27

All cards are limited to 4 per deck except Basic lands, and cards that say they bypass this limit (currently Relentless Rats, Shadowborn Apostle, Rat Colony, and Persistent Petitioners). In the case of Basic lands, this means that the type line, which is the text between the image and the text box, has to start with the word "Basic". The rule that covers ...


25

Here are the lands that will work in a 5 colour deck, I ordered them in roughly the order I think they are helpful speed wise to an EDH deck and will include the lands you already run for completeness. Prices rounded to the nearest quarter and are from TCGPlayer based on the results returned by Scryfall. (For sake of site rules, I have no affiliation with ...


25

You asked two different questions. For both, we are assuming that the opponent is tapped out with no relevant mana abilities on the field. It possible for my opponent to generate mana at instant speed? Yes, players can generate mana at "instant speed" (mana abilities technically don't use the stack and can't be responded to like an Instant spell)....


12

As an extension of Rainbolt's answer, anything that depends only on Phyrexian mana could be played. E.g. Mental Misstep


11

When cards refer to "forests," they are always referring to the land cards and not to the mana they produce; when referring to mana, they specifically say "mana" or use the appropriate mana symbol (including X where necessary to be abstract). That means that in both cases, it is referring to the principle you are thinking about in your first statement. For ...


7

You can only put four of each Temple in your deck. It's only the basic lands that are exempt from the limit: 100.2a In constructed play (a way of playing in which each player creates his or her own deck ahead of time), each deck must contain at least sixty cards. A constructed deck may contain any number of basic land cards and no more than four of any ...


7

Improvise has the following definition in rule 702.125a: Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise” means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather than pay that mana.” A generic mana cost is represented by a number in a circle, and ...


7

According to gatherer it is not impacted by summoning sickness since it doesn't have the tap symbol. Since Heritage Druid’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including Heritage Druid itself) to pay the cost.


6

Command Tower is a must-include. Besides that, there are pretty much five types of multi-colored lands. Lands that start untapped and have no/minimal drawback (paying 2 life is considered minimal). They cost a lot of money because they are good. If you're on a budget, you probably want to avoid this category. Examples include Tundra, Temple Garden, and ...


6

All mana empties from your mana pool at the end of each step or phase. So you must use it within the same step. All mana that is spent is, well, "spent", it's gone; you can't use it again. The steps of a turn are: Beginning Phase a. Untap step b.Upkeep step c. Draw step First Main Phase Combat Phase a. Beginning of combat step b. Declare attackers step ...


6

The limited options in the question aren't directly comparable. Looking at non-basic lands in general, they categorize as follows: Requires a Cost or condition to tap. Filters mana Is throttled Come into play tapped Come into play tapped, but offer an immediate benefit Come into play tapped, unless you meet a cost or condition Further, some of the ...


6

There's no such thing as "Forest mana". Forest has only 2 meanings in MTG, it is a basic land type, and it is the name of a card. A card with the land type "Forest" (such as the Forest card), can be tapped for 1 green mana. Both "Forests in play" and "Forests you control" refer to cards (or tokens) with the type "Forest" that are on the battlefield. The ...


5

White has very little ramp of its own; the effects it does have relating to mana are generally dependent on you controlling fewer lands than your opponent, and most of those put land in your hand, rather than on the field (which is not ramp). Examples: Land Tax, Kor Cartographer, Knight of the White Orchid, Oath of Lieges. Blue also has very little. ...


2

This is actually a more complicated question than it sounds. There's a lot of things that go into deciding how much land goes into a deck, the general rule for minimum is 1/3 of the deck, so in EDH that would be 32 cards, but that is a pretty bare minimum and most decks will need more than that. Lets go over the things that determine how much you'll need one ...


2

If you have all of those together and you tap a land for mana, Mana Reflection doubles the amount of mana produced by the land's ability, and then Zendikar Resurgent and Mirari's Wake each have an ability that produces 1 more mana, for a total of 4 mana with most simple lands. Mana Reflection's ability says If you tap a permanent for mana, it produces twice ...


1

Note that explicitly distinguishing between colorless mana symbols and generic mana symbols is a relatively new thing (says I, who hasn't been really actively playing since the original Ravnica, so most rules changes the last ten years seem relatively new to me). This is why many older lands which according to old printings produce what looks like generic ...


1

Another extension to both Rainbolt's and Brondahl's answers; as it is somewhat relevant. You say their field is clear of any creatures that are "capable of directly generating mana at instant speed". First thing that pops into my mind is the Convoke mechanic used in Stoke the Flames or Chord of Calling. It can tap creatures to assist in paying for the spell ...


1

Yes. Using Wizards Gatherer, you can search for permanents that will filter mana for you. Via Advanced Search, use the following in the Rules Text Box. ", {T}: Add one mana" Add it in its entirety, including the quotations.


1

For once per turn effects, something like Mana Prism or Prophetic Prism do that. For permanent "spend mana as if it were any kind", something like Mycosynth Lattice might be your only option.


1

Once blockers are assigned, you do not recheck legality of assignments again. The creature is considered blocked and combat damage is exchanged between them normally. The same would be true if an attacking creature became unblockable after a blocker was assigned to it. It would still be blocked. From the Comprehensive Rulebook: 509.1g Each chosen ...


1

Terrain Generator is a land that not only can add colorless mana but if you have extra land at the end of your opponents turn it allows you to put a basic into play


1

Hall of Famer Frank Karsten wrote the definitive analysis for this: How Many Lands Do You Need to Consistently Hit Your Land Drops? The gist is, how many lands do you actually want to have in play? For example if your deck doesn't function unless you have at least 4 lands, you'll need more lands than a deck that is functional (even if it's not at full ...


1

Hall of Famer Frank Karsten wrote the definitive article on this question recently. I refer you to that article for the details. The gist is that how many lands producing that color you need depends on the casting cost of your cards (a WW card for example is harder to cast than 1W card), and how soon you want to cast them. Practical example: Adrian Sullivan'...


1

It depends on your deck, and the pace you want to play. Are you trying to turn 3-5 combo out the table, are you trying to use politics and hug the table only to backstab your allies an route to victory, or are you a power gamer trying to drop the fattest fatties and smash your way to victory. Plenty of strategies in edh and as such it is color identity of ...


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