The terms Johnny, Timmy, and Spike refer to the three player Archetypes that were outlined by Magic Card Designer (among other things) Mark Rosewater in a blog post, and later revised on the Magic the Gathering website. They are used to categorize players based on what their motivations to playing the game are, what types of cards they enjoy, and what ...
BGG has this definition in their glossary:
A game with simple rules that is easy to teach to non-gamers in order to attract new players into boardgaming as a hobby.
Usually people will say that a Gateway Game must have at least these qualities:
Simple (so you can explain the rules to them quickly).
Fun (fun games will attract repeat plays).
Short (short ...
"Local" implies familiarity, and some connection specifically to you. It's a store near you, it's convenient for you, it's something from your area that you can be proud of, it's part of your community, it's a place you might see people you know. It also implies that it's not a chain. All of this adds up to a more warm and fuzzy emotional connection.
To give a short, simple attempt at answer to kick things off: I would say that a roleplaying game must be partly comprised of hidden information that has been invented by one or more of the players.
That's the key difference I can see between The Arkham Horror/Mansions of Madness (boardgames) and The Call of Cthulhu (roleplaying game), where both are ...
The player psychographic profiles known as "Timmy", "Johnny", and "Spike" were introduced in an article by Mark Rosewater on the official Magic: the Gathering website in 2002. In his own words:
Timmy is what we in R&D call the "power gamer." Timmy likes to win big. He doesn’t want to eke out a last minute victory. Timmy wants to smash his ...
It's an acronym telling you which cards you should pick. Cards fall in one of five categories, and you should (usually) pick the card from topmost category (B > R > E > A > D) which is still left in the pack.
In a nutshell:
Bombs, powerful cards that win a game if unanswered. These can be something that generate an advantage every turn (e.g. The Immortal ...
The term started to be used in Classic Sixth Edition.
In Fifth Edition, Spell Blast says total casting cost. In Sixth it says converted mana cost.
Pyromancy also says total casting cost, and Urza's Legacy was the set immediately before Sixth.
Sixth introduced many major rules changes, including the removal of interrupts and the introduction of the stack. ...
Most of the special terminology of Go is just Japanese Go terms adopted by English-speaking players. Depending on who you're dealing with, you can be just as likely to see references to "shimari" and "fuseki" as you are to see "corner enclosures" and "the opening".
A good beginner's resource for learning Go can be found at Sensei's Library. In particular, ...
I believe that Living Card Games is a term used (and owned) by Fantasy Flight Games.
You can read about them on their website. The basic theory is that they release a core set and potentially endless expansion packs. However unlike Magic: The Gathering and other collectible card games, each set (core or otherwise) comes complete in each pack.
This should ...
It's identical; it's just a new way of writing it introduced in Kaladesh. The release notes explain it:
“Create” is a new term for an old concept: the act of putting a token onto the battlefield.
To create a token, put it onto the battlefield under your control.
This new term doesn’t represent any functional change from tokens as you’...
The move a Knight makes is typically called either a "Knight's move", or "L-Shaped".
There aren't really any more common names than those, as the Knight and it's move are both relatively unique, and predate western chess; being one of two pieces that were directly imported from Chaturanga (the other is the Rook) in their current form.
You will occasionally ...
All of the top hits on Google refer to MLD as "mass land destruction", i.e. cards like Armageddon.
Or, to quote one of the moderators on MTGSalvation:
MLD is mass land destruction, so generally speaking, any card that destroys multiple lands at once. This is usually indiscriminate, so Ruination is considered MLD while Sylvan Primordial is not. Back to ...
In an archetypical board game, the action focuses almost exclusively on that which can be represented by state on the board, state on a sub-board, or marker substitutions. Further, board games generally operate on the principle of "What is not explicitly permitted is forbidden."
The board itself versus the Narrative
In a Roleplaying game, the board is not ...
A little googling brought up this definition, paraphrased:
A gateway game is a game that you can use to introduce non-gamers to the world of 'real', i.e. complex games.
A gateway game
has good replay value
has nice game components
is good for mixed age groups
Now that the black mistake in the original sequence has been explained by Laval, maybe it's interesting to give an analyse of the original position. It's not very easy to tell who will be able to play first at a.
$$ Initial position
If the ...
The second option is correct: the Aligned Hedron Network has a triggered ability, that exiles a set of creatures when it enters the battlefield. This exile effect lasts until the Network leaves the battlefield, at which time the creatures return to the battlefield. It does not continuously exile creatures that enter after it does.
First, the rules ...
Network's ability is a triggered one, which triggers, as stated, when Network enters the battlefield. All creatures with power 5 or greater will be exiled when this ability resolves (unless something happens, like Network being destroyed before it resolves), and will stay exiled until Network leaves the battlefield. If the ability was worded, for example, "...
Johnny, Timmy, and Spike are three basic types of Magic players, or "psychographic profiles," that the Magic R&D team use to create new cards and determine the metagame for new expansions. Creating (and naming) these player profiles provides an easy way to examine how different playstyles will be affected by new game mechanics.
Mark Rosewater has an ...
Generally, if you want to learn about the rules in-depth, you can check the current, official rules, either the basic rulebook, or the comprehensive rules that include everything but are intended to be read to look up specific details rather than from beginning to end.
State-based actions are a set of rules that are automatically checked throughout the game,...
"Concentrating on getting territory, rather than playing for influence."
Pasting in the native speaker sources from the Sensei's answer (put there by Bill Spight I think):
from Weblio's Basic Go Dictionary
from a different go dictionary
From the katteyomi go dictionary
Also, if you ...
Local Game Store is supposed to be a counter to Big Box store that sells games. So instead of the generic large Wal-Mart chain. FLGS (Friendly Local Game Store) refers to your distinct, independent and local (usually not chain store) independent game store. (Also sometimes referred to as Mom-n-Pop Stores)
In a more contemporary context it's also used to ...
Johnny (and Jenny), Timmy (and Tammy) and Spike are the three player psychographs that are used to describe what people get out of their Magic cards.
Mark Rosewater explains them in a Making Magic article.
The crib notes are:
Timmy / Tammy
Timmy cares more about the quality of his win than the quantity of his wins. For example, Timmy sits down and ...
State-based actions are things that the game causes to happen automatically.
Each time a player would get priority (when a player is able to act), the game first checks to see if there is anything that needs to happen.
There is a list of a total of 24 things that the game checks for (though the last 5 only happen in special types of games, like Commander ...
The term Gateway game comes from Gateway drug.
A gateway game is like a gateway drug. It's what you give to somebody in hopes of them enjoying it and trying harder more intense variations.
For instance, I want to get my non nerdy friends to play Pandemic with me (a cooperative game) but it looks too fiddly for them and the theme has too much science for ...
The term is variant. There are usually 3–4 variants of each basic land in a set. Promos offer an alternate art variant of the card. The term was also used to describe the Unstable cards that had alternate functional variants.
First, I want to note that "mill" as a deck strategy name is just named after "mill", which is the common unofficial name for the action of putting cards into the graveyard from the library. Following that pattern, the name of a discard strategy would just be "discard"
Discard alone generally isn't a strategy because it doesn't actually win you the game. ...