A strategic colony building game where you build a Caribbean plantation and gain victory points for shipping goods back to the old world. Out of the box, the game is for three to five players, but an official two player variant exists. The game revolves around the "variable phase order" mechanic--every player selects a general action to be taken by everyone while gaining a specific temporary privilege himself.

A strategic colony building game (about 90 to 150 minutes) where players build a Caribbean plantation and gain victory points for shipping goods back to the old world. Out of the box, the game is for three to five players, but an official two player variant exists. The game revolves around the "variable phase order" mechanic where every player selects a general action to be taken by everyone while gaining a specific temporary privilege himself.

Players take turns choosing among the available roles - each granting a special privilege to the chooser and a general action to every player:

  • Settler - Establishing a quarry to simplify building construction or a plantation to produce raw goods
  • Builder - Build a processing plant to produce refined (shippable) goods or a special building granting special abilities
  • Mayor - Bringing in colonists to man the plantations and buildings
  • Craftsman - Producing goods
  • Trader - Selling goods at the local market for gold
  • Captain - Shipping goods to the old world for victory points
  • Prospector - Gaining one doubloon from the bank