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There are several ways to implement timers in board games Tokens. Games like Paper Tales or Pixel Tactics (starting from 2nd set) use addition/removal of tokens from game components to track passage of time. Like this: this option works well for cards (or other components you can easily store tokens upon) with relatively small number of simultaneous ...


9

Not sure if this is the right way to offer a suggestion I have thought of myself for feedback, but... A time bar Labelled 0-5 or so, various items are put on the time bar, and everything is brought one step down at the beginning of my turn. Normally, most of my action points are just set at "1" when used, to be regained next turn. However... In ...


8

I would recommend building your own timer out of something like card stock with spinning wheel, something similar to the design below (pardon the MSPaint): The Bottom layer: The base of the Timer, it holds everything else. The Middle Layer: It has four support posts in the corners and a central wheel that can spin freely. The wheel has been subdivided into ...


7

There are many different options: Hex uses the "swap rule", which states that after the start player makes his first move, the other player can decide to switch colors and play as if he were the start player and had made that move. This means that the start player must choose a move that's not obviously great (like going directly in the center). Magic the ...


5

I found a copy of the English rules, and point 11 reads of the setup reads as follows: Beginning with the player to the right of the starting player and in counter-clockwise order, each player puts one counter on the first space of the Doge track.See below for details on the Doge track. This would produce the opposite order of yours. BoardGameGeek has a ...


3

Building on the timeline answer: If you have a board already, put a timeline around the edges - a strip of squares/hexagons/triangles representing turns. Each box that can hold tokens that indicate that certain events will happen which this turn is reached. (Any actions that occur every n-turns, regardless of game play, can be directly printed on the board.)...


2

Do I mark a normal scoring box, in addition to the ✔️? Yes. Can I mark this Yahtzee as a 100 point bonus and fill in a slot for the upper corresponding number, 3 of a Kind, 4 of a Kind, or Chance? Yes, with priority given to the upper box. (At least, according to the rules linked below. If your copy of the rules differs, use that, of course.) If those ...


1

It's not explicit in the rules, but the way Operations are payed for is that the Faction chooses an Operation, pays the cost in resources and the follows the Operation procedure. So the Faction has the right to do an Op by the sequence of play order and the paying of the Op is done during the Operation, after the Operation type has been declared. On the ...


1

The way I interpret the rules is that you can use the zap. Here's what the rulebook says when being stunned: Discard any or tokens you may have saved on your Player Board from other Heroes’ turns.If it is your turn, you may still play cards and take actions with whatever you have remaining after being Stunned. The above was found on page 18 of the ...


1

From my previous answer regarding the situation, I don't think you can avoid the stun by gaining the heart. As soon as you play an ally the horcrux would trigger, causing the stun to happen and stunning states: You cannot lose (or gain) [heath] any more this turn. Then the card effects would happen. Here's a BoardGameGeek thread discussing this exact ...


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