xorsyst
  • Member for 10 years, 2 months
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Is prompting players with alternate moves poor etiquette?
48 votes

This isn't really an ethics question, it's more that you and Player 2 haven't agreed on which game you're playing. You want to play a game that involves loose alliances and table talk. Player 2 wants ...

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System for secretly choosing between two options?
Accepted answer
16 votes

Each player puts a coin on the table under their hand. This will work perfectly if it's always the same two options, or if you can easily determine a sensible mapping from head/tails to the available ...

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When are good times/circumstances to build harbor settlements in Settlers of Catan?
Accepted answer
13 votes

There are 2 types of Habour (or port) in the game, and they have different best times. The 3:1 ports are always handy, more so in the late game. However, there are few reasons to have one early. The ...

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In Settlers of Catan, how do you overcome bad initial settlement placement?
10 votes

Diplomacy. During the mid game, constantly point out how badly you are doing, encouraging others to trade with you in preference to other players - even offering you better deals. This can allow you ...

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Is there a method that gets beneficial diminishing returns when adding more dice, yet stays random?
2 votes

How about "number of dice that show a 6", as is used in games like Neanderthal by Phil Eklund? With 5 Dice, you can expect to roll at least one 6 about 60% of the time With 10 Dice, you can ...

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Are there any time limit per move in Ticket To Ride?
2 votes

Have you considered a chess clock? (Multiplayer clocks/apps exist if you play more than 2 player). Each player gets a fixed amount of time they are allowed to use per game. You can penalise them ...

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How to make custom Cards Against Humanity Cards?
2 votes

Could you not use a standard deck of cards, paste paper printouts on them, and then sleeve all the cards?

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Settlers of Catan play takes hours
2 votes

At Oxcon, games have a 1-minute timer available. If you think someone is taking too long, you can force them to conclude their turn within a minute. This works well, and games rarely take longer ...

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Implementing Hidden Opposing Player Votes/Bids with Variable Values
1 votes

Have a multi-compartment opaque box. Each section of the box has a slot (like a piggy bank). Each compartment represents a possible outcome of the event. Each player is given some number of chips, ...

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Trying to find the name of this patience-style game
1 votes

Looking through my copy of "The complete patience book" - an old tome indeed, the nearest I can see is "Persian", sometimes called "Bezique" which plays as you've said but using a deck without 6s,5s,...

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Why might a leader propose a team they don't plan to approve?
1 votes

To counterpoint the other answers, which are all great. The leader might be the sort of person that has a policy of voting down every 1st (and 2nd, and 3rd) proposal on a mission. The leader might ...

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How to use the promo roles in the resistance?
Accepted answer
1 votes

Rules found on the Coup kickstarter page which included these promos: http://www.kickstarter.com/projects/2012515236/coup-bluff-and-deception-in-the-world-of-the-resis/posts/694256

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Promised future trades as part of legal trades? (Solution described, alternatives/comments requested)
1 votes

With everyone I've played with, future trades are looked down on as being slightly against the spirit of the rules, and certainly not expected to be actually paid back, although sometimes they are. ...

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What are some alternatives to using dice in Settlers of Catan?
1 votes

I've got (but don't use) and Android App called steady roller. It auto-adjusts the probabilities to even out the randomness, but in a less predictable way than the event deck / dice deck. I don't ...

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Are there simplified rules for Race for the Galaxy?
0 votes

As an off-the-wall answer, consider playing "San Juan" instead. It's basically the same game, themed like Puerto-Rico, but with a much more limited set of cards. It's a much easier learning curve ...

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In Settlers of Catan, if you have unrevealed victory point cards that would make you win, are you forced to declare victory?
0 votes

I'm going from memory of 1st edition here, rather than the current rules. I'm pretty sure you had to declare victory on your turn to win - even with the 5/6 player expansion. However - one fix for ...

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Tales of Arabian Nights -- Story versus Destiny and variants?
0 votes

Our group ignores the story/destiny split and just uses the total as a victory condition. (20 for a shorter game, 25 for about the same, 30 for slightly longer). This does weaken some of the effects ...

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What happens if you submit orders for another player?
0 votes

Avoid this situation by having everyone submit a public key signature on all of their moves, which can easily be verified by the other players. Implementing this with pen and paper is left as an ...

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Thunderstone game taking too long (2 players)
0 votes

Thunderstone (Advance) is the one game in my collection where I find the time of the box to be hilariously out. Playing a 4/5 player game usually takes my group 2-3 hours every time, even with ...

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In The Resistance, how does In the Spotlight work?
0 votes

The way I read the rules, In The Spotlight is played on a player after all players have played mission cards, before they are collected an shuffled. After it is played, no player may change their ...

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Are progress cards awarded if the barbarian strength is 0?
0 votes

No, but that's if you're playing the English variant. In that variant, each player chooses how much to contribute to the defense of Catan. A player isn't allowed to defend Catan if they have no ...

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Would this potential Saint Petersburg house rule work?
0 votes

I don't see any reason why this would fail to work, but it would change the strategy. I'll give it a go next time I play, if I can persuade the other players to try it.

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Where can I find reusable white playing cards for prototyping?
0 votes

One technique that works ok is to get an old pack or two of playing cards and a roll of sticky labels, and just stick labels over the faces. You only get one use, but the labels are quite easy to ...

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Battlestar Galactica: How to balance core game
-1 votes

In the base game, I would expect a human victory most of the time, so it's possible you're playing badly or wrongly. Is there a standard way you lose? Eg, if you commonly run out of morale, etc - ...

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How does the cost of designer board games compare to other forms of entertainment?
-1 votes

What all these $/hour calculations fail to include is the cost of playing. Depending on your setting, you could include driving costs, room hire, expensive beer prices, etc. when comparing to a video ...

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How much should the University cost?
-2 votes

I think the university might be a reasonable strategy, but you have to save for it and buy it early. I've tried this a couple of times, and never won with it though :(

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