You're thinking about this too much in terms of real-life prison sentences, and too little as game mechanics. "Jail" is simply a location on the board, associated with a few specific rules, but none of those rules suggest that there would be "Jail Time" stacking up. Instead, you are either in Jail, or not.
Furthermore, upon rolling doubles a third time, you ...
The only cards which move you to another space are Chance and Community Chest cards. All of those cards take effect immediately upon drawing them and they are discarded, aside from the Get out of jail free cards (which you keep). Thus, it is impossible for you to have a card that moves you to another space, unless you are in jail - and you are not paying ...
Yes, the title deed cards must be visible. From the rules:
BUYING PROPERTY… Whenever you land on an unowned property
you may buy that property from the Bank at its printed price. You
receive the Title Deed card showing ownership; place it face up in
front of you.
Linked in Probabilities in the Game of Monopoly® by Truman Collins, are C source code files written to calculate the probabilities of normal Monopoly. We can just roll up our sleeves and tweak the program ourselves to see what kind of changes we get.
There are two separate programs linked: one that calculates the probabilities based on simulated ...
You must sell the house(s) before you can mortgage the property. From the rules, page 4 (emphasis mine):
MORTGAGES… Unimproved properties can be mortgaged through
the Bank at any time. Before an improved property can be mortgaged,
all the buildings on all the properties of its color-group must be sold
back to the Bank at half price.
You can buy more than one per turn.
According to the official Monopoly Millennium Edition rules, you can buy multiple houses per turn.
Following these rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow.
Also, you don't have to be on the space that you want to make houses on to put houses on them.
If the box looks like the images below, I'd say it's from the 1950's which is when all the mentions of a board with that trademark number appear to be dated. I've found examples estimated at 1955 and 1957 for year of production (linked below).
Philip Orbanes is the renowned master of all things Monopoly.
He is the author of 3 books on Monopoly :
The Monopoly Companion: The Players' Guide
The World’s Most Famous Game--and How It Got That Way
Monopoly, Money and You: How to Profit from the Game's Secrets of Success.
Kevin Tostado is Director of the movie
Under the Boardwalk: The MONOPOLY Story,
A fat chance/A slim chance, whatever you wish to call it.
Even if you could get the last railroad AND the last utility AND get all hotels on your set for $0, you will still lose, unless a miracle happens, i.e. you never land on his hotels or on the set until his hotels are down.
There is a 7.54% chance (2 decimal places) you will land on his hotels (and ...
Movement in Monopoly is always forwards (in the direction of the arrow on the Go space) unless otherwise specified (such as the "Go back three spaces card"). The only exception in regular monopoly is going to jail, which is usually written as "go directly to jail" to signify the difference.
Some older editions of monopoly had a much clearer version of this ...
Monopoly was originally designed as a game to show the effects of capitalism. But the people liked the collection of money and the suffering of their fellow players too much so the original purpose was soon lost.
The game is a model of a subset of reality. So yes it needs rules. They may seem unfair, but real life can be a bit less optimal. And at least ...
Do what is written on the card.
Advance token to nearest Utility. If unowned, you may buy it from the Bank. If owned, throw dice and pay owner a total 10 times the amount thrown.
The card does move the player without a roll and demands a specific payment to a specified player, altering normal behavior. So just the alternate, always x10, payment from the ...
When you roll doubles a third time, you do not move to or interact with the space that the dice would take you to. Instead you go directly to Jail. You do not get to do any of the listed examples.
From the rules:
If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining tot he ...
With these rules, the optimal bid for properties you are NOT interested in is $1 less than the highest bid. Even if you are highly interested a property, might not want to signal that with a very high bid.
As Toon Krijthe points out, this becomes a guessing game of what others are willing to spend. Since you say players are running out of money, you may ...
An obvious real-world reason is that hotels charge you for your stay whether you have the $2K or not.
The actual site of breaking the "real world" connection is that a (reasonable) person with $5 in the bank would stay home, yet the person locked in the body of a top hat or scottie dog is not permitted that option on the game board.
These sorts of ...
From the rules you must build up properties evenly
The player may purchase up to four houses or one hotel per property (and only if there are properties to hold the houses), which raise the rents that must be paid when other players land on the property.
The properties in a color group must be ...
You pay rent exactly once for the utilities when moving with the chance card.
First, the chance card text is clearly intended as a replacement effect for the rent you would normally pay. The evidence for this is the use of the word "total" to indicate the amount that you pay, and the parallel language to the railroad chance card, which says:
You can sell houses and hotels to the bank (at 50% value).
You can sell empty property to another player even if it is mortgaged.
SELLING PROPERTY... Unimproved properties, railroads and utilities
(but not buildings) may be sold to any player as a private transaction
for any amount the owner can get; however, no property can be sold to
The turn structure looks like the following:
1. Trade/build. All players may trade properties, mortgage/unmortgage properties, and buy/sell houses/hotels. If the current player is in Jail, they may pay $50 or a get out of jail free card during this step.
A. Roll and move token. If you land on or pass go, collect $200. If this was your ...
No you absolutely should not have had to sell the house back in order to pay the extra 100 back to the other player. At worst you should have have undone the transaction so that you had enough money to return the extra 100. I say this because having to sell the houses punishes you as you would end up with less money and 2 fewer houses purchased with the sell ...
Frame challenge: I don't believe it's plausible for this to happen in any game with sane players, and so there is no need for the rules to cover it.
Any property, once bought, can be instantly mortgaged for half its face value. It is therefore in every player's interest to buy a property in an auction for half its face value or lower.
If a player has no ...
If you can afford it, always bid at least the mortgage value - as you can immediately (although for tactical reasons one should usually wait) mortgage for that value.
Anytime you pick up the property for less than its mortgage value, you just flipped the property for a quick profit.
If, as you say "each property is going for more than listed value and we quickly run out of cash", then be the player who doesn't bid more than face value.
If all your opponents have run out of cash, and half the properties are still available, you can buy them at half price because no-one can outbid you.
Another consideration is that no-one really starts ...
This kind of bidding brings elements of poker into the game.
Bids are blind.
Bidder with highest bid takes the property, pays second highest price.
I assume, bidders must be able to pay their bid.
There are several aspects:
Watch carefully what the other players do and adapt your strategy.
Try to estimate the relative value of a property for other players....
Basically when you draw any card which tells you to go to a specific place just ignore the "if you pass Go, collect $200" and go to that place, moving forward,and if you pass Go, collect the $200.
This will make the instruction on the card less confusing.
Note that if the card is "Go back 3 spaces", or "Go back to Old Kent Road/Mediterranean Avenue", then ...
Yes, you can sell your properties cheap.
No, you can't do this when you are resolving payment for the space you landed on.
From Can you force property onto players in Monopoly
The only time a sale cannot take place is if a player will be cheated.
For example, Player A lands on Boardwalk with hotels and owes $2,000
to Player B. Player A cannot raise ...
The die is known as the speed die
@Cascabel's answer has the rules from the championship edition for this die.
Mega Edition has different rules (especially surrounding the bus symbol). The mega edition rules are compatible with a regular monopoly set if you add 16 bus tickets. To make your own, you need 13 regular ones and 3 that say "all other tickets ...