The deck linked by @Glorfindel is for French playing cards.
Here's a link to poker playing cards, in PNG or SVG format.
Poker cards are wider than French ones. This design is used by many decks, e.g. Bicycle Playing Cards, and will typically be the one you see in movies or at the casino.
A full set of poker playing cards created using vector graphics. ...
Your customer is right.
Playing cards come in two sizes - poker size and bridge size. Poker size is 63.5mm X 88.9mm. Bridge size is narrower at 56mm x 88.9mm. This makes more sense in old fashioned imperial measurements - both are 3.5 inches high, but poker cards are 2.5 inches wide while bridge cards are 2.25 inches wide.
What your customer is saying is ...
EDIT (April 2017): I released the SVG-based software described in my original answer below for playing card design as a desktop application. You can learn more here:
Original Answer: I use custom SVG when designing playing cards. Inkscape uses SVG as its backend format. Coming from a web development background, I found SVG ...
As long as neither player has information about the order of cards in a deck of cards, no player can gain an advantage from a "bad" shuffle.
A "bad" shuffle could be defined as a shuffle that does not, by a reasonable standard, erase all information remaining from the end of the previous game, most notably the order of cards. This does not mean that there ...
It's a common convention wherever cards are involved; the game doesn't have to be a traditional card game played with a poker or bridge deck.
I think the convention evolved from the trick-taking family, especially Bridge, and the manners and social conventions thereof. Poker, and its emphasis on ensuring a clean deal, is another good possibility for the ...
If you are looking to prototype a game there are really three options, you'll want to weigh Expense vs Effort vs Polish. Obviously if you are just playtesting (especially early in the process) Polish is not important, and keep expense and effort low will probably be helpful if you're going to be iterating your design a bunch!
There are three main options:
The customer is not necessarily right.
He is correct in that just because Poker can be played with a deck of another size, does not mean the cards of that size are "poker size" cards. However, he is incorrect in that there is exactly one set of dimensions for a playing card that are inviolably and universally standardized as "Poker size". Just in the ...
To answer the question, there are a lot of plastics that are suitable for use as card sleeves. None of them use Bisphenol-A as a plasticizer or monomer; that particular chemical is used primarily to make polycarbonates, which while optically clear are generally too stiff for use as flexible sheets or films (though they're great for applications requiring ...
VASSAL was made for precisely this: it's a game engine/website where you can build games, and then play the games you built online. There are a wide variety of existing games already built for VASSAL, but Muggins is not one of them.
This will not be simple: you're going to need to learn how to program the game using VASSAL's editor. It'll take time and ...
With a little setup work, Adobe InDesign can be a great tool for iterating on card designs. My process looks something like this:
Setup an XLS or Numbers file with all the data for my cards. Different columns for different stats, text, card names, etc. By having it in a spreadsheet, you can do a lot of analysis on the stats, and it makes it easy to ...
The card you are missing is
1 (rose) 1
The Page Woven Wire Fence Co
After studying the cards, I have come to the conclusion that the order of the titles on each card is irrelevant. I do believe that the purpose of the game is to match the numbers by drawing from a deck. It would be simple, of course. ...
An almost perfect riffle shuffle of a 52 card deck is not perfectly random, but should be sufficiently fair for any casual purpose.
I decided to test this experimentally. I coded up a quick python function* to perform riffles and almost perfect riffles.
When performing a perfect riffle, the code takes a "deck" of integers and rearranges them so that the ...
In general, creative industries have a hard policy not to even look at fan submissions. Why? Because if they do look at fan submissions and later come up with something similar to the fan submission, they put themselves at risk if the fan claims that the official product is a derivative work of their submission.
So to answer the question in the title of ...
From a quick Google search it would appear the standard industry DPI is 300. Another web printing service discusses is here: A Note About DPI. They only print at 300 DPI.
As is mentioned in a comment Graphic Design may be more informative: https://graphicdesign.stackexchange.com/questions/95/what-dpi-should-be-used-for-what-situation
As to why your cards ...
Most card sleeves are made with Polypropylene (Type 5) which is unlikely to contain BPA.
Plastic Containers Made with BPA Used in Food Preparation. Plastic containers have recycle codes on the bottom. Ingeneral,plastics that are marked with recycle codes 1, 2, 3, 4, 5, and 6 are very unlikely to contain BPA. Some, but not all, plastics that are marked with ...
Sleeving cards helps keep them flat. Additionally, there are "perfect" or "pro" fit sleeves, which fit cards tightly and can be inserted inside other sleeves. The stiffness of double-sleeving will help a card maintain its shape, as well as protecting expensive cards from rough shuffling or when they are migrating between sleeves.
This, in combination with a ...
NanDeck will do this: http://www.nand.it/nandeck/
Lets you script out card sets, fairly simple to change card sizes, etc.
The website Oil And Rope has a very slick prototyping tool called Paperize: http://paperize.io/beta which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.
I just did a measurement of my fairly well played dominion cards.
When allowed to float up, a stack of 50 cards is 23/32 of an inch tall. I tried different combinations to account for imperfections and came to this number multiple times in various trials.
When compressed with a gentle hand to maximum compression, they compress to 21/32 of an inch for 50 ...
Take a look at Magic Set Editor 2. It will let you define one or more templates for the structure of you cards. Each template can include a configurable background, classifications (such as manna color or team association) You can also define a number of editable text fields on the face of the card for title, descriptions and flavor text. Then, in ...
You should definitely keep track of CardForest.
It is designed specifically for card games and it will let your create your version of 'Muggins' by simply specifying the rules in an online code editor.
(Disclaimer: I'm the founder)
(working hard to launch by June, 2014)
The game you describe seems to be a fairly typical example of the Shithead / Palace / Shed / Karma / China Hand / Ten-Two Slide (Wikipedia) family of card games. These games are known by a variety of names around the world, and have many local variations. The game you describe does, however, contain most of the basic elements:
Players are dealt three ...
According to the Pokemon.com FAQ
My cards were ruined, can you replace them?
Company policy dictates that we only replace products damaged through manufacturer error. In addition, we do not keep inventory of individual cards here, and are unable to offer 'card for card' replacements. We recommend that you try to return your purchase to the retailer if your ...
From Wikipedia's List of patience (i.e. solitaire) games, there are three that I could find with a triangular layout, plus one with three triangles, that might be the one you're thinking of:
I'm going to guess Pyramid, since I believe it's more well-known than Bowling or Tree.
I have just built a prototype for a card game. Since I was not using any art, I ordered the printing of the cards on those small business cards. They are thick and sturdy enough to last a long while and easy to shuffle too.
The most of the card rules are common, so, not a lot of text needed to be on the cards them selves.