor block. (Faceless Haven honestly ...


28

Walls not being able to attack was an old, original rule. In Champions of Kamigawa, the Wall type was decoupled from gameplay into the "Defender" keyword. Wizard's rule change All old walls were errata'd to have Defender, and all new "natural" walls are printed with Defender.


4

There have been so many changes to the rules that they are more of a continuum than a set of clearly defined points, and the choice of which rules to include is essentially arbitrary. The most clearly recognizable landmark change was the 6th edition overhaul that introduced the stack among many other changes. Before then, the game was sufficiently different ...


10

The site you link to suggests the use of contemporary magic rules, and also gives a list of reasons why: The contemporary rules are better It’s confusing to use different rules in different formats Contemporary rules enables digital and sanctioned play There is no natural set of old rules Using a mix of contemporary and old rules sets is inelegant


12

Walls can attack. Creatures with Defender, on the other hand, cannot. The walls you're thinking off (e.g. Wall of Shadows) have Defender (see the oracle text), which is why they can't attack. Faceless Haven doesn't have this ability, hence it can attack even though it's a wall.


2

Only if you have Mirror Gallery or something similar in play. Since Aurelia is a Legendary Creature, you'd normally only be able to have one in play at a time, thanks to the legend rule, so when Mriage Phalanx's ability triggers, you would then immediately choose to sacrifice either the original Aurelia or the token copy of her. However, cards that prevent ...


4

The original Aurelia is still paired with Mirage Phalanx when the copy enters play. This is because the "legend rule" that destroys the original Aurelia is a state-based action (specifically, rule 704.5j). Rule 704.3 describes the timing of state-based actions: 704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the ...


0

No, that does not work. Here's the definition of soulbond, from the Comprehensive Rules: 702.95a Soulbond is a keyword that represents two triggered abilities. “Soulbond” means “When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature ...


4

Restarting the game does not worry about a deck's legality, but it will recheck the companion condition Restarting the game runs through the entirety of the start game procedures 721.1. One card (Karn Liberated) restarts the game. A game that is restarted immediately ends. No players in that game win, lose, or draw that game. All players in that game when ...


1

The cards are still owned by your opponent and part of your opponent's deck, even if they start the game in exile and then move to the battlefield. This has been a fairly frequently asked question ever since Karn was previewed (2009 thread, 2012 thread, I'm sure you can find more...) but has never had an explicit ruling from Wizards that works this however; ...


1

No, a reduced deck size in a restarted game does not cause an immediate loss or invalidation of a companion requirement, Karn Liberated's ability to restart the game does not involve deck construction. Deck construction (and possible violations thereof) happen before starting the main game. Changes to the deck size through bringing in additional cards or ...


1

Any card with a color not in your commander's color identity can't be in your initial deck. That includes not only the casting cost of the card, but any mana symbol on it, including activation and upkeep costs. There are ways of generating mana that aren't in your commander's color identity, such as Chromatic Lantern, and you can spend that mana, but there ...


12

Mostly no, you cannot have cards with a different color identity from your commander in your deck, including your lands. There are however ways to cast off color spells and have off color mana. Color vs Color Identity First there's a difference between a card's color and its color identity. The color identity of a card is set by four things: The colors in ...


8

No, that ability will not trigger when you flicker Deathbringer Regent. The ability only triggers if it is entering the battlefield that time because it was cast from your hand. Once it is exiled and then enters the battlefield again, it is a new instance of the creature with no memory of being cast from your hand. This is a consequence of rule 400.7: An ...


5

You cannot have Unburial Rites in your deck at all as it has a colour identity of black and white due to the white in the activated ability. The same applies to the majority of lands which generate white mana - specifically, any land which includes a white mana symbol, either implicitly as in basic Plains or explicitly as in Glacial Fortress is not allowed. (...


4

This is more a question about Animar, Soul of Elements than it is about Vizier. Animar's cost reduction ability affects generic mana, and only generic mana. If your Animar has two +1/+1 counters on it, then if you have a 2GG card, the cost becomes GG. If you have a 1GGG creature, the cost becomes GGG. Animar does not affect the colored mana requirements. ...


8

No. Vizier of the Menagerie does not modify the cost; it allows mana to be treated as other types of mana for the purpose of paying the cost. The cost of Strangleroot Geist is still {G}{G}, which is not reduced by Animar, Soul of Elements. For comparison, Kentaro, the Smiling Cat does give an alternative cost, and that cost could be reduced by Animar, Soul ...


8

Yes, it can BUT you have to use it at Aether Vial's activation, not when your opponent shows you the creature they are about to put onto the battlefield. Newer players sometimes make the mistake that they let the Aether Vial activation resolve, then see what creature the opponents choose to put into play and only then try to react to it, which will not work ...


2

You can find the list both in client and from an external source. In the client itself, you can right-click a card that has a spellbook, and then continue right-clicking to cycle through the cards. Outside of the client, you can find a list of spellbooks for Alchemy: Innistrad on the MtG wiki, here


2

Are Magic: The Gathering booster packs "color random"? No. This site has a detailed analysis of how packs are collated in general and also includes information specific to each set: https://www.lethe.xyz/mtg/collation/index.html In more recent C1/C2 sets, the cards in the A run are often mono-colored cards of three particular colors (the exact ...


7

No, each creature can only deal damage equal to its power in a combat phase, no matter how many creatures it is blocking. So each of your three 2/2s will deal 2 damage, gaining you 6 life, not 12. Combat Damage Step 510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each ...


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