13

I'd like to post an additional, though not entirely different answer to Joey's. Coup is a completely different game. Key distinguishing elements are: Coup has no co-operative element like The Resistance does, it's entirely out for yourself and trying to outlive all the other players. Coup is a very short game - games can be over in 30 seconds (for two ...


13

There are several new mechanics brought in the game with Avalon. The major ones play around two new characters Merlin and The Assassin. Merlin allows the good side to have some knowledge of who is good/evil but on the flip side The Assassin allows for the evil side to turn a loss into a victory by figuring out who is Merlin. In addition to those two there ...


12

Merlin's Death is generally not due to the cards, but to play style. However, in general Evil needs to keep track of things, so the more 'confused' evil can be the better. The best configuration for this (which I would try in your group, first) is Merlin, Percival, and Oberon. This gives good maximum information and evil the least. If this configuration ...


7

I'll ignore One Night Werewolf for now and focus on Avalon and more typical mafia games. To begin with, something that you may be overthinking: Not everyone is expected to bluff or lie. For the basic villager or knight, there's no harm in being wholly open and honest. You want people to believe you are a villager which is true. You aren't privy to any ...


7

Specific games can differ, but generally in games like these the "bad team" all know the members of the bad team. Therefore pretending to be a bad guy only decieves your allies, and convinces everyone that you are their enemy. Neither of those will help you. You're harming your allies' ability to make accurate judgments while not affecting your enemies, ...


7

Coup is a distinctly different game. Whether it is "worth" getting depends on many subjective things. You might consider wording your question differently to ask about the differences to minimize the chance it gets closed for being too subjective. In any case, coup is a bluffing game where you use any and all powers of 5 characters in the entire deck to ...


7

I know it's a little late and the expansions may not have existed when you posted this, but there are two expansions to Resistance now that provide all of this and then some: Hostile Intent and Hidden Agenda (just with the Dystopian Universe feel as opposed to Arthurian Legend feel). For anyone else that already has Resistance, I would recommend this ...


6

I own both, and we play The Resistance: Avalon a lot more than we play The Resistance now. There are so many more points of intrigue and styles of play with Merlin and the Assassin. Merlin knows a LOT of information, but Merlin also has to be careful about how much information is revealed. Otherwise the Assassin will just take out Merlin at the end and ...


5

It is legal to create a team that does not have you on it. It should be very rare though. Here's why: The argument that the previous teams succeeded is not logically strong enough to force the leader to leave himself off the team. He could argue that the previous teams had a sleeper spy (which is not provable either way with the information public at the ...


4

It is to enable players to get more information about each other out in the open. If it starts out on a good player they can use it to help identify other good players. On the other hand if it starts in a bad players hand they can use it to cause confusion. https://www.ultraboardgames.com/avalon/optional-rules.php This token is an optional player ability. ...


4

Note - it's Oberon rather than Morgana who does not open his eyes during the reveal phase at the start of the game. The rules say: Without revealing any Character cards, the Evil players discuss and the player with the Assassin character card will name one Good player as Merlin So no character cards should be revealed, however the player who is Oberon ...


4

At the end of the game no role cards are reveled until the Assassin declares who he thinks Merlin is. The Assassin should be able to remember who the evil players are and determine who Oberon is based on game play. Without revealing any Character cards, the Evil players discuss and the player with the Assassin character card will name one Good player as ...


3

Remember that Good can win without Merlin at all. It's a struggle and I think the odds are against them, but this is the way the vanilla Resistance game works. As such, I think it benefits Merlin to be subtle. When players start speculating about each other, encourage the speculation that is true and cast doubt on the speculation that is false. As an ...


2

The bluffing/lying stems from the major premise of most of these games: an uninformed majority against an informed minority. If everyone knew the teams, the majority would just win every vote (and every game). So the minority needs to lie, blend in, etc.


2

Although it may not directly advise doing so in the rules. I would strongly recommend that the assassin's character card only is revealed at the start of the end game. We have played a number of games and found that without doing this the good players (particularly those new to the game) might take an accusation from another evil player as being the Assassin'...


2

We have quite an avid group (one player logged his thousandth game last month) and have experimented with quite a few alternative roles. Some are well known on BGG, some we've created or tweaked. I forget which are which now. Guinevere Played with Good and Bad Lancelots. She sees them both, not knowing which is which, and can be chosen to assassinate instead ...


2

Here's a few we like to play with. Names are a work in progress, and you do have to think through how you combine these roles, some combinations can be unbalanced. Also, for some reason most of these are Good Characters. Oracle (Nimueh) Ability: Once per round, (or once at the start of the game), can look at a single characters card. Best In: Large games, ...


2

One strategy I've used is to have Merlin come out as Percival. This can be tricky if the evil team knows about this ploy, Percival isn't on the same page as Merlin, or if someone evil contests the claim (Then there is usually A LOT of yelling in my experience). But otherwise it gives the loyal servants a guaranteed good person to put on all their teams, ...


2

I would suggest checking out the Board Game Geek Avalon community. People regularly record their play sessions and the users on the forums are usually willing to go into in-depth analysis and discussion on game setup and configuration. For instance, even one of the most recent forum discussions is about statistical anomalies in Avalon games.


1

I've always played that the evil team can discuss all they want, but ultimately the decision is up to assassin. I didn't realize it was a rule not to reveal character cards so we usually had the entire evil team reveal themselves and actually use that to try and logically figure out who Merlin was. For example if someone wasn't suspicious of the person who ...


1

From my experience to much revolves around the players skill and play style to track from group to group. What may be a balanced combination for some groups will be unbalanced for others. What you need to look at instead is what does the roles you are adding in do to the game balance (according to the rule book) and start making changes from there. From what ...


1

I've always played the leader can choose whatever team they want with themselves on it or not their choice. Sometimes people get convinced, or bullied not to put themselves on it because of the results of the previous round, or because everyone threatens to vote their team down if they are on it, but ultimately I think it should be up to the leader.


1

That's absolutely correct. You need not choose yourself. However, if you're good and don't have inside knowledge, you have a much higher chance of including someone evil. It could also be dangerous to do this as Merlin as it might tip off the assassin. Note that the scenario you presented could just as easily have happened if you had picked yourself and the ...


1

It seems all evil has to do is: all the evil players conspire who they think Merlin is (it can be a random guess), and they each pretend to be Merlin and out the other spies and declare the real Merlin as also a spy. If they are right in their random Merlin guess, the other players gain no new information, and Merlin appears indistinguishable from other ...


1

Despite not being able to trust any particular character is telling the truth, in some circumstances there appears to be a solution in favor of the good characters which takes advantage of the inherent asymmetry caused by the character Merlin and there always being more good characters than evil. Here is an attempted mathematical solution for team good. ...


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