49

Eradicating a disease relieves pressure on the game board. Those infection cards that correspond to the eradicated disease remain in the deck, and continue to get drawn but have no effect other than counting as a drawn card. If a quarter of your infection deck is red and you are drawing 3 infection cards each turn, and you eradicate red, then a quarter of ...


35

From the rules, page 4, when describing the Discover a Cure action: At any research station, discard 5 City cards of the same color from your hand to cure the disease of that color. Move the disease’s cure marker to its Cure Indicator. If no cubes of this color are on the board, this disease is now eradicated. Flip its cure marker from its “...


33

You won. The rules state that in order to win, you must discover the cure to all 4 diseases. The moment you discover the 4th cure, the game ends and you win. From the rules: The players win as soon as cures to all 4 diseases are discovered. And: The players do not have to eradicate all 4 diseases to win; just cure them. Once all diseases are cured, ...


31

Actually, I've found that it's easier with fewer players. My husband and I play two-player games with six epidemics and win about half our games, but when we play with two other (competent) players five epidemics gives us that win rate and six is hard. While, with fewer players, you have fewer roles in the game, that's offset by not having so many other ...


27

Yes. Eradication affects the color of cubes, not the color of cities. The color of the cities tells you what color is on the corresponding infection and player cards, so cities will certainly tend to have only cubes of that color, but they can potentially have cubes of any color. Eradicating a given color disease simply stops cubes of that color from being ...


25

Yes, according to Matt Leacock (one of the game's designers) on a BGG thread for Pandemic Legacy Season 1, the disease is eradicated. The medic's ability is immediate, so the cubes are cured and the disease eradicated. Pandemic Legacy Season 1 has rules very similar to those of Pandemic, so I wouldn't hesitate applying this ruling to the regular Pandemic. ...


23

The blue cubes in Paris are removed immediately: From the Rules (Classic Pandemic p.5), emphasis mine: The Medic removes all cubes, not 1, of the same color when doing the Treat Disease action. If a disease has been cured, he automatically removes all cubes of that color from a city, simply by entering it or being there. This does not take an action. ...


22

According to the official instructions (page 3), the player deck is prepared by first splitting it into multiple piles of roughly-equal size (one pile per Epidemic card) and shuffling exactly one Epidemic card into each pile. These piles are then stacked on top of each other. So even in an easy 4-Epidemic game, there will guaranteed be one Epidemic card in ...


21

Both ways are correct and dependent on who is playing the game and what their skill and preferences are: When players are getting used to the game they are encouraged to play with their hands face-up to simplify the communication and memory aspect of the game. To increase the importance of accurate communication and memory and to give everyone something to ...


21

No, you can't remove every cube of the same colour from any location as the Medic - it is only all cubes of the same colour on the same location. The rulebook (page 5 under the Treat Disease action) elaborates slightly further on the rule: The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. It ...


19

The differences between the original version of Pandemic and the 2013 version are essentially cosmetic. The only significant change is to the Role cards. The 2013 games features 2 new roles, Contingency Planner and Quarantine Specialist, that aren't in the original version. It also has the revised Operations Expert from the original On The Brink expansion. ...


19

No, a disease with no cubes at the beginning of the game is not eradicated. For a disease to be eradicated, it must be cured in addition to there being no cubes left of its color. At the beginning of the game, it is clearly not cured. If you subsequently draw an infection card for that color, you still add a cube to that city. If you manage to discover the ...


18

From the Pandemic Rules: The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so. Note: For the Charter Flight action, the ...


18

There is no expansion to convert Pandemic into Pandemic Legacy. Firstly, the board is not the same anyway. It has a month track that doesn't exist on the non-Legacy board, as well as printed places for stickers that alter the board. Many other components are also different. Secondly, even if there was an expansion/conversion kit, it would be nearly as ...


