Online casinos use an 'infinite shoe', which would preclude any card counting, as they effectively draw random cards with a fixed probability. This means it's possible (though very very very unlikely) for all the players at the table to draw the same card (e.g. everyone gets an eight of hearts).
This is done both for ease of the game developer (fixed ...
You should definitely check out
BoardGameArena (aka BGA)
Why, you ask?
Supported games (as of October 2012, each month there is a new game introduced. Even cooler, soon authors of the BGA will allow other member of community to design their own games with BGA Studio!):
4. Race for the Galaxy
5. Can't ...
IANAL (I am not a lawyer): this does not constitute legal advice. (Side note: Is it even necessary, i.e. do lawyers actually say this on the internet? Doesn't everyone assume that any advice you receive over the internet is suspect, and you should consult a professional?)
Paul Edward Nowak has a great thread on the geek related to many of the common ...
A Train Station allows its owner to use one, and only one, of the
routes belonging to another player, into (or out of) that city to help
him connect the cities on his Destination Tickets.
As per the instructions (emphasis mine), a station can only be used on a single route into or out of the city on which it's placed. Even if the route from Riga to ...
Yes, you can reveal a reaction drawn by Secret Chamber. For example, the following scenario is perfectly valid (according to BGG's Dominion FAQ)
Reveal Secret Chamber.
Draw two cards (one Moat), replace two cards.
Reveal Moat to deflect attack.
Reveal Secret Chamber again.
Draw two cards, replace two cards (put Moat back on deck)
VASSAL was made for precisely this: it's a game engine/website where you can build games, and then play the games you built online. There are a wide variety of existing games already built for VASSAL, but Muggins is not one of them.
This will not be simple: you're going to need to learn how to program the game using VASSAL's editor. It'll take time and ...
If you have an account on BoardGameGeek, then you can record "plays" of a game against that account. You can include details about other players, whether the game was stopped before the end, how long the game took, where the game was played, and who won.
Here are some:
Richard Pavlicek's site on bridge which has puzzles, articles explaining concepts, bidding systems, calculators etc. A very good free resource.
The now discontinued deal of the week by Fred Gitelman which is an over the shoulder type of software. Free.
Bridge Master and software by other world class players: http://bbi.bridgebase.com/cgi-bin/...
There doesn't exist anything that fulfills all your requirements, but there are several good options that comes close. One of the reasons are licencing, if anything outside the SRD are to be legally included. What you are looking for is called a Virtual Tabletop (VTT) environment, there are the top three that comes closest:
Is a website
Is free, ...
Vassal is pretty low bandwidth - as you correctly guess, the graphics are all part of the pre-downloaded game files, so in play it only sends information about which pieces you moved and where to. It's on the same order as using a text chat app, and pretty favourable compared to a web page.
Obviously you'll need to download and update the actual game files ...
Some Go servers allow computers to "log in" and play just like regular users. On KGS, for example, they are marked with a computer icon, and there is a setting in the "automatch" for finding games with bots. More details are available here: http://www.gokgs.com/help/faq/bots.html
I used to hit problems with the intro and needed to block the music file they use (it's not a part of the flash file for some weird reason), but it works well for what it does.
The answer might have been no by the time you asked, but now it is yes: Check out You Say First!
I tried my best with the UI design, but any help there is welcome. Bugreports and feature requests can be submitted on https://github.com/nomeata/you-say-first.
You should definitely keep track of CardForest.
It is designed specifically for card games and it will let your create your version of 'Muggins' by simply specifying the rules in an online code editor.
(Disclaimer: I'm the founder)
(working hard to launch by June, 2014)
Check out Cosumi, it plays around 8kyu in my opinion. After the page loads just click on the HTML5 button, don't get scared by the Japanese symbols..
If you browse their page a bit you can even find different modes regarding sizes or rules (for example one color go).
It's actually quite rare. I've never encountered any other company doing so for free or even reduced cost on their own dime, save for the "instructional" modes. I've heard there are a couple others doing so, but I've not encountered them.
Several 3rd party developers have made money by paid subscriptions to their sites and hosting lots of games under ...
No, using Vassal on a netbook is not a good idea. The standard resolution on most netbooks is 1024x600. While this isn't a bad thing for reading most websites, consuming video, etc. it doesn't work particularly well with the high resolution game boards in Vassal. The problems you will face will differ from module to module, but some of them will be pretty ...
Brettspielwelt hosts Carcassonne and Settlers (as well as a number of other games) which you can play against other people, and Catan.com hosts Settlers, again against other people.
For playing against the computer, or other people, JCloisterZone is a great, free, downloadable clone of Carcassonne.
Here is what the US Government Copyright Office has to say about the matter:
Quoting the first paragraph from the above:
"Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material ...
I agree with your assessment of how the scoring should've played out, so I would guess it is a bug, likely because copying that guild gives you 0 purple points so it thought that Blue's guild was better (failing to recognize that it gave you more science points).
I agree, it should have copied Red's guild card for you. I can't think of any reason it shouldn't. I've never used BSW, but I'm assuming it makes this choice automatically. It sounds like a bug to me.
I hope their logic isn't looking at the value of the guild card, as scored by the owner, in order to determine which one is best for Olympia. As that would ...
VASSAL offers a way to create on online version of a game easily. I was involved in play testing Crown of Roses using a VASSAL module. The map for Clash of Monarchs has been critised as being difficult to use and the reason provided for this was that most of the play testing was done online which had a much clearer map.
I'd say the first place that jumps to mind for me is boardgamegeek.com
This forum seems like an appropriate place to post your rules and materials:
You might consider setting up a tumblr or some other website you control and link the materials and information in the forum.
Online-go.com has two bots to play and you don't need an account.
The levels of the bots are 26 kyu and 13 kyu.
Also the bots are always available to play
To challenge a bot:
Go to online-go.com click game lobby and chat on the sidebar.
Click new game which is located by the bottom left of the chat box
A popup will appear on your screen, click in the top ...
Yes, they can be traded.
I don't believe they are sold by Wizards, when I used to play they were given as tournament or set release perks.
Ah, looks like nowadays new players get a booster pack of default Vanguard cards.
There are two typical ways to play MTG online:
With the official client, where you spend money and build a collection of cards, just like with paper cards, except virtual. The community is very strong. The last number I seem to recall was that MTGO creates about as much revenue as the global paper MTG (and that was back in 2007), so the online player ...