5
votes
Is there a way to play Twilight Imperium's "age of empire" variant with Shattered Empire's strategy cards?
As it says in the rules for Shattered Empire, if you're using the Age of Empire variant, you have to use the Imperial II strategy card rather than Bureaucracy.
4
votes
How can you make Twilight Imperium games not take forever?
Sometimes we just have a "Call Time". When that time is reached the game will complete that turn we are on and the player with the most VPs wins. Not the best system perhaps, but it works for us. ...
4
votes
Accepted
Do rules revert to 4 player rules midgame if someone gets eliminated?
No, nothing changes. The TI3 FAQ puts it fairly straightforwardly on the left hand side of page 2:
Elimination
A player who controls no planets and has no units on the board
is eliminated ...
4
votes
Accepted
Deep Space cannons: how many times can they shoot?
I'm not claiming an authoritative answer, but when playing recently the rule we followed is the activation rule -- the adjacent PDS may fire into a system that has been activated. So, in your scenario,...
3
votes
Accepted
How do I deal with 'take backsies', particularly in Twilight Imperium?
You need, however annoying it may seem, to formalize a policy that deals not only with minor 'take back' adjustments, but with mistakes that were not noticed at the time. Before the next game, ask the ...
3
votes
Accepted
Who choses the targets of the Exotrireme II's ability in Twilight Imperium?
The Sardakk N'orr chooses the targets.
This thread on BoardGameGeek has an official answer from FFG on the subject:
I do have another questions about some of the "destroy abilities " in ...
3
votes
Accepted
Why do some players get starting trade goods in 7 player TI3?
Position 3, which gets the 6 trade goods is, as you say, clearly the worst, all cramped up there.
The two which get 4 trade goods, positions 1 & 2, only have 3 tiles which are directly connected ...
3
votes
Accepted
How do you pronounce "Hacan" in Twilight Imperium?
Short answer: Ha- Kahn
Rationale:
There is no official pronunciation from Fantasy Flight as of yet (and I hope they don't release one, because this is one of the best things to argue about in the ...
3
votes
Accepted
Twilight Imperium 2 Planetary Defence Units per planet question
It's powerful, but remember that you're limited by the number of pieces you have. And if I recall correctly, then you only get the 6 PDS units. So while yes, the PDS wall is strong, it is just a ...
2
votes
How can you make Twilight Imperium games not take forever?
Our record is 5.5 hours for a 7 player game, 3.5 hours for a 4p game and we are convinced we can keep improving on it. But last night we spent more than 8 hours on a 6p game. I had a few ideas:
1) ...
2
votes
Accepted
Hypermetabolism in Twilight Imperium
Yes. The living rules reference v1.1 contains the errata:
HYPER METABOLISM
The text of the “Hyper Metabolism” technology should read as follows:
“During the status phase, gain 3 command tokens ...
2
votes
Accepted
Does the Jol-Nar promissory note allow the recipient to research faction technology unit upgrades?
No. The card says "Gain that technology". It does not allow gaining your faction specific variant of that technology. Effectively, this means that you cannot use the card in that situation (or if you ...
2
votes
Accepted
Twilight Imperium without the Agenda phase
Honestly, I think it would be pretty straight-forward to remove The Agenda Phase from the game. Not too many components actually rely on it. With that being said, none of the below suggestions have ...
1
vote
Accepted
Timing of the Titans of Ul Abilities
You may do each of the following, in order. In these steps, "pre-existing" means it was there at the start of your activation:
Place a sleeper token on one planet that has ground forces ...
1
vote
Accepted
Can the Hil Colish (Ghosts of Creuss Flagship) move through it's own wormhole in TI4?
Yes it can.
While this has not been addressed specifically for TI 4th edition, the answer appears to be yes by comparing 4th edition to 3rd edition. In 3rd edition, the flagship had the ability:
You ...
1
vote
Accepted
Twilight Imperium’s ‘Spend resources’ Objectives
You must spend these resources specifically to score the objective. You have to make a choice between spending the resources on units/buildings and getting points to win.
These objectives are status ...
1
vote
Accepted
Can you activate a system where you have no units and not move any units?
You can (barring an rules reference update by FFG).
The rules on Tactical Actions have the following restrictions:
The active player must activate a
system that does not contain one of his ...
1
vote
Accepted
Multiple riders on the same agenda
Any number of players can play any number of riders on a single agenda, provided each is a different rider. If multiple players want to play the same rider, the player first in speaker-clockwise ...
1
vote
Accepted
PDS II space cannons of third-party players
The valid options are #1 (not shooting) and #2 (shooting the ships of the active player).
Shooting space cannons is optional for any player (so #1 is always an option). Then, #2 is an option but not #...
1
vote
Accepted
Can the player choose a different player as a target?
I couldn't find any rules that back up this specific situation but this is my interpretation. The trigger for the LAW states:
When a player chooses a Strategy Card...
So if someone were to play an ...
1
vote
Is there a way to play Twilight Imperium's "age of empire" variant with Shattered Empire's strategy cards?
We usually play with Age of empire option and variant strategy card, using this set of strategy cards:
initiative
diplomacy II
political
logistic
trade II
warfare
technology II
imperial II
It leads ...
1
vote
Is there a situation or way that a sabotage run is a good idea in TI:3?
Any time when you are likely to just get smoked in combat. Say you have a carrier with just a couple of fighters vs the force mentioned above. You will be lucky indeed to even kill all of the cannon ...
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