8

Play it more often. I finish two-player games with an expert friend in about 50 minutes, after having played a lot over the Internet and live. As you start learning the buildings and understand the two fundamental strategies of the game, i.e., building vs shipping, you'll start realizing your chances faster. There are a lot of house rules you can apply to ...


8

We have played 2-3 times a month for a long time. Of course games are shorter with fewer people and go faster when everyone is well acquainted with the game. We have played normal extended version games in about an hour with 3 people. We recently added a column of property spaces on each town to extend play - you could remove a column to shorten play. ...


3

No one has mentioned the Factory in their answer. The Factory is an obvious reason to choose Craftsman. On the surface you think that if you have the Factory it makes sense. It might also make sense if someone else has a Factory. You can sometimes Craftsman and exhaust one or two goods so that someone with a Factory is unable to produce any of those ...


3

The quick answer would be to use a timer and set it to an hour. When the timer goes off, you can finish the round. You might try limiting the spaces available for buildings, maybe remove a row or column, thus filling the spaces more quickly and triggering the endgame. Also, remove some of the potential workers from the worker pool. I'm not sure how these ...


3

I don't think you can just sit down with a strategy as precise as knowing your end buildings and stay competitive against a more flexible player. The game does not have a lot of randomness but the distribution of plantations does play a huge role on the rest of the game. It's well balanced in the sense that if you are too out of control in one dimension ...


2

To answer your specific question "Do I need to buy a warehouse THIS turn, for 1-2 turns down the road?" here are my informal steps for evaluating. How many and how many types of goods are you producing? How many and how many types of goods are being produced by others? How many Warehouses are left? What is the opportunity cost to buying the Warehouse? If ...


2

There isn't a whole lotta depth to SJ. After playing many games digitally and IRL, SJ got bland for me, whereas, I still continue playing RftG. These days, the SJ exp needs to be included for me to play SJ, and this is still vs. base game RftG. On the plus side, SJ with the exp is still easier to teach than base game RftG, so I don't feel bad pushing SJ + ...


1

If you play in 2 players, chess clock is always good. If you play Puerto Rico online, the mean of the duration is around 27 minutes. So technically is possible to play even faster. You can speed up by having the paper and pen and writing the scores down there. Searching for the VPs (1 or 5) is a lil' bit lengthy. Especially when you firstly put 3 objects ...


1

I also have separate bags for the different number of players. I include a card in each bag to indicate what exactly goes into that particular bag. On the back of the card I indicate what is used in the game (which ships, number of prospectors, number of plantations, etc). One other thing I do is sort the buildings and use a doubled-up rubber band to hold ...


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