11 votes
Accepted

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

There is a benefit to a villager holding back information, or telling a lie. The benefit is that if all the villagers immediately and automatically tell the truth, then the werewolf can use the ...
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  • 69.2k
11 votes
Accepted

Ultimate Werewolf Deluxe Edition vs One Night Ultimate Werewolf

They are actually quite different games. Ultimate Werewolf is a version of the party game known more widely as simply Werewolf, or Mafia. In its most basic form, there is an informed minority (the ...
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  • 10.1k
8 votes
Accepted

What are the dependencies of the Werewolf games expansions?

I found almost all the answers on boardgamegeek.com. That page is very handy for this purpose. The Werewolves of Millers Hollow The Werewolves of Millers Hollow - Original Game The Village - ...
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  • 229
8 votes

Is it a good strategy for the Seer to reveal his identity at the beginning?

It is almost never wise to claim to be the seer. And it seldom happens. But sometimes it can be a smart move. Especially if another player claims to be the seer. If two people claim to be the seer, ...
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  • 11.6k
7 votes

How to effectively moderate an ultimate werewolf game?

I had a fantastic time being a first time moderator/first time playing with a decent number of people, so I would like to answer my own question as I learned a lot from the experience. Choosing Roles ...
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7 votes
Accepted

One Night Ultimate Werewolf: If your card is moved, whose team are you on?

It is very wrong. The rules are clear that you act whatever you had, you are whatever you have: After the night phase, your role is the card that is currently in front of you, which may be ...
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  • 3,400
6 votes

One Night Ultimate Werewolf: If your card is moved, whose team are you on?

You are the role/side of the card that you end up with at the end of the game once it is revealed. I have listed the rules for the robber as an example. In your example if you are able to discover ...
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  • 13.5k
5 votes
Accepted

Can a werewolf kill himself?

Werewolf is the name of a family of games, not a specific game. So the answer will vary depending on the rules of the specific game. I think the more common answer would be "No, because they have to ...
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5 votes

Mafia - Werewolf: Online play

I'm the creator of https://werewolv.es which is an in-browser version of werewolf. The games are more like individual chat rooms or slack/irc channels than the usual forum/message board variants you ...
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4 votes
Accepted

Ultimate Werewolf Good 10-12 Player setups

The question is not completely clear. But I give it a try. The balance between werewolves and good villagers is important. A rule of thumb is 1/3 werewolves. But it is not that critical. A single ...
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  • 11.6k
4 votes

Mafia - Werewolf: Online play

Town of Salem - https://store.steampowered.com/app/334230/Town_of_Salem/ as of a few months ago, it was quite good, and quite active.
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3 votes
Accepted

How to effectively moderate an ultimate werewolf game?

The first you have to remember, is that werewolf is a team game. Even if you are dead, you can still win if the rest of your team survives. Next, try to increase the speed of the if 50% of the ...
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  • 11.6k
3 votes
Accepted

Do other wolves wake up during the werewolf phase in ONUW?

Other than the Dream Wolf, all wolves wake up at the start of the Night phase. That's what makes the Dream Wolf special. The Daybreak rules, in describing the roles, make this clear: Alpha Wolf: ...
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  • 10.1k
2 votes

How to play Werewolf/Mafia with exactly 6 players?

I've found one option I overlooked until after I asked this question. It appears that the "good" side has a 44.4% chance of winning if all votes are random, they have the option to not lynch someone ...
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  • 301
2 votes

In One Night Ultimate Werewolf, what are some common opening moves?

that's basically it. The game is about being convincing. You have to pick an option and stick with it. Convincing everyone that you're telling the truth. There's not enough information to do much more ...
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  • 1,391
2 votes
Accepted

Can a Villager vote himself?

No version of werewolf I have found forbids a player from voting for him/herself during the day. The Werewolves of Miller's Hollow The players, after much debating and arguing, must select one ...
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  • 16.3k
2 votes

Can a werewolf kill himself?

The question really depends on which version you are playing. The Werewolves of Miller's Hollow The werewolves are explicitly allowed to kill a werewolf: If a werewolf is selected as a victim by ...
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  • 16.3k
2 votes
Accepted

Werewolves of Miller's Hollow Tie

Yes the game can end without any player alive. It happens sometimes. And in that case, the game is a tie. With the basic rules, there can be as much as four deaths in a single night. Wolf eats ...
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  • 11.6k
1 vote
Accepted

Can the doctor still save someone else if killed?

There are many variants of this game, and I can't find any place where rules state it (oficially) but there's no order when character's skills are played at night. Doctor will save its target even if ...
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  • 111
1 vote

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

It is generally to the villagers advantage to be honest, as between their collective information, they can usually pinpoint the werewolves. The werewolves have three typical strategies to combat this:...
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  • 16.3k
1 vote

Should players recount their moves during deliberation in Werewolf? What if no werewolves?

In addition to the answer above: Yes, the way to figure out what exactly happened is to openly discuss what each played did during the night. But as the players share their information, this could ...
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  • 111
1 vote

Mafia - Werewolf: Online play

There are a great many; several message boards just run their own Mafia games as part of their forum. There's a very active Mafia community at http://forum.dominionstrategy.com. And one of the most ...
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  • 69.2k
1 vote

Is it a good strategy for the Seer to reveal his identity at the beginning?

Questions about werewolf strategy often depend on the meta of the group, which is the set of expectations and play-styles that tend to accumulate around particular play groups. It also depends on ...
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  • 10.1k
1 vote
Accepted

What happens when someone references the Masons. Ultimate Werewolf

Let me start out by saying I generally don't like rules that restricts what players can discuss. I find that it makes for interesting gameplay to let people discuss freely about what roles exist in ...
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  • 347
1 vote

How to play Werewolf/Mafia with exactly 6 players?

I have tried various different styles of games to help a lower number of players over the years and the conclusion I've come to is that if you want an interesting game, the fewer the players you have, ...
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1 vote

Ultimate Werewolf Good 10-12 Player setups

As an answer to your offtopic question; I always think is a good idea to take 3/4 more role cards than there are players. Let everybody know exactly which cards are in the game, but when you give them ...
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  • 111
1 vote

How do you configure the people playing Werewolves to not give each other away?

We always sit in a circle (or circle-ish) so the moderator can stand in the middle and twirl to see everyones eyes. We have silent nights. Moderator asks werewolves to open their eyes and all agree on ...
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