7

The original Thunderstone, while a great game, has a bit of a design flaw in that the 'Militia' you start with are just objectively too bad. It is honestly a winning strategy to spend literally your entire first 6 turns of the game doing nothing but trashing your militia and then starting up building a deck without them. If you haven't sort of 'realized' ...


4

2 hours is a LOT of time for a game of Thunderstone. Going through 20-30 monsters isnt so hard... I see two possible problems. You may have "mechanical" problems, or have little experience with building decks. "Mechanical" problems Maybe you arent using your time efficiently. Some of the players in our playgroup couldnt get used to shuffling their ...


2

The problem playing with 2 people is that you often don't have time to do anything between turns. You haven't even drawn your cards yet let alone shuffled them, when your opponent says "Prepare" and it's your turn again. Also a lot of the problem can come from the dungeon deck. If you play with the standard rules there is nothing to stop the 3 strongest ...


1

If you are looking for sleeve sizes for a game, the following links are https://boardgamegeek.com/geeklist/164572/card-sleeve-sizes-games https://www.maydaygames.com/pages/sleeves-by-game Here is the entry for Thunderstone Advanced: Numenera, other Thunderstone versions are listed below. I realize you aren't asking about the game, as much as what product ...


1

To address Draygarth's point above, we play with a house rule that I found on BGG years ago: Put the Thunderstone to one side. Whenever you are supposed to draw a monster card from the dungeon deck, draw three and bring the weakest one into the hall and discard the other two. When the dungeon deck runs out (1/3 of the way through the game), shuffle the ...


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