Short answer: HO is used rather often. LEZ, ABO, GOY are the next most common.
Methodology: I have a database of about a million games played on a popular internet Scrabble server played under the standard Tournament Word List. I scanned this for all uses of offensive words. Roughly 360,000 of the 27,000,000 moves used a word from the expurgated list, or 1....
There is nothing banned in All That Remains.
This exception was added in the update to the Tournament Rules for the World Championship to clarify that because it was being released so close to the Championship, it would not be legal (since players would not be able to adequately play with it first).
I expect this exception to be removed in the next update ...
I disagree with the ruling made by the floor judge. I also disagree with upgrading the penalty to a warning.
First, let's get some terminology down:
You are the controller of the trigger.
I interpret "action" to mean "game action". For example:
Resting your hands on your lands is not a game action.
Untapping your lands is a game action.
Bribery and Collusion do not really factor into this. If there is no agreement (or offer) to exchange something of value for a particular match result, there is no bribery. "Collusion" is not inherently illegal in the absence of bribery (No rule says I can't concede to my friends because they're my friends.)
You are running afoul of 'Unsporting Conduct - ...
As far as I can tell, there is no specific rule in the tournament rules that requires a player to call a judge when a rule is broken. All it says is that a player is responsible for
Calling attention to any rules or policy infraction they notice in their matches.
In fact, the infraction procedure guide says
If a minor violation is quickly handled by ...
I don't think Dominion is alone in being a game with a significant amount of luck. Magic the Gathering has a massive amount of variance, but the pros rise to the top time and again, because they are experts at keeping the role that luck plays in their game down to the very minimum. Even with that being the case, I'd say that if you win 75% of your Magic ...
These are percentages, used by the DCI as tie-breakers. From Section C4 of the Tournament Organizer's Handbook:
OMP - Opponents’ Match-Win Percentage. A player’s match-win percentage is that player’s accumulated match points divided by X
times the number of rounds in which he or she competed, or 0.33, whichever is greater.
GWP - Game-Win Percentage. Similar ...
I'm surprised that you seem to think there is no possibility of official intervention at Regular REL. From a recently updated official document on Judging at Regular REL:
General Unwanted Behaviours -
There will sometimes be issues that do not have official fixes, but
need to be discouraged. These include, but are not limited to;
The tournament format that most emphasizes winning is single-elimination. I mean, literally: if you don't win, you're out.
The problem with single-elimination is that it the order of elimination doesn't necessary tell you something about a player's overall achievement. Assuming the tournament winner is legitimately the "best" player, we really can't say who ...
This is a pretty universal tournament problem. I've seen the same situations in Warhammer 40K tournaments as well. Basically the problem occurs when you have less than the mathematically required number of rounds for the amount of players, and reward players according to degree of victory.
In a 1-on-1 winner take all tournament you need X rounds where 2^...
The standard tournament rule for Dominion is allowing players to pick their initial hand (so they can choose whether they want a 5/2 or a 4/3 split). That reduces a lot of the luck if there's a particularly good 5/2 combo out there.
In theory, all Android: Netrunner cards are fairly well balanced, and the core set provides a good broad base for building decks, but in practice I think buying data packs is necessary to remain competitive.
You will probably find that you will struggle against a player of similar ability even in a casual environment if they have all data packs and you have ...
The Magic Judge Blog version of that IPG section has a more detailed description of why those examples are problematic:
In each of these examples, a player takes an action or fails to take an action in a way that is impacted by illegal communication. In the first example, the opponent makes a choice regarding the discard spell assuming that the player has ...
Since multiplayer games tend to run longer than single-player matches, it's hard to do as many rounds as you would for e.g. a standard pod of 8. The scheme we've come up with at my LGS is to run two rounds with swiss pairing and per-game prize support:
Do the draft itself. For convenience, I'm going to presume a perfect 8-person pod here.
Break into two 4-...
There is no standardized international ruleset in Go. Generally, a tournament will use the ruleset of the hosting country.
According to an article on Sensei's Library, at least in 2004 the Samsung Cup used Korean rules.
The Chunlan Cup is (again according to SL) the only international tournament played by Chinese rules.
