There is no reasonable way to eliminate all mandatory loops, so this rule would still be needed for loops that can't be eliminated. For simplicity, it's better to just have the one rule.
The biggest problem with trying to stop mandatory loops is listing what exactly stops happening, and putting the game in a valid state afterward. The simplest loops are the ...
Short answer: HO is used rather often. LEZ, ABO, GOY are the next most common.
Methodology: I have a database of about a million games played on a popular internet Scrabble server played under the standard Tournament Word List. I scanned this for all uses of offensive words. Roughly 360,000 of the 27,000,000 moves used a word from the expurgated list, or 1....
The rule is necessary. Limiting purely mandatory loops to a certain number of repetitions is impractical, especially for paper Magic, and it is potentially game-distorting.
Magic the Gathering is Turing-complete. This means a few things. Primarily, it means you can simulate a Turing Machine with only tournament-legal cards and the official rules. It also ...
The player (Andrea Mengucci) wrote a wrong card to his decklist after the draft. This constitutes as a decklist problem. The fact that the tournament is partly played on MTG Arena, doesn't matter here. Appropriate penalty in this is case is a game loss.
Magic IPG (Infraction Procedure Guide) states (https://blogs.magicjudges.org/rules/ipg3-4/):
There is nothing banned in All That Remains.
This exception was added in the update to the Tournament Rules for the World Championship to clarify that because it was being released so close to the Championship, it would not be legal (since players would not be able to adequately play with it first).
I expect this exception to be removed in the next update ...
First a small disclaimer: I'm not a judge. This answer is combined from information I found from Platinum Angel's rulings, comments of MTG judges from the Internet and common sense. For example a head judge of a tournament can turn over this ruling. This IS NOT an official ruling.
You will lose the game. Platinum Angel only prevents you losing from game ...
Andrea Mengucci clarified this on his twitter just a few minutes ago:
People at home. I don’t have 2 Archon of Sun’s Grace. I have 2 of the uncommon Archon. That was the mistake in deck registration that gave me the game loss. My deck isn’t an A 😅😅😅 #MTGWorlds
There are two archons in THB: Archon of Sun's Grace (rare) and Archon of Falling Stars (...
I disagree with the ruling made by the floor judge. I also disagree with upgrading the penalty to a warning.
First, let's get some terminology down:
You are the controller of the trigger.
I interpret "action" to mean "game action". For example:
Resting your hands on your lands is not a game action.
Untapping your lands is a game ...
Bribery and Collusion do not really factor into this. If there is no agreement (or offer) to exchange something of value for a particular match result, there is no bribery. "Collusion" is not inherently illegal in the absence of bribery (No rule says I can't concede to my friends because they're my friends.)
You are running afoul of 'Unsporting Conduct - ...
As far as I can tell, there is no specific rule in the tournament rules that requires a player to call a judge when a rule is broken. All it says is that a player is responsible for
Calling attention to any rules or policy infraction they notice in their matches.
In fact, the infraction procedure guide says
If a minor violation is quickly handled by ...
These are percentages, used by the DCI as tie-breakers. From Section C4 of the Tournament Organizer's Handbook:
OMP - Opponents’ Match-Win Percentage. A player’s match-win percentage is that player’s accumulated match points divided by X
times the number of rounds in which he or she competed, or 0.33, whichever is greater.
GWP - Game-Win Percentage. Similar ...
The Magic Judge Blog version of that IPG section has a more detailed description of why those examples are problematic:
In each of these examples, a player takes an action or fails to take an action in a way that is impacted by illegal communication. In the first example, the opponent makes a choice regarding the discard spell assuming that the player has ...
In theory, all Android: Netrunner cards are fairly well balanced, and the core set provides a good broad base for building decks, but in practice I think buying data packs is necessary to remain competitive.
You will probably find that you will struggle against a player of similar ability even in a casual environment if they have all data packs and you have ...
Since multiplayer games tend to run longer than single-player matches, it's hard to do as many rounds as you would for e.g. a standard pod of 8. The scheme we've come up with at my LGS is to run two rounds with swiss pairing and per-game prize support:
Do the draft itself. For convenience, I'm going to presume a perfect 8-person pod here.
Break into two 4-...
