Timeline for Looking for the "magic'al" formula
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Sep 2, 2021 at 13:27 | comment | added | Nils Munch | gdcvault.com/play/1023564/Math-for-Game-Programmers-Balancing covered a lot of areas that could be related for others reading this question. | |
Mar 13, 2013 at 8:21 | vote | accept | Nils Munch | ||
Mar 13, 2013 at 2:37 | answer | added | tomByrer | timeline score: 2 | |
Mar 12, 2013 at 23:28 | answer | added | corsiKa | timeline score: 3 | |
Mar 7, 2013 at 2:03 | comment | added | Cascabel | This Latest Developments column touches on some of the reasons it's not as simple as a formula; if you want to learn more than is in the answers here you might want to poke around in the archives there, since it's straight from the actual developers. For example, approaching it from the other side, how do you make a two-cost planeswalker? | |
Mar 6, 2013 at 22:31 | history | tweeted | twitter.com/#!/StackBoardGames/status/309431060482113536 | ||
Mar 6, 2013 at 21:51 | answer | added | ghoppe | timeline score: 14 | |
Mar 6, 2013 at 21:22 | answer | added | thesunneversets | timeline score: 6 | |
Mar 6, 2013 at 21:07 | answer | added | Per Sikker Hansen | timeline score: 4 | |
Mar 6, 2013 at 20:54 | history | asked | Nils Munch | CC BY-SA 3.0 |