Matthew Frederick
  • Member for 11 years, 2 months
  • Last seen more than 2 years ago
Good ways to speed up a game of Ticket to Ride
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31 votes

It will speed up with a few additional plays. Honestly, I suggest starting with people getting more experience before modifying the game. You asked about how your ideas will effect gameplay, so I'll ...

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What's the difference between Puerto Rico and San Juan?
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19 votes

Game Play Differences While the games are thematically the same, and San Juan was designed as the "card game version" of Puerto Rico, the gameplay is actually quite different. Role Selection ...

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Non-disclosure agreement or no?
18 votes

The answer is no. I've played early and late prototypes from dozens of published boardgame designers including several who are successful enough to do it for a living and I've never been asked to sign ...

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Handicapping an experienced Agricola player.
9 votes

Forbid the strong player from taking the First Player action. It's not terribly awkward to implement, and if you always get to choose the first action of the round you'll have a really significant ...

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Determining which areas to use in 2- or 6-player Power Grid
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8 votes

We use the system where player 1 picks an area to keep, player 2 picks an adjacent area, etc. until we have the right number of areas. I'm nearly positive this is how the designer, Friedemann Friese, ...

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Do non-random alternative methods of choosing a starting player actually WORK, and if so which?
7 votes

For what it's worth, because most of the games originating in Germany are designed to be played by families, having the youngest player go first (in the case where going first is an advantage) or the ...

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What are good games to play during a one-hour lunch break?
7 votes

7 Wonders Though there's a bit of setup it's still reasonably quick, and you get a lot of meaty gameplay in 30-45 minutes. It's designed for 3-7 players and has a very solid 2-player variant included (...

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How would these Ticket To Ride variants change the game?
5 votes

I personally feel as if there could be a strong argument for switching the way that Longest Route works. After all, you already get lots of points for building the efficient 5- and 6-length routes ...

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How difficult is Puerto Rico to learn for first time players?
4 votes

It depends entirely on the group of people. I'm good at explaining games, and good at streamlining the concepts to make them easy to understand, but Puerto Rico is far, far too complex to teach to ...

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What has been your experience with random villager roles in Werewolf?
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3 votes

I've found that if you introduce too much chaos it becomes way, way more difficult for the villagers to figure out what's going on. Even if they were picking 3 roles from among 4 you've added enough ...

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Games that are quick to teach to new people, yet still fun and strategical
2 votes

Qwirkle Fun, puzzly tactical decisions and people pick it up almost instantly. While it's not one of my personal favorites, I've introduced it to many groups of non- and light-gamers to great acclaim. ...

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Boardgaming Online
2 votes

A third option along the lines of Vassal and Cyberboard is ZunTzu, and a fourth is Battlegrounds. Games available for the first three highly favor wargames, though there are certainly decent eurogames ...

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Should I avoid getting any pot in Poison or try to pick a color and get as much as possible?
Accepted answer
2 votes

I certainly favor taking a color. With good players it's impossible to get nothing, and if you pick a single color you'll have some control. Once you start specializing in a color other players are ...

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Coloretto vs. Aquaretto and Zooloretoo, what are the differences and how can I tell which to buy?
0 votes

As thesunneversets answered, Coloretto just uses the same basic mechanic, it's utterly different and incompatible with the other two games, and really shouldn't be associated with them. I'm adding an ...

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Mystery of the Abbey - How to track clues over time?
0 votes

My answer is that it's not actually possible, and as a result my single playing was sufficient. I was really disappointed because it's a beautiful game with a lot of neat ideas. If it was also a real ...

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