The deck linked by @Glorfindel is for French playing cards.
Here's a link to poker playing cards, in PNG or SVG format.
Poker cards are wider than French ones. This design is used by many decks, e.g. Bicycle Playing Cards, and will typically be the one you see in movies or at the casino.
A full set of poker playing cards created using vector graphics. ...
Your customer is right.
Playing cards come in two sizes - poker size and bridge size. Poker size is 63.5mm X 88.9mm. Bridge size is narrower at 56mm x 88.9mm. This makes more sense in old fashioned imperial measurements - both are 3.5 inches high, but poker cards are 2.5 inches wide while bridge cards are 2.25 inches wide.
What your customer is saying is ...
EDIT (April 2017): I released the SVG-based software described in my original answer below for playing card design as a desktop application. You can learn more here:
Original Answer: I use custom SVG when designing playing cards. Inkscape uses SVG as its backend format. Coming from a web development background, I found SVG ...
As long as neither player has information about the order of cards in a deck of cards, no player can gain an advantage from a "bad" shuffle.
A "bad" shuffle could be defined as a shuffle that does not, by a reasonable standard, erase all information remaining from the end of the previous game, most notably the order of cards. This does not mean that there ...
If you are looking to prototype a game there are really three options, you'll want to weigh Expense vs Effort vs Polish. Obviously if you are just playtesting (especially early in the process) Polish is not important, and keep expense and effort low will probably be helpful if you're going to be iterating your design a bunch!
There are three main options:
The customer is not necessarily right.
He is correct in that just because Poker can be played with a deck of another size, does not mean the cards of that size are "poker size" cards. However, he is incorrect in that there is exactly one set of dimensions for a playing card that are inviolably and universally standardized as "Poker size". Just in the ...
VASSAL was made for precisely this: it's a game engine/website where you can build games, and then play the games you built online. There are a wide variety of existing games already built for VASSAL, but Muggins is not one of them.
This will not be simple: you're going to need to learn how to program the game using VASSAL's editor. It'll take time and ...
In general, creative industries have a hard policy not to even look at fan submissions. Why? Because if they do look at fan submissions and later come up with something similar to the fan submission, they put themselves at risk if the fan claims that the official product is a derivative work of their submission.
So to answer the question in the title of ...
With a little setup work, Adobe InDesign can be a great tool for iterating on card designs. My process looks something like this:
Setup an XLS or Numbers file with all the data for my cards. Different columns for different stats, text, card names, etc. By having it in a spreadsheet, you can do a lot of analysis on the stats, and it makes it easy to ...
The card you are missing is
1 (rose) 1
The Page Woven Wire Fence Co
After studying the cards, I have come to the conclusion that the order of the titles on each card is irrelevant. I do believe that the purpose of the game is to match the numbers by drawing from a deck. It would be simple, of course. ...
An almost perfect riffle shuffle of a 52 card deck is not perfectly random, but should be sufficiently fair for any casual purpose.
I decided to test this experimentally. I coded up a quick python function* to perform riffles and almost perfect riffles.
When performing a perfect riffle, the code takes a "deck" of integers and rearranges them so that the ...
NanDeck will do this: http://www.nand.it/nandeck/
Lets you script out card sets, fairly simple to change card sizes, etc.
The website Oil And Rope has a very slick prototyping tool called Paperize: http://paperize.io/beta which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.
From a quick Google search it would appear the standard industry DPI is 300. Another web printing service discusses is here: A Note About DPI. They only print at 300 DPI.
As is mentioned in a comment Graphic Design may be more informative: https://graphicdesign.stackexchange.com/questions/95/what-dpi-should-be-used-for-what-situation
As to why your cards ...
Sleeving cards helps keep them flat. Additionally, there are "perfect" or "pro" fit sleeves, which fit cards tightly and can be inserted inside other sleeves. The stiffness of double-sleeving will help a card maintain its shape, as well as protecting expensive cards from rough shuffling or when they are migrating between sleeves.
This, in combination with a ...
I just did a measurement of my fairly well played dominion cards.
When allowed to float up, a stack of 50 cards is 23/32 of an inch tall. I tried different combinations to account for imperfections and came to this number multiple times in various trials.
When compressed with a gentle hand to maximum compression, they compress to 21/32 of an inch for 50 ...
You should definitely keep track of CardForest.
It is designed specifically for card games and it will let your create your version of 'Muggins' by simply specifying the rules in an online code editor.
(Disclaimer: I'm the founder)
(working hard to launch by June, 2014)
Take a look at Magic Set Editor 2. It will let you define one or more templates for the structure of you cards. Each template can include a configurable background, classifications (such as manna color or team association) You can also define a number of editable text fields on the face of the card for title, descriptions and flavor text. Then, in ...
The game you describe seems to be a fairly typical example of the Shithead / Palace / Shed / Karma / China Hand / Ten-Two Slide (Wikipedia) family of card games. These games are known by a variety of names around the world, and have many local variations. The game you describe does, however, contain most of the basic elements:
Players are dealt three ...
According to the Pokemon.com FAQ
My cards were ruined, can you replace them?
Company policy dictates that we only replace products damaged through manufacturer error. In addition, we do not keep inventory of individual cards here, and are unable to offer 'card for card' replacements. We recommend that you try to return your purchase to the retailer if your ...
From Wikipedia's List of patience (i.e. solitaire) games, there are three that I could find with a triangular layout, plus one with three triangles, that might be the one you're thinking of:
I'm going to guess Pyramid, since I believe it's more well-known than Bowling or Tree.
I use Inkscape with the countersheet extension https://github.com/lifelike/countersheetsextension.
The extension will take a csv file and use some basic pattern matching to allow images and text to be defined per card.
Here's a getting started video http://www.dailymotion.com/video/xcf20p_intro-to-inkscape-boardgame-extensi_creation
My only tip would be ...
I have been using GIMP to make all my cards. Since I make mostly print and play games, I have a single template I use with OpenOffice draw to allow the printing of 8 cards per page. After I have designed the card with GIMP, I save it as a JPEG, open the template in Draw, drag each JPEG file to it's place on the template, then save as a PDF.
I personally use a XML/XSLT/CSS approach:
All my cards are simple xml files with the stat and text
Then i transform them to a html file with the card structure using an XSLT style-sheet
Then i add all the visual design with css
The result is then converted to a png file
I use a python scrip to for this, the lxml library converts the xml to the html and ...