15 votes

Smallworld: Can I conquer regions occupied by my own In Decline token?

From the rules, p4: Note: A player may choose to conquer a Region occupied by his own In Decline token, if he wishes to.
14 votes
Accepted

Why do dwarves only have a racial base of 3 tokens?

Because their power continues to work in decline, Dwarves are not intended to be played for very long. In most cases probably 2 turns with them is all you should be doing. Get 2 or 3 mine spots, and ...
  • 69.9k
13 votes
Accepted

Can I conquer anywhere if I have no pieces left on the board?

Absolutely, the rulebook (on page 4) under the section on Enemy Loss & Withdrawals explicitly covers this: If all of a player's Regions were attacked this turn, leaving him with some Race ...
  • 8,231
13 votes

Are powers cumulative in Smallworld?

The rule you reference is correct: powers are cumulative so you can get a +2 bonus like that. Some race/power combinations are indeed much more powerful than others in Small World; a key balancing ...
12 votes
Accepted

What's this round token depicting a knight?

This is a token from Small World: Realms. You can see it listed on page three of the Realms rules (PDF) in the top left. They're listed as: “1 Rusted Throne & 7 Miscellaneous Tokens to use ...
12 votes

Can I conquer anywhere if I have no pieces left on the board?

Yes - but you can also do this every go anyway. You simply need to abandon all regions when starting your turn. Abandoning a Region If the player chooses to abandon all the Regions he previously ...
12 votes

Use of race tokens when conquering new regions

You only use your unused race tokens (those you took into hand at the start of your turn). The only time you can take race tokens from already conquered spaces is 1) At end of turn when you can ...
  • 69.9k
11 votes
Accepted

Are players required to make conquests on their turn?

No, it is not required. There's nothing wrong with just leaving everything exactly as is. Leaving in place one Race token in each Region they occupy, the player may take all his other Active ...
  • 69.9k
11 votes
Accepted

Small World, what does "permanently discard" mean?

Because it says "back into the Storage tray", it is the first option; Skeletons and Sorcerers can reuse them. Note the limitation in the rules for both Skeletons and Sorcerers: If there are no ...
  • 69.9k
10 votes

End of turn special powers

Your Active race and your In Decline race(s) are scored independently of each other. A race's Special Power only applies to that race. From the rulebook (section II, p8): Each Special Power badge ...
8 votes
Accepted

Can Goblins conquer Lost Tribe regions for one less token?

Yes, Lost Tribes are considered an in-decline race and can be conquered by Goblins with advantage. Lost Tribes tokens have little broken column symbol, which indicates "in-decline" state in game ...
  • 3,216
8 votes

How do you counter pillaging skeletons?

Bunker up. The scenario you describe relies on people leaving a path of territories with single defenders. Barring the unlikely event where they are revealed and claimed in the same round, you ...
  • 8,308
6 votes
Accepted

In small world, can builder ghouls still build castles when they are in decline?

There is no builder ability in the base set. It sounds like you're talking about the Fortified ability? The rules for Fortified state you can put down one fortress per turn while active. Here's the ...
  • 1,005
5 votes

Small worlds under ground and mummies

The fact that there are 10 is the good side. This is similar to other races from the base Small World and its expansions. For example, ratmen get a larger number of tokens with no downside. Kobolds (...
  • 9,556
5 votes

Can Ice Witches use Winter markers on the turn they were earned?

They should be played the same round. The rule is not explicit and I have found no official statement. But this topic on boardgamegeek took the same conclusion: All the magic sources do is indicate ...
  • 11.6k
5 votes
Accepted

Is there a list of races & powers that can't be used between smallworld and underground?

I am unsure about an 'official' list (i.e. from Days of Wonder), however I can list the races and abilities that would not be transfer as well to the other game. Page 10 of the SmallWorld Underground ...
5 votes
Accepted

Small world, spider's web, when lava conquers, does it give victory points at the end?

The rules for Lava state At the end of your turn, for each Mountain Region you occupy, you may place 1 Lava Token in any Region adjacent to that Mountain Region (excluding Regions protected by ...
  • 8,308
4 votes
Accepted

When does the next player start their action?

#1 is correct. I can't find a place in the rulebook that makes this super-obvious/clear, but there's this: The game then proceeds clockwise, from player to player. Once all players have had a ...
  • 69.9k
4 votes
Accepted

When races are defeated, do the tokens all go back to the tray for redraw (if power allows)?

Yes. From the rules on conquering regions in the base game, on what to do if you have been conquered: Permanently discard one Race token back into the Storage tray And from the rules for ...
  • 69.9k
4 votes
Accepted

End of turn special powers

The race and power combination is not tied to your other races. So the forest points only count for the wizards in your example.
  • 11.6k
3 votes
Accepted

Do Spirit races persist in decline indefinitely?

Yes they will stay on the board because the spirit power overrides the rule that prevents them from being removed while in decline. The White Ladies are unlikely to have a lot of territory as other ...
  • 13.6k
2 votes

When races are defeated, do the tokens all go back to the tray for redraw (if power allows)?

When a territory containing a player's active race is conquered, one of the tokens goes back to the tray and that player gets back the rest of them. That does mean that they could potentially come ...
  • 26.7k
2 votes

Use of race tokens when conquering new regions

It's a 3 step process: You take as many tokens back into your hand as you wish (you can empty regions that way, giving them up), normaly you keep 1 token in the regions you want to keep. You do your ...
  • 31
2 votes

Use of the special power "Diplomat" against another player not yet entered the game in Smallworld

I found an answer to this question in an answer to a similar question: Q: Is a race with the Diplomat power allowed to nominate a player, who has just declined or who has not yet had a turn (and ...
  • 161
2 votes

Why do dwarves only have a racial base of 3 tokens?

I found Commando Dwarves a very successful race and power combo. You can conquer any region with 1 less race token than usual, which helps you easily extend early game. I found that aiming for 3 ...
2 votes
Accepted

Does the " Heroic " special power protects you against the Ice Witches special power?

From the combined almanac on BGG: Ice Witches by Andrew Capel A SPIDER’S WEB Race Tokens: 5 (10 Max) Power: Ice Witches collect 1 Winter marker for each Magic Souce (or Mystic Crystal Region) they ...
  • 10.3k
1 vote

Do Troll's Lairs remain in a region when Hordes of Trolls go In Decline if the only remaing race token is a Horde?

Yes, the Lair is lost, for the reason you say. It has none of your race counters, so it has been abandoned. See also: removing declined Lairs when another race goes into decline. (Same reason: the ...
1 vote

What is the advantage of going last in Smallworld

You are only disadvantaged if everyone else is trying to do nothing about trying to win. The guy who goes first gets an advantage and if no one punishes him, he wins. If you as last place sit idly ...
  • 2,260
1 vote

Should spiderines be allowed in 'A Dig Too Far?'

From the rules (p.7) Troop Redeployment: Once a player's conquests for the turn have ended, he may freely redeploy the Race tokens he has on the board, moving them from one Region to any ...
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