From the official rules on Hasbro's website:
Premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a pink square: it is tripled when one of its letters is placed on a red square.
The Triple Word square triples the value of any word played on it. So in your example, SO would score triple points, but PICKLES ...
There's no such thing as a ticket that's "started" vs "not started". Unless it refers to the act of taking the ticket. When you take a ticket, you must complete that route, or lose points for not having completed it. It doesn't matter if you've touched those cities with any trains or not.
The game ends when you reach 10 points on your turn, so if you are playing with 5 or 6 players you could easily get high then 10 on the special build phases so it would be closer to the maximum number of points possible with the amount of building you have.
5 point for settlements
8 points for cities
4 for longest road and largest army
5 in hidden ...
You only score each tile in a word once, where a word is the full sequence of letters added or modified in each column or row by your tile placement.
If you check the scoring example in the official rules from Hasbro (click on the Scoring tab, then scroll to the bottom), it will show you how it works.
The first word in their example is HORN which gives a ...
It's a split. If you take the highest scoring set of five cards, each player is holding a double king, queen, ten and nine. The eight of clubs and four of hearts are never considered in scoring.
Here's an explanation of this five-card scoring rule. Especially:
Five might be the most important number in poker, if only because five cards make a complete ...
I understand how duplicate bridge works, but I'm still missing one small conceptual part of the scoring, being the outcome when a deal is passed out. Is the score for that hand just assumed to be 0 for both sides
Yes. Why would there be an exception? Passing out the hand is a perfectly valid way to play it.
making it identical to a hand that happened to ...
Boardgamegeek (http://boardgamegeek.com) has a play reporting feature which can include who played, what position each played, their score, and additional notes. Play notes can be publicly accessed. (It can be a bit of a pain, tho, to find someone else's plays.)
It does exactly what you're asking for. If the same person reports every time, it's readily ...
At the end of a game of Ticket to Ride, when final scoring happens, your destination tickets can only have one of two statuses: complete or incomplete. As per the rules for destination tickets on page 6 (emphasis mine):
The cities listed on a Destination Ticket represent travel goals for the player; they can result in a bonus or a penalty. If, by the end ...
From Law 76 in the American Contract Bridge League laws,
Honours may be claimed until the next hand has been dealt or the rubber has been completed and scored – whichever comes sooner.
Law 78 also states, with my emphasis on the specific relevant example,
When it is acknowledged by a majority of the players that a scoring error was made in recording ...
As TimK pointed out, the situation could be but may not be a Seki but without a diagram to show to us, it's not easy for us to guess what happened.
Seki : no one die, everyone live
$$ | X . O X . . . . . . . . . . . . . . . |
$$ | X . O X . . . . . . . . . . . . . . . |
$$ | X X O X . . . X . . . . . . . . ...
Although the maximum is 22 points, this is not possible in a real game, because the game stops as soon as one player has 10 or more points. So we need to find the maxium number of points that can be met in a single action.
Building a road, can give you at most 2 points, if you get the longest road.
With a development card, can give you at most 2 points:
In Ticket to Ride, the expansions rules feature the differences with the base game ones.
If the routes were not meant to be scored, it would be stated in the rules for that map.
On the Pennsylvania map, you score using the same points scheme as usual:
1 space --> 1pt
2 spaces --> 2pts
3 spaces --> 4pts
4 spaces --> 7pts
5 spaces --> 10pts
6 spaces --> ...
For each intersection, ask yourself if it belongs to white or black.
The issue with your examples is that the games are not finished yet. You should keep playing until you can answer the question above. For now let me just try and address the top right corner.
In scenario 1, white is currently enclosing two intersections. But black will eventually capture ...
Nothing extra. 40 points is the amount gained for a 10-car route.
The progression of the number of points earned per car is roughly linear.
Length Points PerCar Maps
------ ------ ------ -------------------------------
1 1 1.00 [Common]
2 2 1.00 [Common]
3 4 1.33 [Common]
4 7 1.75 [Common]
There's a relatively direct translation of the Elo rating system to multi-players: just treat each game as a set of games between each pair of players, with each pair having a winner and a loser based on their relative final rank in the game.
See http://www.tckerrigan.com/Misc/Multiplayer_Elo/ for an example of an even simpler method: pairing each player ...
Player 1 plays a 5 - Total = 5 - No Points
Player 2 plays a 5 - Total= 10 - Two Points to player 2 for a pair
Player 3 plays a 5 - Total = 15 - Player 3 get 8 points (2 for the 15 total, and six for the triple)
Player 4 plays a 5 - Total = 20 - Player 4 get 12 points for the four of a kind.
Nice if you can get it :)
That is touched upon in the official History of Scrabble by Hasbro, the owner of Scrabble.
Legend has it Butts studied the front page of “The New York Times” to make his calculations for the letter distribution in the game. This skilled, cryptographic analysis of our language formed the basis of the original tile distribution, which has remained constant ...
During the game
$$ | a b O X O .
$$ | X O O X O .
$$ | . X , X O .
$$ | X X X X O .
$$ | O O O O O .
$$ | . . . . . .
The corner is not settled yet, as both players can choose to:
either start a ten thousand year ko, white by playing at a and black by playing at b
or settle for a seki, if black plays at a or white plays at b.
I checked out the recent NASPA 2016 North American Scrabble Championship playlist on Youtube which had ten videos of late round games. I've put the scores of those videos below. Note that competitive Scrabble is only 2 players.
gibson 585 swift 243
eldar 350 francillon 493
gibson 358 li 311
eldar 480 winter 374
gibson 347 swift 333
The rules say
Finally, each player scores one point for each
Tourist Attraction that is connected to one or more
of the Routes they claimed.
In your example, there are three Tourist Attractions connected to at least one your routes, so you get three points from Tourist Attractions.
Seven. Scoring during pegging is performed after each card is played, based on the list of cards thus far. After playing the "2" you score three; after playing the ace you score an additional four. (Consider: if it were the other player that scored for the run of three, you wouldn't take those points away from them when you scored the ace!)
In tournaments, certainly, a passed hand is treated like any other; both pairs get a zero score. But in some (NB not all) of those clubs where the hands are dealt at the first table rather than set up by the TD, it is the convention to re-deal a hand that is passed out the first time, on the grounds that it's likely to be passed out every time, and so give ...
Another measure of a good Scrabble game, used amongst serious tournament players: equity points loss. Let me explain.
As another commenter highlighted, sometimes strategy determines that you should play defensively and get lower score instead, in which case high-score may not measure how well the player plays (if that's your definition of good/quality, as ...
The quality of a game is not determined by the height or depth of the total score. A great example is a soccer match where the total score is 25 goals. Obviously, one or both teams did not know how to play defense very well. Does 25 goals indicate that the game was good? Not necessarily.
Let's examine a three games where we got a total score of 25.
Try this, it's a system called Whole-History Rating. From the abstract:
Whole-History Rating (WHR) is a new method to estimate the
time-varying strengths of players involved in paired comparisons. Like
many variations of the Elo rating system, the whole-history approach
is based on the dynamic Bradley-Terry model. But, instead of using
We keep score during the game but almost always are off by a few points at the end. It's not always from forgetfulness - it's also possible to bump the score markers. Even when counting at the end it's easy to miss a route or count one twice. So at the end of game, here's what we do:
We count one player at a time. For each player:
One player will examine ...
Your opponent Undercut you and scores 10 points plus the difference between your score and theirs (+2 in your case). Actually, unless you knockout on gin (zero points), if your opponent ties your score you are undercut. From pagat.com:
If the knocker did not go gin, and the counts are equal, or the knocker's count is greater than that of the opponent, the ...