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48 votes

Is prompting players with alternate moves poor etiquette?

This isn't really an ethics question, it's more that you and Player 2 haven't agreed on which game you're playing. You want to play a game that involves loose alliances and table talk. Player 2 wants ...
xorsyst's user avatar
  • 2,042
23 votes

What are these Roman Numerals?

According to BoardGameGeek and many other sources, the pieces do belong to Risk. BoardGameGeek : offer from Game Crafter LLC The numerals represent armies : I is 1 army, III is 3 armies, V is 5 armies,...
Robert Miller's user avatar
17 votes
Accepted

What are these Roman Numerals?

Over the years, the "army" pieces in Risk have come in four main styles: Wooden cubes for a single army, and "oblong pieces" for ten armies, as descried in these 1959 instructions....
IMSoP's user avatar
  • 407
16 votes
Accepted

Question regarding exchanging territory cards in Risk

As per the rules (1993 standard Risk) on page 7 (emphasis mine): You are trying to collect sets of 3 cards in any of the following combinations: 3 cards of same design (Infantry, Cavalry, or ...
SocioMatt's user avatar
  • 7,773
15 votes

Is prompting players with alternate moves poor etiquette?

There can't be definitive answer to this question, as ethics generally doesn't provide hard guidelines. But I can suggest several points to consider: Think about Player 3 first in isolation from "you ...
Deo's user avatar
  • 3,226
10 votes

Is prompting players with alternate moves poor etiquette?

You're asking the wrong question here. It doesn't matter whether a bunch of people on the internet think that suggesting moves is good or bad etiquette - the problem is that player 2 'explodes'. The ...
Benubird's user avatar
  • 209
9 votes

Is Risk a computationally difficult game

Disclaimer: I have some programming background but haven't ever actually tried to make a Risk AI, so this isn't 100% definitive. Although making a "perfect" Risk AI might be, it seems like it wouldn'...
J.John's user avatar
  • 687
7 votes
Accepted

Does the legacy version do anything to devalue taking Australia early in the game?

Yes, depending on how your group places their stickers. Initially, the game makes the Australia problem worse, not better. This happens because a player wins when they have 4 Victory Points instead ...
mbocek's user avatar
  • 314
6 votes

Bonus troops from controlling continents and trading cards for troops in Risk

Per the rules You gain bonus troops for each of your turns you start while in control of the continent In addition, at the beginning of your turn you will receive armies for each ...
Ginji's user avatar
  • 1,986
6 votes

In Risk, what if territory cards earned by invading finish?

This is not explicit in the rules. But common sense kicks in. When: The rules mention a trade in, no discard or remove from game. The rules mention that each set has a higher unit value and there is ...
Toon Krijthe's user avatar
  • 11.8k
6 votes

Is prompting players with alternate moves poor etiquette?

They initially choose to attack me. At this point I speak up Separately from whether alliance-forming should be part of the game, I think it's also worth considering whether negotiating with someone ...
Steve Jessop's user avatar
5 votes

Is prompting players with alternate moves poor etiquette?

This is purely based on your group and the people you play with. This form of "prompting" is often als called meta-gaming. You game outside the game. With the people I frequently play with, this is ...
Polygnome's user avatar
  • 143
5 votes

Why would one player ever need more Army units in a battle than their opponent?

I have since confirmed the rules. My scenarios for 'Battle 2' and 'Battle 3' are incorrect. Once a die has been used in a battle, it cannot be used in that battle again. The only reason for a player ...
KOB's user avatar
  • 273
5 votes

Question regarding exchanging territory cards in Risk

I just realised that a set can also be 1 of each of the Insignias
KOB's user avatar
  • 273
5 votes

Do the armies you get for a continent have to go on the continent?

Looking at the rules here They say with emphasis mine:- Territories. At the beginning of every turn (including your first), count the number of territories you currently occupy, then divide the ...
StartPlayer's user avatar
  • 10.6k
5 votes

How can I identify the mechanics of Risk?

So from the sounds of it, you've just sat through a Game Design 101 course lecture, and part of the homework is to identify all the mechanics of the game. I had to do that too at one point. The thing ...
doppelgreener's user avatar
4 votes

Is prompting players with alternate moves poor etiquette?

Have you considered playing better other games? Catan and Risk are pretty much designed to be explosive in exactly the way you mention. Communication itself isn't the problem, so much as ease of ...
djechlin's user avatar
  • 239
4 votes

Is prompting players with alternate moves poor etiquette?

In my opinion, the question if prompting moves to other players is welcome or not depends on the intention of the helping player. I think it's always nice to help players, e.g. to avoid bad mistakes, ...
Tobi's user avatar
  • 151
4 votes

Why would one player ever need more Army units in a battle than their opponent?

The rolls don't stay the same. Having more dice means you get more chances to outroll them, which is a necessity considering that defenders have an advantage.
Nicholas Mansfield's user avatar
4 votes
Accepted

How are cards awarded on defeating a player in risk?

It's possible the iPad version is using different rules, but the official rules for the classic Risk Game are as follows: Eliminating an opponent. If during your turn you eliminate an ...
KitsuneZeta's user avatar
  • 1,759
4 votes
Accepted

Does the mission to conquer 9 territories in one turn require them to be occupied?

Based on the implications in the rules, in order to conquer a territory it needs to be occupied. Conquering is only referred to on page 12 of the rules, which indicates that it is the action taken ...
KMR's user avatar
  • 5,097
4 votes
Accepted

Can i Attack an adjacent territory with troops from different territory

You attack from one territory into another. You may only use the troops in the territory you are attacking from in that attack.
Andrew's user avatar
  • 14.7k
3 votes

Is prompting players with alternate moves poor etiquette?

At this stage Player 2 'explodes'. I am berated for making such a suggestion, called a bad sport, and are accused of being of weak moral fibre. Unfortunately Player 2 has been a better political ...
AnoE's user avatar
  • 131
3 votes

In Risk when do I have to give up my turn?

Your turn does not end if you lose troops. You may continue to attack until you either don't want to attack, or have no territories with 2+ troops adjacent to an enemy.
David Robie's user avatar
3 votes

What happens when you can't move a piece on your turn

It sounds like you have some misunderstanding of the rules, since the situation you describe can never occur (at least at the beginning of your turn). Whenever an enemy attacks one of your territories,...
Benjamin Cosman's user avatar
3 votes

Is Risk a computationally difficult game

Yes and no. Every AI will have strategies that it uses, and some will be better than others. The combination of that and how many turns deep you're willing to execute your AI to decide on a move, and ...
corsiKa's user avatar
  • 10.8k
3 votes

Is prompting players with alternate moves poor etiquette?

Fascinating. I think on some level your friend player 2 and yourself are, as has been stated, playing a different meta game. I gathered some opinions about this from my current gaming group (my wife ...
JPicasso's user avatar
  • 137
3 votes

Do I get the continent troops on every turn I have conquered the continent?

You receive bonus troops for a continent each time you begin your turn in control of every district/nation on that continent, for as long as that remains true. That is, if you lose control of any ...
Zeiss Ikon's user avatar
  • 1,697
2 votes
Accepted

Do you have to play the basic Risk Europe game with exactly four players?

Playing with fewer than four players and without mercenaries is not intended by the rules and will upset game balance The main problem is the victory condition which likely is achieved too easily. As ...
TheNickOfTime's user avatar
2 votes

Is Risk a computationally difficult game

State of the art AIs are beating humans, but require more processing power is available on your phone. Here are some good background stories regarding the state of the art: https://en.wikipedia.org/...
Lee's user avatar
  • 816

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