Try this, it's a system called Whole-History Rating. From the abstract:
Whole-History Rating (WHR) is a new method to estimate the
time-varying strengths of players involved in paired comparisons. Like
many variations of the Elo rating system, the whole-history approach
is based on the dynamic Bradley-Terry model. But, instead of using
Three minutes is your time limit for sideboarding, shuffling, and presentation.
2.3 Pregame Procedures
The following steps must be performed before each game begins:
Players may exchange cards in their decks for cards in their sideboards. Players may only do this after the first or subsequent
game of the match and not for games that are ...
At Regular REL, you might get permission from the Judge, at any higher REL it is forbidden.
2.12 Electronic Devices
At Competitive and Professional Rules Enforcement Level
during drafting, deck construction, and playing of
matches, players may not use electronic devices capable of taking and
storing notes, communicating with other people, or accessing the
It's virtually identical to 2-player games, except there are two "loser" brackets instead of one, and an extra game could be needed because you can get into a situation where everyone lost twice.
________ ->01 ________ \
________ / |
________ \ |
________ ->02 ________ ->...
Unfortunately, there was never any one person known as Mr. Suitcase. Mr. Suitcase is old-school slang for someone with a lot of cards. More likely than not this was just some random guy who was kind of a big deal at his local shop.
The basic idea is that in the early years your average player didn't have a lot of money as most players were students. So they ...
According to the current X-Wing Tournament Regulations (as of now, that's Version 1.2.1, effective November 1, 2016), you must have the following items:
Pilot cards (all from the same faction)
Ship tokens (all from the same faction)
Maneuver dials (matching your ships, but not necessarily from the same faction)
UPDATE: So I finished my first tournament last Saturday (1:3 W:L, Place 9 out of 14). Here is my experience regarding the things I brought:
Too much copies of the build, three are enough (one for the TO, one for the opposite player, one backup)
More bottled water
Pain killers (lack of oxygen after the third round got me head aches)
Pen is always useful
In researching a scoring system for our own tournaments I modified the latest F1 scoring system (2015).
For 4 player games take the 25, 18, 15, 12... and subtract 12 from each so you get:
13, 6, 3, 0
For the OP's example it would be:
Origins, run by Mayfair, prior to 2007 used to do 3 games and it was 1) wins 2) total points 3) "Quality of Points," or your points as a fraction of the total points. After 2007, you played 4 games, randomly against opponents.
The top 16 would play in a 1-game playoff with the winner of each playing in the final.
The 4 games qualifying match was really ...
As someone who has played in Settlers tournaments hopefully I can shed some light on how the tournaments are run but can not comment on Swiss vs other tournament system. The first round of a sanctioned Settlers tournament is Swiss as you described with Wins ranking first, then total points, then a percentage of strength of win used to break any ties. After ...
Last time we held a multiplayer tournament at my local store, we followed a procedure similar to the one below. It worked well, and was significantly shorter than the typical "Swiss draft followed by top 4/8/16 single elimination".
Players are randomly placed into pods of 8-9
Players draft with their pods
After drafting, each pod is randomly split into ...
The website http://wizards.custhelp.com/app/answers/detail/a_id/2301/=1
Actually answers this question, but not quite obvious.
It says numbers shorter than 10 digits have been converted and that you can receive your DCI number either at a local WPN store (where you have to ask) or via the contact form.
From a link on the page that ConMan so helpfully provided:
Penalties are carried out in the event of rule violations which may cause hindrance to others and/or disruption of the event.
Please note that the penalties listed on this page is not exhaustive, and the actual penalties enforced may vary depending on severity.
The Official Tournament ...
The Computer Go Server1 is currently a very active test bed for bots. The Computer Go page at Sensei’s Library refers, under Competitions, to various competitions including the Computer Go Server, with its own page at Sensei’s Library, which gives the URL1. On that site, you will find daily updated tables of bots for 9×9, 13×13 and 19×19, These refer to the ...
I propose a system where each game night has 20 points to allocate. You divide the points between the number of times you play that game. (e.g. You play a game 2 times, 10 points for each game).
The allocation of the points is:
~25% to winner, ~15% to second place, ~20% each to three achievements.
The set amount of points fits #1.
The scores for wins/...
The main parts of the Tournament Rules and Guidelines that may be applicable in an official match, as far as I can tell, are:
During the duel, all actions taken by either duelist must be made clear and acknowledged by both sides.
[It is considered misconduct to be] Talking and/or exchanging advice/information other duelists, spectators, or other third ...