11

There is a benefit to a villager holding back information, or telling a lie. The benefit is that if all the villagers immediately and automatically tell the truth, then the werewolf can use the information to his advantage. For example, if no villager claims to be the Seer, then the werewolf can safely say that he was the seer. If, however, people are ...


11

They are actually quite different games. Ultimate Werewolf is a version of the party game known more widely as simply Werewolf, or Mafia. In its most basic form, there is an informed minority (the titular werewolves or mafia) and an uninformed majority (the town). The game is played over several rounds, or Days (or Day/Night cycles to be more accurate), ...


8

I found almost all the answers on boardgamegeek.com. That page is very handy for this purpose. The Werewolves of Millers Hollow The Werewolves of Millers Hollow - Original Game The Village - Expansion which also contains Original Game. New Moon - Requires Original Game (or The Village) Characters - Requires Original Game (or The Village) Special edition - ...


8

It is almost never wise to claim to be the seer. And it seldom happens. But sometimes it can be a smart move. Especially if another player claims to be the seer. If two people claim to be the seer, it is almost certain that one isn't. And that is most probably a wolf. The true seer can check this. And start a discussion. There are three possibilities: The ...


7

I had a fantastic time being a first time moderator/first time playing with a decent number of people, so I would like to answer my own question as I learned a lot from the experience. Choosing Roles There were 10 people, including myself. No one had played Werewolf before (or even Mafia) except me. I thought it would be best to start simple, so the roles ...


7

It is very wrong. The rules are clear that you act whatever you had, you are whatever you have: After the night phase, your role is the card that is currently in front of you, which may be different than your original role. with emphasis added


6

You are the role/side of the card that you end up with at the end of the game once it is revealed. I have listed the rules for the robber as an example. In your example if you are able to discover your card is now a villager because of information gained from other players you would want to sell out a werewolf so they get killed and the villagers win ...


5

These are mine. I am usually always the moderator, so I pick a few of these classes at random for game. It'd be ridiculous to use all of them at once. Though I have tried it for fun once. I number the cards for certain reasons. (You'll see in the roles) It also allows me to say their number instead of saying their role, unless they are the "Always in the ...


5

Werewolf is the name of a family of games, not a specific game. So the answer will vary depending on the rules of the specific game. I think the more common answer would be "No, because they have to pick a 'villager', and the werewolves aren't 'villagers'." e.g.,: https://www.playwerewolf.co/rules But other rulesets vary in their phrasing, with some even ...


5

I'm the creator of https://werewolv.es which is an in-browser version of werewolf. The games are more like individual chat rooms or slack/irc channels than the usual forum/message board variants you find online. Most of the games on the site take place over several days, but plenty of 'speed games' are played where the rounds a few minutes. I decided to ...


4

Town of Salem - https://store.steampowered.com/app/334230/Town_of_Salem/ as of a few months ago, it was quite good, and quite active.


4

The question is not completely clear. But I give it a try. The balance between werewolves and good villagers is important. A rule of thumb is 1/3 werewolves. But it is not that critical. A single smart werewolf can win versus 12 villagers and 5 werewolves can be beaten by 12. Note that on a typical night the wolves eat a villager and during the day there is ...


3

The first you have to remember, is that werewolf is a team game. Even if you are dead, you can still win if the rest of your team survives. Next, try to increase the speed of the if 50% of the players are out of the game. As a moderator, I often try to include a story. For an online version, I did a Lord of the Rings theme. For real life the themes are ...


3

Other than the Dream Wolf, all wolves wake up at the start of the Night phase. That's what makes the Dream Wolf special. The Daybreak rules, in describing the roles, make this clear: Alpha Wolf: At night, the Alpha Wolf wakes with the other Werewolves. Afterwards, the Alpha Wolf wakes up separately. Mystic Wolf: The Mystic Wolf wakes with the other ...


3

In addition to sites dedicated to mafia like those already described, a lot of forums that have a "Forum Games" section will be open to running mafia games if they aren't already - I play mafia regularly on http://forums.xkcd.com and have seen it being run on many other forums I frequent.