17

First, note that the hand limit is 7 cards, NOT 8 cards! You cannot hold more than 7 cards in your hand for any length of time. This means that while you are holding 7 cards, the researcher cannot give you 2 cards. Actions are one at a time, so first the researcher would give you a card, at which point you would be over the limit. Before any other action is ...


17

When the game is started the roles are shuffled together and each player is dealt a random role. Having more roles then players allows for some greater variations in the game as you will not always get the same roles in every game which can change how you play the game. You can see in the rules how it deals with the extra roles. Also it should be noted that ...


17

In fact, the Legacy rules themselves suggest playing a few games if you aren't familiar with Pandemic. IF YOU'VE NEVER PLAYED PANDEMIC... We recommend that you play a few games without any of the special "Legacy" rules to get a feel for the decisions you will have to make. Read this rulebook then play without using the following rules: •Game ...


17

Yes, the second card will cause a chain reaction. In a case like this you would have three total outbreaks happen. First one from the first card drawn, Baghdad. Then two more from the second card drawn, Tehran. INFECTION: Infections Flip over as many Infection cards from the top of the Infection Deck as the current infection rate. This number is ...


17

All of the cubes. This is not an action. The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during ...


16

The hardest part of computing the probability is determining the best strategy for the players. I have used a script to simulate games where players use a few simple tactics, and estimated the probability based on these strategies. Given that the strategies I implemented are not the optimal strategy, these figures provide an upper bound on the probability ...


16

This is actually explicitly mentioned in the rulebook, on page 6, under Epidemics: 2) Infect: Take the bottom card from the Infection Draw Pile and add 3 cubes to the city pictured on the card, then place the card into the Infection Discard Pile. Note: No city can contain more than 3 cubes of any one colour. If the Epidemic would cause the city to ...


16

The most recent Pandemic rules now read: The players look at the City cards they have in their hand. The player with the highest City population goes first.


16

Scenario 1: continue adding cubes, as you have been doing all the way along. The example of "Playing the Infector" specifically states: "Even though the Black disease is Cured, it can still spread!") Scenario 2: nothing happens. The rules state: Eradicating a Disease If a cure for a given disease has been discovered and all of the disease cubes of ...


16

That is against the rules. You must resolve each card fully before you can do anything else, so if you draw a card that causes an outbreak, you must first perform all of its steps. After you resolve that, you can play an Event, if you like. And, of course, you could play an instant before drawing and revealing the first Event card. From the rules, page 7: ...


15

Yes, you still move the infection rate forward and intensify by shuffling the discards. The only thing that eradicating a disease does is prevent you from placing more cubes of that disease on the board.


15

Of course this can happen, but the expectation is that all the players help contribute to finding solutions to the current problems. While you might see one path, someone else might see another, that happens to be better. Having multiple people working on the same problem from different perspectives generally provides better results. Kind of like crowd ...


15

Yes, you could play something very similar to vanilla Pandemic using just the base game components and ignoring all the Legacy elements. The board is slightly different, but you probably won't even notice. You can really only do this before you start playing the legacy version though. Once you start playing the legacy version, things will happen that will ...


14

An outbreak only occurs due to cubes of a single color: If the city already has 3 cubes of this color, do not place a 4th cube. Instead, an outbreak of this disease occurs in the city (see Outbreaks below). And therefore a city can have up to three cubes of each color, not just three cubes overall: As a result of outbreaks, a city may have disease ...


14

The game ends when you have to draw cards and there are not enough. If, as you are about to draw, there are fewer than 2 cards left in the Player Deck, the game ends and your team has lost! (Do not reshuffle the discards to form a new deck.) But you perform your actions first: Each player turn is divided into 3 parts: Do 4 actions. Draw 2 Player cards. ...


13

One of the biggest factors that makes it easier with fewer players is that you can organise the cards you need to get together much more quickly - the 5 cards you need for a cure will be distributed between 2 hands rather than 3 or 4, and if you have the right combination of roles/event cards you can transfer those cards in 1 or 2 player-turns (and hence ...


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