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6

Not very well at all, but good enough for a board game. The impact of Malta is reflected in-game as the difficulty of the Germans getting reinforcements and resupply as the game goes on. (I'd get the rules out and cite a detail if only my brother didn't end up with the game; I got Waterloo and D Day, he got Afrika Korps and Panzer Blitz; the local games ...


2

There are some differences in play between the original (60s) and updated (90s) editions of Midway - not least of which is where ships come into the game from (the newer edition uses hexes instead of a uniform grid, too). Based on this question mentioning the 7 squares rule, I'll assume (and answer as if) you're looking at the older edition. There's not ...


2

Depending on the edition (60s or 90s), you can handicap for the Japanese by: 60s: allow Japanese player to start a day (or partial day) sooner than the American player 90s: allow Japanese player to bring forces onto the board closer to Midway (ie, shorten the time available to sink them) Handicapping for the American player really isn't needed in the ...


2

I don't think this idea is a valid simulation. The two most critical tasks of an aircraft carrier, in order, are staying afloat and launching/retrieving it's planes. Provided the crew is not fully dedicated to staying afloat (ie there remains one or more hit points), the crew will continue to launch and retrieve plans. Remember the reaching of zero hit ...


1

Historically, Midway had both fighter defense (although mostly older fighters) and anti-aircraft, both of which inflicted some losses on the Japanese. Midway-based Marine fighters led by Major Floyd B. Parks, which included six F4Fs and 20 F2As,[64] intercepted the Japanese and suffered heavy losses, though they managed to destroy four B5Ns, as well as a ...


1

Attacking B-17s would have a better view than reconnaissance planes and would be able to id a carrier by class... Dedicated reconnaissance aircraft (as opposed to fighter patrols) would fly at very high altitudes and typically would avoid overflying large formations of enemy ships. First it was dangerous and second, they did not want the enemy ships to know ...


1

The Japanese are likely to have inferior search capabilities. That's just based on a historical reality that can only be partially overcome by suggestions made in the question. What can be affected are the consequences of Japan's search inferiority by giving her a compensating advantage. In the game, the maximum range for planes is 14 "squares," which imply ...


1

The drawback of such a strategy (I've tried it as the US player in the 1960s edition, and responded as the Japanese player) is that you can, in fact, prevent the Atago from being sunk - unless you happen to roll very, very poorly as the Japanese player. All Dive Bombers have to be placed atop the target ship. All Torpedo Bombers are placed in sectors ...


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