14

The game ends when you have to draw cards and there are not enough. If, as you are about to draw, there are fewer than 2 cards left in the Player Deck, the game ends and your team has lost! (Do not reshuffle the discards to form a new deck.) But you perform your actions first: Each player turn is divided into 3 parts: Do 4 actions. Draw 2 Player cards. ...


7

Yes, it is perfectly legal for the researcher to share cards on the first turn but it is still somewhat limited as it is limited to the cards that player starts with. While it does sound powerful at the start it should be remembered that it does limit the amount of damage that can be controlled on the first turn if it is spent sharing knowledge. Not to ...


5

Yes, assuming the Contingency Planner isn't already "storing" a different event, that is perfectly within the rules and the text of the Contingency Planner. During your turn, you (or any other player) can play an event card from hand, and that event goes to the discard pile. You can then use the CP's ability to spend an action to pick up that event and ...


5

Yes, you must do the infect cities step every turn (unless an event is played to skip it). From the rulebook: Each player turn is divided into 3 parts: Do 4 actions. Draw 2 Player cards. Infect cities. Note that when talking about the case of both player cards being epidemic cards, the rules specifically state that infect ...


4

I don't believe simplified rules exist. For the reference here are the full rules. This is how we approached it: First, follow the steps on page 2-3 to setup. Then look at the inset at the bottom right corner of page 3 which says: Each player turn is divided into 3 parts: Do 4 actions. Draw 2 Player cards. Infect cities. After a player is done infecting ...


3

Pandemic is indeed a complex game. There is a built-in dial to tune the difficulty though, and that is how many Epidemic cards you add to the Player deck at the start of the game. Rather than trying to change the rules (and likely disrupt the balance), make the game easier - during your first game (or two or three), start with 2 Epidemic cards (or even 1). ...


2

You win when you find the fourth cure. You win immediately, regardless of how many cards are left in the deck. From the rules (emphasis added): Overview: The players lose if: not enough player cards are left when needed (your team runs out of time). Draw Cards section: If, as you are about to draw, there are fewer than 2 cards left in the Player Deck, ...


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