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15 votes

Smallworld: Can I conquer regions occupied by my own In Decline token?

From the rules, p4: Note: A player may choose to conquer a Region occupied by his own In Decline token, if he wishes to.
Benjamin Cosman's user avatar
13 votes

Are powers cumulative in Smallworld?

The rule you reference is correct: powers are cumulative so you can get a +2 bonus like that. Some race/power combinations are indeed much more powerful than others in Small World; a key balancing ...
Benjamin Cosman's user avatar
12 votes
Accepted

What's this round token depicting a knight?

This is a token from Small World: Realms. You can see it listed on page three of the Realms rules (PDF) in the top left. They're listed as: “1 Rusted Throne & 7 Miscellaneous Tokens to use ...
doppelgreener's user avatar
10 votes

End of turn special powers

Your Active race and your In Decline race(s) are scored independently of each other. A race's Special Power only applies to that race. From the rulebook (section II, p8): Each Special Power badge ...
L. Scott Johnson's user avatar
9 votes
Accepted

Smallworld Sorcerer abilities explained

You missed an important part of the sorcerer rules: they can only use their power on a region that contains just a single opponent piece. From the rulebook: The token your Sorcerers replaces must be ...
GendoIkari's user avatar
  • 75.3k
8 votes
Accepted

Smallworld: what happens when you run out of coins

Your understanding is incorrect, as can be seen in the official rules. During setup, you put the coins to the side of the board: Place all remaining coins, including all "3"s, "5"...
ConMan's user avatar
  • 11.5k
8 votes
Accepted

Can Goblins conquer Lost Tribe regions for one less token?

Yes, Lost Tribes are considered an in-decline race and can be conquered by Goblins with advantage. Lost Tribes tokens have little broken column symbol, which indicates "in-decline" state in game ...
Deo's user avatar
  • 3,226
8 votes

How do you counter pillaging skeletons?

Bunker up. The scenario you describe relies on people leaving a path of territories with single defenders. Barring the unlikely event where they are revealed and claimed in the same round, you ...
bwarner's user avatar
  • 8,369
6 votes

Sorcerers in Small world

No you can not. The conquest in which you roll a die must be the final conquest of your turn. From the rules: During the final conquest attempt of his turn, a player may find himself with not enough ...
GendoIkari's user avatar
  • 75.3k
6 votes

Seafaring and coastal deployments

No, players can still deploy into lands adjacent to the sea whether the sea is occupied or not. From the rules: First Conquest A player's race deploying on the map for the first time must enter it ...
GendoIkari's user avatar
  • 75.3k
5 votes

Small worlds under ground and mummies

The fact that there are 10 is the good side. This is similar to other races from the base Small World and its expansions. For example, ratmen get a larger number of tokens with no downside. Kobolds (...
Samthere's user avatar
  • 9,693
5 votes

Can Ice Witches use Winter markers on the turn they were earned?

They should be played the same round. The rule is not explicit and I have found no official statement. But this topic on boardgamegeek took the same conclusion: All the magic sources do is indicate ...
Toon Krijthe's user avatar
  • 11.8k
4 votes
Accepted

End of turn special powers

The race and power combination is not tied to your other races. So the forest points only count for the wizards in your example.
Toon Krijthe's user avatar
  • 11.8k
3 votes
Accepted

Do Spirit races persist in decline indefinitely?

Yes they will stay on the board because the spirit power overrides the rule that prevents them from being removed while in decline. The White Ladies are unlikely to have a lot of territory as other ...
Joe W's user avatar
  • 14.2k
2 votes

Sorcerers in Small world

No. From the FAQ: The Sorcerers cannot use their Ability after doing a final conquest for the turn using the Reinforcement die roll.
L. Scott Johnson's user avatar
2 votes

Why do dwarves only have a racial base of 3 tokens?

I found Commando Dwarves a very successful race and power combo. You can conquer any region with 1 less race token than usual, which helps you easily extend early game. I found that aiming for 3 ...
Lewitunes's user avatar
2 votes
Accepted

Does the " Heroic " special power protects you against the Ice Witches special power?

From the combined almanac on BGG: Ice Witches by Andrew Capel A SPIDER’S WEB Race Tokens: 5 (10 Max) Power: Ice Witches collect 1 Winter marker for each Magic Souce (or Mystic Crystal Region) they ...
ConMan's user avatar
  • 11.5k
1 vote

Do Troll's Lairs remain in a region when Hordes of Trolls go In Decline if the only remaing race token is a Horde?

Yes, the Lair is lost, for the reason you say. It has none of your race counters, so it has been abandoned. See also: removing declined Lairs when another race goes into decline. (Same reason: the ...
L. Scott Johnson's user avatar
1 vote

What is the advantage of going last in Smallworld

You are only disadvantaged if everyone else is trying to do nothing about trying to win. The guy who goes first gets an advantage and if no one punishes him, he wins. If you as last place sit idly ...
LeppyR64's user avatar
  • 2,309

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