If you can't move, you lose the game.
Here is an excerpt from the rules:
If all of your movable pieces have been removed and you cannot move or attack on a turn, you must give up and declare your opponent a winner.
You have zero movable pieces and they are all removed so it is a loss.
As Dennis_E mentioned, it is possible, but I would say it is improbable.
To destroy all enemy units, you would have to avoid the flag until the 40th capture. Additionally, one of the enemy's non-stationary pieces must be the 39th piece to be captured, and it must suicide itself on one of your pieces. Otherwise, the game would have ended beforehand as the ...
If you play the same person more than once, the most important setup strategy is to avoid being predictable. If I play someone who always surrounds their flags with bombs, I'll beat them almost every time because discovering the location of a bomb (or better yet several bombs) means there's a good chance the flag is nearby.
In order to avoid being ...
I can't speak definitively for all versions, but I can give you some information.
"Classic" Stratego is played with 40 pieces per side on a 10x10 board. There was a misprint in an early version that claimed Scouts could not move more than one space and attack in the same turn, so this is sometimes incorrectly cited as a difference between editions. There ...
Straight from page 5 of the rules:
Note: if a player cannot move a piece or strike in his/her turn, they must give up and declare their opponent the winner.
So, yeah, don't set up your bombs and flags in a manner that prevents most of your troops from being movable without the bombs being removed by an opposing miner (that's actually another easily-...
No. From p. 4 of these rules:
[Pieces] cannot move into a onto a square occupied by another piece (unless attacking).
And from p. 5
To attack on your turn, take your attacking piece and lightly tap your opponent's piece.
You can only attack your opponent's pieces, and your own pieces cannot share a square in any way.
According to the official rules of the International Stratego Federation, it is impossible to capture all 40 pieces of your opponent:
12 The end of the match
12.1 A game ends when:
one of the flags is captured.
at least one of the players has no movable piece anymore. A movable piece is a piece that still has at least one legal move.
I question the "improbable" about this. We've had lots of games where all the miners were eliminated, leaving it to the blood kill. (Yes, we know the importance of keeping a miner for the end--dummy flags are dangerous weapons.) If the weaker side has no scouts left this goes down fairly rapidly. If he does, we've seen drawn games due to the minimum number ...
I have both 1970's Classic Stratego by Milton Bradley and 1997 Ultimate Stratego, which allows either 2 or 4 players. Both are played on 10x10 board. However, while Classic has two 40-piece armies, Ultimate has four 20-piece armies. There are slightly different rules for 2 player "Lightening Version" using only one army or "Campaign version" for using 2 ...
Possible? Of course.
Realistic? That depends on your opponent's level.
Computers for example are really bad at Stratego. Against a computer, you can win almost every time by capturing all pieces. Against a decent human player, you should focus on capturing the flag ASAP.
But if you are so far ahead that you are in a position to utterly destroy your opponent, ...
Bomb Decoys. I play an updated version with and 8x10 board and only 30 pcs per side. I always stack 4 bombs on one side and put the flag in the corner with the other two bombs. put your spy near the decoys so when your opponent thinks he has discovered your flag he sends in his ten. your opponent will put several 3s and 1s to uncover ur bomb.
Here are a few key principles. It's important to play "systematically".
Flag should always go in the back row and be protected by bombs.
6, 5, 4, 2s should go in the front row, however limit to just 1 six in the front row. Don't waste twos early on save them for mid-game. Opponents rarely put pieces worth knowing in their front row.
You will lose the game ...
Great setups are nice, but are secondary to TACTICS. All placements have advantages and disadvantages. Generally, I don't like grouping bombs much in the first 2 rows because it impedes movement of your troops, likely will only kill lower ranked pieces, and gives away the location of your bombs too soon. Obviously you shouldn't NOT ever put bombs in the ...
NOTE: This is an old school set so bear with my strategy if you have the new ones.
All of y'all's strategy is good, but I have a good one too :)
Guard your flag with an X of bombs
(make an X out of bombs, have the flag below the middle bomb, your marshal to the right of the middle bomb, your 3 left of the middle bomb, and your 4 on top of the middle bomb. ...
This will work with all versions:
Put bombs as decoys, so 2-3 bombs can protect your flag, as for the decoy, put the next strongest guy, so that you can kill the miner
Try placing most of the bombs in the front row and leave 1 or 2 spaces with movable pieces (I recommend the scout) so the opponent will have to get all his miners up front who can then be ...
Use a diagonal of bombs backed by sevens to protect your flag. I go
back and forth between a pyramid toward the middle or a diagonal on
each corner, with a six or above instead of a bomb on one side.
Use your one for one aisle, your two and spy for another, and at
least one three for the last. Try to keep enough space clear that
you can maneuver these pieces ...