VASSAL was made for precisely this: it's a game engine/website where you can build games, and then play the games you built online. There are a wide variety of existing games already built for VASSAL, but Muggins is not one of them.
This will not be simple: you're going to need to learn how to program the game using VASSAL's editor. It'll take time and ...
If you have an account on BoardGameGeek, then you can record "plays" of a game against that account. You can include details about other players, whether the game was stopped before the end, how long the game took, where the game was played, and who won.
There doesn't exist anything that fulfills all your requirements, but there are several good options that comes close. One of the reasons are licencing, if anything outside the SRD are to be legally included. What you are looking for is called a Virtual Tabletop (VTT) environment, there are the top three that comes closest:
Is a website
Is free, ...
As far as I can tell that should not have worked at all. It seems like the T2R online simulation has a route calculation bug. I suggest reporting this to them.
Players can only use their own train stations. From Ticket to Ride Europe's rules (page 6):
A Train Station allows its owner to use one, and only one, of the routes belonging to another player, ...
Some Go servers allow computers to "log in" and play just like regular users. On KGS, for example, they are marked with a computer icon, and there is a setting in the "automatch" for finding games with bots. More details are available here: http://www.gokgs.com/help/faq/bots.html
Check out Cosumi, it plays around 8kyu in my opinion. After the page loads just click on the HTML5 button, don't get scared by the Japanese symbols..
If you browse their page a bit you can even find different modes regarding sizes or rules (for example one color go).
I'm playing on Board game arena (BGA) and I find it excellent for several reasons (IMHO):
Great catalogue of games, esp. for euro + family games.
Free to play along in all games
Cheap premium membership where you can start all games yourself
Functional, relatively lightweight interface - works a treat on PC and on tablets/phones
Very active in these times (...
You should definitely keep track of CardForest.
It is designed specifically for card games and it will let your create your version of 'Muggins' by simply specifying the rules in an online code editor.
(Disclaimer: I'm the founder)
(working hard to launch by June, 2014)
Here is what the US Government Copyright Office has to say about the matter:
Quoting the first paragraph from the above:
"Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material ...
VASSAL offers a way to create on online version of a game easily. I was involved in play testing Crown of Roses using a VASSAL module. The map for Clash of Monarchs has been critised as being difficult to use and the reason provided for this was that most of the play testing was done online which had a much clearer map.
I'd say the first place that jumps to mind for me is boardgamegeek.com
This forum seems like an appropriate place to post your rules and materials:
You might consider setting up a tumblr or some other website you control and link the materials and information in the forum.
Online-go.com has two bots to play and you don't need an account.
The levels of the bots are 26 kyu and 13 kyu.
Also the bots are always available to play
To challenge a bot:
Go to online-go.com click game lobby and chat on the sidebar.
Click new game which is located by the bottom left of the chat box
A popup will appear on your screen, click in the top ...
I know this is a very old question, but if the goal is just to play the game with your family (who already know the rules) then the easy way to make it happen is to just get a copy of Tabletop Simulator (or comparable software), which is just a virtual physics environment built for board/card game playing.
You can just load a deck of cards into it and drag ...
Donald X. Vaccarino, the designer of Dominion, tested it with a program he wrote himself. Later expansions were playtested in a private room of the Isotropic online Dominion server. He discusses it briefly here:
I did not know Doug prior to him making isotropic; Wei-Hwa knew him. Before isotropic, I used a DOS program I wrote in Pascal, cbtest. It didn't ...
In addition to sites dedicated to mafia like those already described, a lot of forums that have a "Forum Games" section will be open to running mafia games if they aren't already - I play mafia regularly on http://forums.xkcd.com and have seen it being run on many other forums I frequent.
Rankade, our multipurpose ranking system, is free to use and it's designed to manage rankings (and stats, including matchup stats, and more) for small or large groups of players.
Its algorithm (called ree algorithm - here's a comparison) can manage - via webapp, iOS, Android - any kind of match: one-on-one, faction vs. faction (two teams, which may be ...
Brainden.com is another great place to play for those just starting out in the online mafia party game world. The games are in the Forum section. Mafiamaniac.net runs games that are a little more advanced, but the membership is very active and helpful, even providing mentors for those who haven't played before. Here is a link to a mafia introduction/guide to ...
The game Tabletop Simulator has many games on the workshop, including 7 Wonders.
Tabletop Simulator (TTS) is exactly what the name implies: it simulates a tabletop. You can play chess, checkers, poker, or any game really since the game has extensive support to import own games. Even more, there is a whole scripting environment to automate actions/mechanics ...
I was a beta tester for a few of David Sirlin's card games. Most of the beta testing was done online, in a combination of LackeyCCG and a very rough alpha web client for Yomi. I actually put some footage up on YouTube.
Someone brought up the objection that writing an online client is much harder than just designing the game. While it's true to an extent, ...
You can try Turn The Tides (I'm its developer) which has 24 different boards based on the idea of reversi. You also get to use powers and there are another 24 boards with hexagonal tiles as well. You can play offline(against the iphone) or online with real players via GameCenter.