The Ing Cup uses Ing rules.
Three minutes is your time limit for sideboarding, shuffling, and presentation.
2.3 Pregame Procedures
The following steps must be performed before each game begins:
Players may exchange cards in their decks for cards in their sideboards. Players may only do this after the first or subsequent
game of the match and not for games that are ...
Try this, it's a system called Whole-History Rating. From the abstract:
Whole-History Rating (WHR) is a new method to estimate the
time-varying strengths of players involved in paired comparisons. Like
many variations of the Elo rating system, the whole-history approach
is based on the dynamic Bradley-Terry model. But, instead of using
Magic tournaments are in the process of changing from using DCI Rating to "Planeswalker Points", which strongly rewards players for simply playing Magic (with DCI rating, NOT playing was sometimes best), while still rewarding skill/winning, although to a much lesser extent. You can read all about the change in this article on the Magic the Gathering website.
UPDATE: So I finished my first tournament last Saturday (1:3 W:L, Place 9 out of 14). Here is my experience regarding the things I brought:
Too much copies of the build, three are enough (one for the TO, one for the opposite player, one backup)
More bottled water
Pain killers (lack of oxygen after the third round got me head aches)
Pen is always useful
Unfortunately, there was never any one person known as Mr. Suitcase. Mr. Suitcase is old-school slang for someone with a lot of cards. More likely than not this was just some random guy who was kind of a big deal at his local shop.
The basic idea is that in the early years your average player didn't have a lot of money as most players were students. So they ...
It's virtually identical to 2-player games, except there are two "loser" brackets instead of one, and an extra game could be needed because you can get into a situation where everyone lost twice.
________ ->01 ________ \
________ / |
________ \ |
________ ->02 ________ ->...
According to the current X-Wing Tournament Regulations (as of now, that's Version 1.2.1, effective November 1, 2016), you must have the following items:
Pilot cards (all from the same faction)
Ship tokens (all from the same faction)
Maneuver dials (matching your ships, but not necessarily from the same faction)
You could discard cards face down in-front of yourself, splayed out so that a count can easily be made, before discarding the cards to the common discard pile. Alternately, until the next reshuffle, you could place those cards face down under the development/planet (splayed slightly) that they are paying. This would give players a much longer time to verify ...
Being courteous to new and/or inexperienced players is important, especially in more casual settings. Offer to answer (or find a third party to answer) any questions they may have if that's the holdup. It is understandable to be indecisive about a crucial play, but it is also their responsibility to be courteous to you and not stall out the game (whether ...
The WBC compensates for first player advantage by playing 2 game rounds, and reversing turn order by round.
It doesn't really do anything about luck though. I think the only reasonable way to mitigate luck is to play a lot of games.
In researching a scoring system for our own tournaments I modified the latest F1 scoring system (2015).
For 4 player games take the 25, 18, 15, 12... and subtract 12 from each so you get:
13, 6, 3, 0
For the OP's example it would be:
Origins, run by Mayfair, prior to 2007 used to do 3 games and it was 1) wins 2) total points 3) "Quality of Points," or your points as a fraction of the total points. After 2007, you played 4 games, randomly against opponents.
The top 16 would play in a 1-game playoff with the winner of each playing in the final.
The 4 games qualifying match was really ...
As someone who has played in Settlers tournaments hopefully I can shed some light on how the tournaments are run but can not comment on Swiss vs other tournament system. The first round of a sanctioned Settlers tournament is Swiss as you described with Wins ranking first, then total points, then a percentage of strength of win used to break any ties. After ...
Last time we held a multiplayer tournament at my local store, we followed a procedure similar to the one below. It worked well, and was significantly shorter than the typical "Swiss draft followed by top 4/8/16 single elimination".
Players are randomly placed into pods of 8-9
Players draft with their pods
After drafting, each pod is randomly split into ...
The website http://wizards.custhelp.com/app/answers/detail/a_id/2301/=1
Actually answers this question, but not quite obvious.
It says numbers shorter than 10 digits have been converted and that you can receive your DCI number either at a local WPN store (where you have to ask) or via the contact form.