2

Brainden.com is another great place to play for those just starting out in the online mafia party game world. The games are in the Forum section. Mafiamaniac.net runs games that are a little more advanced, but the membership is very active and helpful, even providing mentors for those who haven't played before. Here is a link to a mafia introduction/guide to ...


2

I am going to answer this assuming this is a convention, you are GMing the game, and there must be winners written in on a card at the end If you are going to play 1 or 2 games you should pick the winners yourself. Just decide who did the best job. Did someone manage to lie to the group really well, or did anyone lead the group, get them past the chaos, ...


2

I've found one option I overlooked until after I asked this question. It appears that the "good" side has a 44.4% chance of winning if all votes are random, they have the option to not lynch someone on a particular day, and there is only 1 mafioso. A large portion of this, however, relies on the 16.7% chance they successfully guess the mafioso at their ...


2

that's basically it. The game is about being convincing. You have to pick an option and stick with it. Convincing everyone that you're telling the truth. There's not enough information to do much more than that.


2

Yes the game can end without any player alive. It happens sometimes. And in that case, the game is a tie. With the basic rules, there can be as much as four deaths in a single night. Wolf eats hunter Hunter shoots witch Witch poisons wolf Civilian lover of wolf dies of love sickness All the actions are simultaniously. And winning is declared in the ...


2

The question really depends on which version you are playing. The Werewolves of Miller's Hollow The werewolves are explicitly allowed to kill a werewolf: If a werewolf is selected as a victim by the other werewolves, hard luck, he dies! Stellar Factory Werewolf (playwerewolf.co) The werewolves cannot kill a werewolf: The moderator says "Werewolves, ...


2

No version of werewolf I have found forbids a player from voting for him/herself during the day. The Werewolves of Miller's Hollow The players, after much debating and arguing, must select one player that they want to eliminate when they vote. Stellar Factory Werewolf (playwerewolf.co) Daytime is very simple; all the living players gather in the ...


1

There are many variants of this game, and I can't find any place where rules state it (oficially) but there's no order when character's skills are played at night. Doctor will save its target even if he's targetet by the werewolves/vigilante. You don't need to look for a logical way of how does it happens, as it's not logical either a doctor healing someone ...


1

It is generally to the villagers advantage to be honest, as between their collective information, they can usually pinpoint the werewolves. The werewolves have three typical strategies to combat this: Camouflage as a villager. Have a story that is innocuous or actually backs up someone's story. For example: a villager claims to be the robber. Then you (...


1

In addition to the answer above: Yes, the way to figure out what exactly happened is to openly discuss what each played did during the night. But as the players share their information, this could lead to one of the players finding out they were the werewolf. Him openly sharing their information would then have led to a loss, because he helped the others ...


1

There are a great many; several message boards just run their own Mafia games as part of their forum. There's a very active Mafia community at http://forum.dominionstrategy.com. And one of the most popular sites for Mafia games is https://www.mafiascum.net/.


1

Questions about werewolf strategy often depend on the meta of the group, which is the set of expectations and play-styles that tend to accumulate around particular play groups. It also depends on whether the moderator adjusts the game based on that meta. For example, if the current meta in your group is "Seer always reveals first day", then that might ...


1

Let me start out by saying I generally don't like rules that restricts what players can discuss. I find that it makes for interesting gameplay to let people discuss freely about what roles exist in the game. - which is why I never play with this "Don't mention the Masons" rule. That being said, I find that there are 2 reasons behind this restriction: 1. ...


1

I have tried various different styles of games to help a lower number of players over the years and the conclusion I've come to is that if you want an interesting game, the fewer the players you have, the more you end up deviating from "classic" werewolf play, and six is one of the most awkward numbers there is. Some of the more successful variants we have ...


1

As an answer to your offtopic question; I always think is a good idea to take 3/4 more role cards than there are players. Let everybody know exactly which cards are in the game, but when you give them out, 3/4 will be left and unknown to everyone (ofcourse the moderator can take a peek). So you can have a wolf, or any role missing without anyone knowing. It ...


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