Yes, you need to indicate which tunnel you are attempting to claim.
This has been a somewhat contentious question among other players; because you are correct that the rulebook doesn't not directly address this. However, Alan Moon, the designer of the game, stated1 that you do reveal which route you are attempting.
Each station allows you to claim a single route.
That route may be used to fulfill more than one destination ticket, but every ticket must use the same route.
From the rules,
A Train Station allows its owner to use one, and only one, of the routes belonging to another player, into (or out of) that city to help him connect the cities on his Destination ...
I played with my 5y old daughter using the Ticket to Ride: Europe base game and the following house rules. (We played twice; each game taking 20-30min.)
The first player to complete 4 tickets wins!
(We don't use the score track)
Deal four train cards to each player
Everybody play cards face up
Remove all destination cards higher than 8 points ...
You cannot trade destination cards at all: neither the ones you receive at the start nor any you receive later.
You get three at the start and can choose to keep all three or just two (discarding the other one). Rulebook:
Shuffle the Destination Ticket cards and deal 3 cards to each player. Each player
looks at their Destination Tickets and decides ...
This is another Yes, you need to indicate which tunnel you are attempting to claim. but with other sources.
Using the rules here look at the examples for claiming a route and claiming a route with a tunnel. Both sets of example show a red arrow pointing at the section being claimed.
I think the classic rule of interpreting instructions applies here. ...
Nothing extra. 40 points is the amount gained for a 10-car route.
The progression of the number of points earned per car is roughly linear.
Length Points PerCar Maps
------ ------ ------ -------------------------------
1 1 1.00 [Common]
2 2 1.00 [Common]
3 4 1.33 [Common]
4 7 1.75 [Common]
The rules for longest path say, "In the case of a tie for the longest
path, all tied players score the 10 point bonus."
So all players whom have the longest path or most tickets would qualify to score the bonus from the permits if they had them.
The point value of tickets, as far as I can tell, in the minimum number of trains needed to link the two cities.
I wont explain all of them as you can check your self but here are a few examples to show what I mean.
Denver to El Paso ticket is 4 points. The shortest route is Denver to Santa Fe (2) to El Paso (2) totaling 4.
Boston to Miami ticket is 12 ...
No. You get 40 points, the largest possible award of points in the game. There is no entry for a 10-wagon route on the points table; there are longer ones, e.g. 18 points for a 7-wagon route on the Pennsylvania map. See comments for more...
The highest score that I have tested in Ticket to Ride is 308.
You would need to build the following trains:
Vancouver → Seattle (1) → Portland (2) → San Francisco (12) → Los Angeles (16) → Phoenix (20) → Santa Fe (24) → Oklahoma City (28) → Dallas (30) → Houston (31) → New Orleans (33) → Atlanta (40) → Raleigh (42) → Washington (44) → New York (46) → ...
A lot of my reasoning is very similar to Benjamin Cosman's, but I think I've got enough to say that it's worth making a separate answer.
Rainbow cards are valuable, but they're not normally twice as valuable as other cards. For this reason picking up a face-up rainbow card is not normally a good move.
The best way to pick up rainbow cards is to pick up ...
I'm not sure there's much math in that.
It's probably more lots and lots of playtesting.
When the 1910 expansion was released, the classic version provided tickets that balanced the game in a different (in most people's opinion: better) way because more games had been played, and more pros/cons of the standard ticket set had been discovered.
The rules do not state that you cannot use more than one station claimed route to complete a ticket. Therefore, you may use more than one station claimed route to complete a ticket.
This will require two stations. Each station can only claim the use of a single route.
With six players the map might become a little too cluttered quickly: rather than adding new rules that make the game fiddlier, I would rather reduce the number of coaches, probably between 35 and 40. Hence players would focus on completing fewer tickets too: consider scrapping the longest tickets, which could become difficult to complete.
On a side note, ...
Boiler Lagging and Steam Turbines
The times that I have won against someone who got the Southampton-New York route, I had relied on the bonus points from the Boiler Lagging card (score 1 extra point for each route that you claim) and the Steam Turbines card (score 2, or 3 extra points for each Ferry route that you claim).
Right of Way Also, this is riskier ...
Since there is only one Risky Contracts card and only one Equalizing Beam card, only one player can get each bonus, even if two or more players have the longest route or the largest number of contracts.
Emphasis is image is mine.
Ticket To Ride Rules
With 6 or more I would split into 2 games of ticket to ride since with 5 players the down time is already pretty high to keep player interested in my opinion. I do think it is possibly to balance the mechanics of the game but the down time between plays would make it a very slow game and not the best for that size of group. Part of what makes a game ...
In at least 2 of the maps, scoring after the end of the game will not work.
On the Great Britain map, you get bonus points during play :
From the moment you have purchased the «Boiler Lagging» card,
you score 1 extra point for each route that you claim.
Also, from the moment you have purchased the «Steam Turbines» card,
you score 2 extra points for each ...
The rules of Nordic Countries (found on Days of Wonders’ website) are a bit confusing and I admit having to read them more than once. However, I believe I have understood the edge cases and their implications for your question.
First off, to state the obvious, locomotives can only be played in ferry or tunnel routes or Murmansk–Lieksa (section Train Car ...