10

You cannot escape this way From the Steve Jackson Games Forums, on a thread about running away, the Munchkin Line Editor wrote: If a monster doesn't allow you to Run Away at all, then there's no attempt that will automatically succeed or fail. (But some Items will allow you to try to escape even from monsters that don't normally allow a try; they will ...


8

You would need the core rule book and codex to start. Both the Dark Angels and Blood Angels codexes are separate books now. There are scenario cards and psychic cards for the current edition, but they are optional. The game currently uses the 3" and 5" templates along with the teardrop flamer. Those, a measuring device, a scatter die, and copious d6s is ...


8

The Short answer is "yes, but throw in some other guys to make sure" The only restriction that Warhammer 40k has for building armies is that the chosen models need to share a Faction Keyword, though specific factions within that keyword need to be grouped together. As it turns out, since Blood Angels and Dark Angels share two Faction Keywords, Imperium and ...


6

These are from the bygone days of Rouge Trader, when you could field Imperial Robots. GW's fluff and art direction where less mature at this point and you got lots of random stuff like this. Fluff wise the technology has been lost and/or declared heresy by the Imperium for millennium. But Forge World brought them back.


6

The rule-book itself is full color with expanded art and fluff sections. Though you won't find anything here that wasn't present in previous versions outside of some new artwork. Most of the price increase was because it's GW and that's just what they do. Any other gaming company would probably charge 10-20% less for the same thing. GW did just release ...


6

It is perfectly legal to use Necrons with Chaos Space maines so long as you obey all the necessary allies rules. In standard games of 40K your can field allies with your army using the Allies Matrix. When you do this your select one army to be your primary detachment and the other one as the allied detachment. Your primary detachment works as normal and ...


5

In the Letter of the Law: Psychic Shriek asks you to evaluate the target unit's Leadership value. It does not say that it causes them to make a leadership test, so it can still apply to things that ignore/auto-pass leadership tests. Ork Mob Rule says you (meaning the Ork player) may always choose to substitute the number of Orks in the mob for their ...


5

When a model is armed with multiple separate ranged weapons, you only have to follow the restrictions of the ones you use. So if you choose to fire your Bolt Pistol instead of the Bolt Gun you are free to charge in the same turn. Pistols have no restriction against assaulting after using them. If you choose to fire the bolt gun at either its full or ...


5

Yes. He is an individual model. He does not come attached to the Death Company nor can he join it, because he is not an Independent Character (the 'normal' version is an Independent Character). This is how the rules are written and was confirmed in the Blood Angels FAQ published on the Games Workshop website, last updated February 2013: Q: Are the Sanguinor,...


5

Strictly speaking the barest minimum needed to play would be Index: Imperium 1 and Index: Chaos. If you already have the CSM Codex you can do w/out Index: Chaos. You do not actually need the Codex: SM for Blood Angels. They will eventually get their own codex, but in the meantime you could either use the Index or the Codex until the chapter specific book is ...


5

Short answer Yes. Longer answer Yes, but thinking in terms of "races" isn't the determining factor (it effectively is, as far as I know, but it isn't the language used by the rules). In 8th edition 40k, there are three styles of play: Open, Narrative, and Matched. In Open and Narrative, you can just bring what you want and play. Though there are ...


5

The Most Important Rule Basic Rules, Page 6 Sidebar, Summarized: When you aren't sure of what's supposed to happen, talk with your opponent and apply the most sensible resolution that you can agree on. If you can't agree, roll-off, and apply the victor's resolution. The fact that this is labeled "The Most Important" implies that this trumps any other ...


4

Yes you can. Wolves and Dark Angels are qualified as "Allies of Convenience" under the 6th edition allies rules. This allows you to field 1 HQ, 0-1 Elites. 1-2 Troops, 0-1 Fast Attack, and 0-1 Heavy Support options from the Dark Angels codex with your Space Wolves detachment. In game-play rules they are treated as enemy models that cannot be directly ...


4

You have an army construction chart you have to agree on with your opponent. If you want to mix armies, you would have to play high points and agree on the scenario with your opponent - see the rules for allies in the 6ed rulebook. They would allow you to field 1 HQ, 0-1 Elites. 1-2 Troops, 0-1 Fast Attack, and 0-1 Heavy Support options from the Dark Angels ...


4

Alright, I have done some more research, asked around and I have come to the following conclusion regarding the Power Weapons on the sprues of the regular Space Marines. Some are entire arms, others are just hands. Likewise some weapons have one bladed edge, the others two. Tactical Marines Squad 1 left-handed double-bladed Power Sword, hand. Assault ...


4

The Army List entry would be referring to the "Tau Empire Wargear List" on pg 95. This lists 5 sections: Ranged Weapons, Signature Systems, Drones, Support Systems and Vehicle battle Systems. So they could take up to 3 items from the Ranged Weapons and/or Support Systems lists on this page.


4

As @Skeith mentioned, Games Workshop LLC is very vicious when it comes to protecting their Intellectual Property license, so it will be very hard to find anything designed for this on purpose. That being said, Steam recently released a game called Tabletop Simulator, which, with a lot of work, could probably be used as a tool for this (right up until GW ...


4

The Storm Bolter is typically a Terminator weapon; it's a double bolter. It is well illustrated on the 40K wiki. (Links below) To make one, the easiest way is to use two bolters. Separate the hands/arm/pistolgrips from the body of the weapon. Shave off the right side of one and the left of the other, down until you've just touched the barrel. Glue these ...


4

For cosmetic stuff like this, you should be ok. The ITC rules certainly don't make any distinction about things like that, as long as it is clear what the model represents. Other tournaments may have differing rules - for example the NOVA open tournament states that if your models are different from the standard, you cannot gain any unfair advantages (for ...


4

I recommend you check out the Modelling Section of the Advanced Tau Tactica forums. This will probably be more helpful for their great magnetization guides, but there are a TON of other guides linked there... if you stick with Tau it will be an invaluable resource. If you can find a copy of some of the older codexs they often have better pictures of what ...


4

The answer to your question really ends up being no. Units with no purchasable model have no defined dimensions, and so are up to you and your opponent as to what is reasonable. However, as of the most recent codex and updates, the Mycetic Spore is no longer a valid unit. It has since been replaced with the Tyrannocyte, which serves largely the same ...


4

From what I've seen on forums and general consensus on the web, there doesn't seem to be any rulings against Movement trays in Warhammer 40K. The only issue it may cause is with certain units with blast radius weaponry. This would possibly deprecate you game if your models are locked in a tray. However, Termagants should be okay to place in trays as from ...


4

Yes. The requirement is that your army all share a keyword, for space marines that could be simply Adeptus Astartes, but you could go further than that to use any Imperal troop or vehicle. You cannot mix beyond that, no adding Eldar to your imperial force, they do not share any keywords. There are downsides to this. As more chapter specific codices are ...


4

You can honestly play the game with unpainted miniatures, nothing prevents you from using your own color schemes, and many people do, though if you intend to be using these forces together in a mixed imperial army, it's best your color scheme between the different subgroups of your army is clear, so effects don't accidentally get applied to a unit from the ...


4

So I've found out where the rule is in the book. The rule is found under the Matched Play Mission Rules, found at the bottom of page 215. Psychic Focus With the exception of Smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn. So this only applies to Matched Play, involving point limits and restrictions ...


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