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The original rules for Elder Dragon Legend Wars had the following as part of the rules: players choose (or select at random) an Elder Dragon Legend as their army's leader. The dragon must be supported by creatures and spells corresponding to each of the Dragon's three specific casting colours. Players designate and announce three of their creatures as "...


29

No, card art or any other piece of information printed on a card doesn't matter. For card identity, the only factor is the English name being equal or not. There are several reasons why cards with the same name can look different in print. They can be translated into another language. They can have alternate art in the same set (e.g. Hymn to Tourach). They ...


25

Here are the lands that will work in a 5 colour deck, I ordered them in roughly the order I think they are helpful speed wise to an EDH deck and will include the lands you already run for completeness. Prices rounded to the nearest quarter and are from TCGPlayer based on the results returned by Scryfall. (For sake of site rules, I have no affiliation with ...


22

Currently (in November 2018) there are the following sets of planeswalkers that you can use for your commanders: The five double-faced transforming planeswalkers from Magic Origins. This is because they're a Legendary Creature on their front face, which is what the Commander rules are looking for. Nicol Bolas, the Ravager, also a double faced card that ...


22

Yes, commanders can trigger “dies” triggers as they head to the command zone This new rules change was announced on June 7, 2020 and became active in the Commander rules circa the release date of Core Set 2021. I'll explain the rules basis later, but to summarise the new rules: If your commander would be put into the graveyard or exile, you can opt to send ...


19

It doesn't matter. Since you can change decks between games, you can change to a deck that's identical except for the choice of Commander. Everyone talks about the Commander as if it's a property of the deck, including the Comprehensive Rules and the EDH site. CR: In the Commander variant, each deck is led by a legendary creature designated as that deck’s ...


19

No, the reason that you cannot use Devoid cards in a Commander deck with a colorless commander is that a card's "color" is not the same thing as it's "color identity". "Color identity" dictates what cards that can go in your Commander deck, not "color". Devoid changes a cards color. 105.2. ...An object is the color or colors of the mana symbols in its ...


19

This is the "Wish" card series that were released in the Judgment extension. For example: Burning Wish. It allows one for example in a tournament to get a card from the sideboard on the first game. The 5 original wishes are: Cunning Wish Burning Wish Death Wish Living Wish Golden Wish Since then, other similar cards where released. This query should give ...


19

X will be zero When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. You are casting it from your graveyard, but you don't pay its mana cost. In that case, ...


19

Yes, the play was legal. Normally, during the cleanup step, no player gets priority to cast spells or activate abilities. However, since the player affected by Silence controlled The Gitrog Monster and had to discard cards during cleanup, one of which was a land, players got rounds of priority. By that time, Silence had already ended and that player was ...


19

Scryfall offers a produces: operator that returns cards that produce the mana you ask for. It takes into account statements like “add N mana of any color” as well as treasure production and the ability to produce additional mana (like Heartbeat of Spring). If you give produces: a set of mana types out of WUBRGC—the five colors plus colorless—it returns ...


18

You may cast Tempt with Vengeance with the Dwellers, but X has to be zero. The converted mana cost (CMC) of an object is the total amount of mana in its mana cost, and X counts as zero outside the stack. When you determine the CMC of Tempt with Vengenace for the Dwellers, TwV is in the graveyard and has a CMC of 1. 202.3. The converted mana cost of an ...


18

As @Dopplegreener mentions, all cards that said "remove ... from the game" has been errataed to say "exile ...". The problem with getting rid of a commander permanently is rule 903.9: 903.9. If a commander would be exiled from anywhere or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. ...


18

No, this doesn't work. Medomai the Ageless has an ability that says Medomai the Ageless can't attack during extra turns. It doesn't matter what caused you to take the extra turn in the first place. If you're in an extra turn, it can't attack.


18

Companion cards will function in commander, and rather unusually at that. Their behaviour in Commander is described by two key sources quoted below. To summarise: Your Commander is counted as part of your starting deck and thus has to meet your companion's deckbuilding restrictions. (Even if you might remove your commanders from your deck before your game ...


17

Resolute Watchdog's ability is an activated ability not a triggered one, so it isn't affected by Teysa at all. 602.1. Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” 603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger ...


17

The color-related deckbuilding rules of Commander are centered around a specific characteristic named 'color identity' Color identity is distinct from the color of the card itself, which is only determined by the mana cost and color-defining abilities 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain ...


16

The color identity of your commander includes mana symbols in both the cost and any abilities; so you would be able to use cards of any color if your commander is Morophon. 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana ...


15

In the Commander/EDH format, when a player's Commander/General would be either sent to Exile or to the Graveyard, that player may choose to instead send the Commander to the Command zone, as a replacement effect. When a replacement effect takes place, the original event never happened. When a player returns their Commander to the Command zone instead of ...


15

No, 'commander-ness' is an intrinsic property of the card that nothing can take away. 903.3. Each deck has a legendary creature card designated as its commander. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones. Example: ...


15

Yes, Thrun can be exiled Let's go through Thrun's abilities: This spell can't be countered. This ability affects Thrun while he's on the stack. It has no impact on him once he reaches the battlefield. Note that while Thrun is on the stack, he can still be exiled by effects such as Mindbreak Trap. This is because "exiling" a spell doesn't actually ...


15

As soon as Rishkar's Expertise has finished resolving, you would lose for trying to draw from an empty library. Resolving a spell or ability requires every player, in turn-order, to pass priority. Whenever a spell or ability finishes resolving, the active player gets priority. Whenever a player would get priority, state-based actions are checked first. The ...


15

There isn't a card nor an entry in the rules that mention multiples parties, therefore the number of parties you can form is irrelevant. Also, rule 700.8a state s The calculation of the number of creatures in a player’s party is performed automatically by the game and results in a number between zero and four. Players don’t declare which specific creatures ...


14

Yes, you can replace drawing your commander by moving it to the command zone instead. J. Sallé's answer already covers all the details about why drawing counts as putting the card into your hand from anywhere, which is what 903.9 lets you replace. The answer hinges on the question of whether or not you can know that a card is your commander even when it is ...


14

It does work, the steps are just a little vague in the description. So it works like this: Setup Teshar and Blasting Station are on the battlefield (tapped or untapped, doesn't matter). Myr Retriever is in the graveyard (can be easily put there with Blasting Station). Ornithopter is in your hand. Steps Cast Ornithopter. It's still on the stack. This ...


13

Yes, you can make a player lose by dealing 21 total damage to them with their own commander. (If it keeps getting stolen by yourself or others, a cumulative total 21 damage from their own commander will make them lose.) The rule, from mtgcommander.net's Rules — Play section, is: If a player has been dealt 21 points of combat damage by a ...


13

You can only use cards with a colorless color identity with a commander that has a colorless color identity. Rule 903 has the rules for the commander format, and the following subrules are relevant here: 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the ...


13

Rule 13: Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup. So while the cards you refer to do exist, and they may be legally played in Commander, they have no effect unless your group establishes a house rule. ...


13

Yes, this will work as described. You can use those abilities together to exile a total of 60 cards in one combat. The exact sequence of steps plays out like this: You declare Ulamog as an attacker, and its ability triggers. While that ability is still on the stack, you activate Strionic Resonator's ability targeting Ulamog's ability. Activating Strionic ...


13

If you control another player, you essentially are that player for purposes of gameplay. You make all gameplay decisions for that player and can see all in-game cards that the controlled player could see. Basically, imagine playing against yourself with your opponent's deck for the duration of the control change. Because of effects that allow a player to ...


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