Yes, this is an overlap. Each ships move is completed in order without regard to what other ships may do in the future.
If the TIE fighter overlaps the X-Wing follow the procedure on page 17 of the rules to resolve the overlap before moving on to the X-Wing's move.
Reminder - the TIE fighter loses his Perform Action step as a penalty for causing the ...
On page 20 of the core rules there are rules to play as two teams of arbitrary size - basically, each team has a squad of ships which are assigned to players however you like, then teams may discuss strategy as much as they like but each player makes the decisions for their particular ships.
Or you could play that each team strategises, plans and makes ...
No, Ion Damage is handled as normal, plus an Ion token
This is addressed in the core rules on page 16 under the heading "Suffering Damage":
When a ship suffers damage or critical damage, it suffers them one at a time following these steps. ...
1. Reduce Shields: If there are any shield tokens remaining on the ship's card, remove one of the tokens and ...
The game is structured such that there are shared turn phases. Everyone's moves happen in a single phase and the order is determined by model statistics. Then everyone's shooting happens in a single phase and the order is determined by model statistics. You can basically add as many people to that system as you like and they just take their actions in ...
Interestingly enough they had an article on this just a short while ago: Begin Your Pursuit.
To summarize to just your question, I think there's three major benefits:
Ships that are docked are not "on the table" and can't be targeted in any way, making sure your more fragile ships make it into the heart of the battle without taking damage.
Ships that ...
As for when & where, I'll leave you to Google-search that one, but the details of what's changed are actually really cool!
No rules changes, only additions
The biggest thing to know about the new Core set is that there are no rules changes, no new templates or dice. There are a couple of new maneuvers for the ships like the new Tallon Roll, but they're ...
What I use is a large organizer box. Something like this
The trick being having one where the size of the spaces can be adjusted, and one deep enough to fit the ships.
Then I cut up the original packaging of the ships. They are already perfectly molded to the shape of the ship. Cutting them out in exact size of the square that I am going to use I ...
I uses cases from KR Multicase for all my X-Wing and Warhammer models. They do a selection of cases with foam inserts specifically designed for X-Wing and have cases ranging from aluminium, cardboard and backpacks.
They do pre-cut foam for most of the bigger ships as well as a standard slot which fits most of the fighters. Some of the trays in their bundles ...
Free actions are actions that are specified on the ship's action bar, other cards or special mission rules. You can normally only perform actions during the Perform Action step of the Activation phase.
Advanced Sensors allows you to perform any one of these free actions outside of the regular step at the cost of skipping that step.
From the X-Wing Rules ...
Whisper's pilot ability is
After you perform an attack that hits, you may assign 1 focus token to
As per usual combat follows the following ten steps from the FAQ (as of Dec 2016):
Roll your attack dice. (First using any abilities that modify the number of dice)
Modify the attack dice. (Defender always modifies the attack dice ...
Mission 12: Bounty Hunt, which can be found in the IG-2000 Expansion Pack, is a scenario for 3 players. I've tried it both as Han Solo vs. Boba Fett vs. IG-88B and as three 100-point squads with a designated wing leader. Either way, it's always gone smoothly as a way for 3 people to play a single game of X-Wing.
According to the current X-Wing Tournament Regulations (as of now, that's Version 1.2.1, effective November 1, 2016), you must have the following items:
Pilot cards (all from the same faction)
Ship tokens (all from the same faction)
Maneuver dials (matching your ships, but not necessarily from the same faction)
UPDATE: So I finished my first tournament last Saturday (1:3 W:L, Place 9 out of 14). Here is my experience regarding the things I brought:
Too much copies of the build, three are enough (one for the TO, one for the opposite player, one backup)
More bottled water
Pain killers (lack of oxygen after the third round got me head aches)
Pen is always useful
The X-Wing rules reference overrides the Core Rulebook with the following:
When an Upgrade card is discarded, it is flipped facedown. The card
is out of play for all purposes except when determining the total
squad point cost of the ship to which it was equipped. If an Upgrade
card is flipped faceup by a game effect, it returns to play equipped
Every ship in X-Wing has a maneuver template that is strictly better than the following:
That is to say every ship can do all of those maneuvers and more, and every ship has those maneuvers at the listed colors or better (green > white > red).
To call out a couple highlights, every ship has the following:
A green 2 forward maneuver (this is the only ...
This is in the core rules; you need enough expansions that there is at least one ship per player:
Team Play Rules
Although a game of X-Wing always consists of two sides, the Rebellion and the Empire, it is possible to play the game with more than two players. To play with
more than two players, the players divide themselves as equally as possible into teams....