3

Yes. According to the rules: Building a train station A Train Station allows its owner to use one, and only one, of the routes belonging to another player, into (or out of) that city to help him connect the cities on his Destination Tickets. Stations may be built on any unoccupied city, even if it currently has no claimed routes into it. Two ...


3

Yes, you have it right: You should be able to use that station to complete the Paris-Athina route. I'm guessing a reason the PC version fails here could be the fact that the end point of the borrowed line is at the end of your route and not connected to any of your trains. This might happen if the check-routes routine in the program saved time by only ...


2

As this question is from 2010 and many new versions have been released since, It seems worth compiling a list of versions and notable differences. This answer can then easily be edited by anyone as more version get released. Please anyone feel free to edit/update this. I have not covered strengths and weaknesses as this is completely subjective. I will list ...


1

I think you've answered your own question when you ask "then what's the point of the second rule at all". As you say the rules state cards going into warehouse must be taken unseen from the top of the train card deck and placed unseen in a warehouse. "no more Train Car cards left to draw" would mean that the draw deck in empty and there ...


1

You need to take any card and move it to a specific station that you would like to claim. And that is it.


1

The German edition has two major differences. One is a new concept called "passengers", which gives a new way to make enormous amounts of points, which in one stroke can give make one player almost certain to win. Setup for "passengers" involves placing 50+ tiny cardboard discs in ordered piles on every city. IMO, this takes too long. The ...


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