11 votes
Accepted

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

There is a benefit to a villager holding back information, or telling a lie. The benefit is that if all the villagers immediately and automatically tell the truth, then the werewolf can use the ...
GendoIkari's user avatar
7 votes
Accepted

Can't play bluffing game like Avalon or Were

I'll ignore One Night Werewolf for now and focus on Avalon and more typical mafia games. To begin with, something that you may be overthinking: Not everyone is expected to bluff or lie. For the basic ...
Comic Sans Seraphim's user avatar
7 votes
Accepted

One Night Ultimate Werewolf: If your card is moved, whose team are you on?

It is very wrong. The rules are clear that you act whatever you had, you are whatever you have: After the night phase, your role is the card that is currently in front of you, which may be ...
Nij's user avatar
  • 3,522
6 votes

One Night Ultimate Werewolf: If your card is moved, whose team are you on?

You are the role/side of the card that you end up with at the end of the game once it is revealed. I have listed the rules for the robber as an example. In your example if you are able to discover ...
Joe W's user avatar
  • 13.9k
5 votes
Accepted

How much 'table talk' is OK - and when?

I will take the other answers a step further and say that talking during the Night phase is simply not allowed. The other answers give good reasons why it could be an issue, but here's what the ...
GendoIkari's user avatar
4 votes
Accepted

Who dies if Defenderer has the 2nd most votes?

The rules for the Defenderer: The rules for the role are that the Defenderer protects whoever they point to except in the case where the Defenderer herself has the most votes in which case the person ...
Toon Krijthe's user avatar
  • 11.7k
4 votes
Accepted

In One Night Werewolf: Monster, does the master play?

All play. You don't need a master: the players can all call the time/sequence (with their heads down and eyes closed) as needed. If you have a spare "player" who wants to moderate, that's fine, too, ...
L. Scott Johnson's user avatar
4 votes
Accepted

Any games like Werewolf for two persons?

Werewolf is not playable by two, as you say. But if you want modern boardgames for two with a small footprint and a guessing mechanism there are many. For example: The Mind Mr. Jack Pocket ...
mcabreb's user avatar
  • 806
3 votes
Accepted

Do other wolves wake up during the werewolf phase in ONUW?

Other than the Dream Wolf, all wolves wake up at the start of the Night phase. That's what makes the Dream Wolf special. The Daybreak rules, in describing the roles, make this clear: Alpha Wolf: ...
ConMan's user avatar
  • 11.2k
3 votes

One Night ultimate werewolf Hunter Question

For voting, it matters who has the hunter when voting, not who started with it. What you started with only matters for what you do during the night phase. Similar with the Tanner and the Werewolves. ...
GendoIkari's user avatar
3 votes
Accepted

Bodyguard vs Hunter

The player that that the hunter pointed to would die because the bodyguards ability only protects from death from votes. Rules When everyone votes, the player that the bodyguard points to cannot ...
Joe W's user avatar
  • 13.9k
2 votes

How it is physically possible to play ONUW with 10 players?

We run into the same issues; generally playing with 7-8 people. There are a few techniques we use to help: Players don't keep their own cards immediately in front of them; they keep somewhere in ...
GendoIkari's user avatar
2 votes

Can't play bluffing game like Avalon or Were

The bluffing/lying stems from the major premise of most of these games: an uninformed majority against an informed minority. If everyone knew the teams, the majority would just win every vote (and ...
The Chaz 2.0's user avatar
  • 3,486
2 votes

How much 'table talk' is OK - and when?

It will largely depend on the regular dynamics of your group, but in general, this is an annoying thing to do. Talking confuses people about which role is doing what and when, covers up either the ...
Nij's user avatar
  • 3,522
2 votes
Accepted

What happens when the Paranormal Investigator looks at a Doppelganger or Copy Cat who is now bad?

The Daybreak rules state the following for the P.I. (emphasis added): If the P.I. sees the Doppelgänger that saw a Werewolf, he continues looking (he doesn't know what the Doppelgänger saw, and does ...
ConMan's user avatar
  • 11.2k
1 vote

Any games like Werewolf for two persons?

You might like Love Letter - it has some similar mechanics, and is for 2-4 players.
Pete's user avatar
  • 111
1 vote

How much 'table talk' is OK - and when?

Part 1: Is talking allowed during the night phase? Whether or not to allow talking during the night phase is going to be up to your group. A bunch of people sitting around with their eyes closed is ...
Zags's user avatar
  • 17.9k
1 vote

How it is physically possible to play ONUW with 10 players?

Use a referee for large games. Then you can just point at the cards and the referee (standing) can move around the room a lot and reach in to the table without actually showing anything during the ...
JKreft's user avatar
  • 390
1 vote

How it is physically possible to play ONUW with 10 players?

I have played one night werewolf with 10 people on many occasions. Here the three things we have done that made it work well. Note that tips 1 and 2 are useful even at lower player numbers. Have ...
Zags's user avatar
  • 17.9k
1 vote

How it is physically possible to play ONUW with 10 players?

Note that one does not need to use a ten-seater table to play ONUW with ten people. There is only need for enough space to fit the centre board plus the cards of each player in a ring. A table or ...
Nij's user avatar
  • 3,522
1 vote

How it is physically possible to play ONUW with 10 players?

There are two ways I can see going about this. Change the order players go in to be based on seating order (this is how one night resistance works) so that everyone goes in a set order. Also as part ...
Joe W's user avatar
  • 13.9k
1 vote

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

It is generally to the villagers advantage to be honest, as between their collective information, they can usually pinpoint the werewolves. The werewolves have three typical strategies to combat this:...
Zags's user avatar
  • 17.9k
1 vote

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

In addition to the answer above: Yes, the way to figure out what exactly happened is to openly discuss what each played did during the night. But as the players share their information, this could ...
JAD's user avatar
  • 111
1 vote
Accepted

What happens when The Paranormal Investigator discovers a Werewolf?

Allegiance moves with the card, so it's always the person with the PI card who will be a Werewolf. This isn't really spelled out with the PI card, but it follows the same process as the Doppelganger ...
ConMan's user avatar
  • 11.2k

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